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Railyard
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Vagabond
Mercenary
Mr. Referee
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Joined: 2002-02-03 23:00
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PostPosted: 2018-01-15 00:16    Post subject: Railyard Reply to topic Reply with quote

Another turn of interesting results. how much more can the light lance take?
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Pinhead
The Bloody Clans




Joined: 2002-02-24 23:00
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Location: United States
PostPosted: 2018-01-16 10:36    Post subject: Railyard Reply to topic Reply with quote

I've a question for you on initiative..

I had been assuming that we submitted our movements and you chose yours without looking at where we were going, then fire was simultaneous.. But the initiative roll is making me curious.. What exactly is that used for? Is it only for collisions?

Can I run through the MG group in front of me?
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Pinhead
The Bloody Clans




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PostPosted: 2018-01-16 18:07    Post subject: Railyard Reply to topic Reply with quote

Fenstermaker's voice came through the Comm channels. "Withdraw West...."
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Vagabond
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PostPosted: 2018-01-16 21:46    Post subject: Re: Railyard Reply to topic Reply with quote

Pinhead wrote:
I've a question for you on initiative..

I had been assuming that we submitted our movements and you chose yours without looking at where we were going, then fire was simultaneous.. But the initiative roll is making me curious.. What exactly is that used for? Is it only for collisions?

Can I run through the MG group in front of me?


The Initiative is the same as that of the standard table top. A Move X units, B Move X units, etc.

It is used to resolve the blind submissions on both sides and as you said resolve collisions. Though I try to weight movement in your favor when resolving. Ex. If you submitted a walk or run order, I would resolve the infantry before resolving your move so that your path was clear.
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Mordel
Mordel.Net
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PostPosted: 2018-01-17 13:41    Post subject: Re: Railyard Reply to topic Reply with quote

Pinhead wrote:
Fenstermaker's voice came through the Comm channels. "Withdraw West...."


"Yes sir! One last shot at this engine, and then I'll be withdrawing. I'll need to head North to use the building for cover, but will then head west."
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Mordel
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PostPosted: 2018-01-20 14:41    Post subject: Railyard Reply to topic Reply with quote

"Looks like those 'Mechs have started up! Definitely time to get out of here sir."
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Vagabond
Mercenary
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PostPosted: 2018-01-27 11:11    Post subject: Railyard Reply to topic Reply with quote

ooc - sry for the delay. i've had a busy week. post results soon.
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Stinger07
The Quickscell Company
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Joined: 2015-03-11 08:52
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PostPosted: 2018-01-28 13:07    Post subject: Railyard Reply to topic Reply with quote

Fensternmaker, from what little I can make of the Marik Radio chatter, it looks like you guys are raising holy hell. If I had to guess, I'd say congratulations on blowing that train engine.

Looks like I owe you a beer, because I never thought you light weights would accomplish much Wink
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Vagabond
Mercenary
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Posts: 4849
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PostPosted: 2018-01-28 13:42    Post subject: Re: Railyard Reply to topic Reply with quote

Stinger07 wrote:
Fensternmaker, from what little I can make of the Marik Radio chatter, it looks like you guys are raising holy hell. If I had to guess, I'd say congratulations on blowing that train engine.

Looks like I owe you a beer, because I never thought you light weights would accomplish much Wink


ooc- Yes. They destroyed one of the two train engines that they caught on site. At this point I am going to point something out that they players have assumed and may want to reconsider: Were the trains being loaded?

I am very surprised how well it is going. But I wonder given the armor damage damage suffered if the lance has stayed one turn to long.
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Pinhead
The Bloody Clans




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PostPosted: 2018-01-28 17:42    Post subject: Railyard Reply to topic Reply with quote

Fenstermaker again keys his coms, "OK.. withdraw west, cover each other. We need to leave now. Their mechs are on line so get moving."

He listens as the company channel lights up, "Timbiqui Dark, Full liter." He chuckled softly and wondered how Stinger was going to be able to get a beer only served on Timbiqui.

Then the SRMs rained down on his mech. "Dammit... Move."
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Mordel
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PostPosted: 2018-01-28 20:19    Post subject: Re: Railyard Reply to topic Reply with quote

"Moving out sir, heading south to stick with the Wasp. We'll move out together. I heard some rubbish about there being strength in numbers."
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Vagabond
Mercenary
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PostPosted: 2018-01-31 22:24    Post subject: Railyard Reply to topic Reply with quote

Got out guessed on this retreat.
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Pinhead
The Bloody Clans




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PostPosted: 2018-02-01 19:25    Post subject: Re: Railyard Reply to topic Reply with quote

Vagabond wrote:
Got out guessed on this retreat.


Scouts Hoorah!
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Vagabond
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PostPosted: 2018-02-07 21:49    Post subject: Railyard Reply to topic Reply with quote

results delayed till friday.
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Vagabond
Mercenary
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Joined: 2002-02-03 23:00
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PostPosted: 2018-02-10 10:02    Post subject: Railyard Reply to topic Reply with quote

I over looked sending that detail, sorry. Due to limitations in the engine, while Jymset is visually on the field... he is officially off-map.
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