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Jump n' Shoot Man
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IronTiki
Clan Coyote
Point Commander
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Joined: 14-Feb-2018 23:17
Posts: 13
Location: United States
PostPosted: 15-Feb-2018 18:52    Post subject: Jump n' Shoot Man Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Jump n' Shoot Man
Designer:           IronTiki
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,302,065 C-Bills
Battle Value:       2,260

Structure:            Endo Steel
Power Plant:          330 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    270 meters [330 meters]
Armor:                Ferro-Fibrous
Armament:             
    2 ER Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       330 XL                  12.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                               9 [11]                                            
Heat Sinks (Double):                         13 [29]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  144                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9              0       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Large Lasers                                         H                 2          8.00             
ECM Suite                                                 CT                1          1.00             
3 Improved Jump Jets                                      RT                6          3.00             
2 Improved Jump Jets                                      LT                4          2.00             
Partial Wing                                            LT/RT               6          3.00             
Targeting Computer                                        LT                2          2.00             
2 Searchlight, Mounteds                                   RA                2          0.00             
3 Searchlight, Mounteds                                   LA                3          0.00             
3 Improved Jump Jets                                      RL                6          3.00             
Improved Jump Jet                                         LL                2          1.00             
		
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IronTiki
Clan Coyote
Point Commander
Point Commander


Joined: 14-Feb-2018 23:17
Posts: 13
Location: United States
PostPosted: 15-Feb-2018 18:54    Post subject: Jump n' Shoot Man Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Jump n' Shoot Man
Designer:           IronTiki
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,302,065 C-Bills
Battle Value:       2,260

Structure:            Endo Steel
Power Plant:          330 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    270 meters [330 meters]
Armor:                Ferro-Fibrous
Armament:             
    2 ER Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       330 XL                  12.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                               9 [11]                                            
Heat Sinks (Double):                         13 [29]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  144                     7.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             26       
    Center Torso (rear):                               7       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9              0       
    R/L Leg:                           13             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Large Lasers                                         H                 2          8.00             
ECM Suite                                                 CT                1          1.00             
2 Improved Jump Jets                                      RT                4          2.00             
3 Improved Jump Jets                                      LT                6          3.00             
Partial Wing                                            LT/RT               6          3.00             
2 Searchlight, Mounteds                                   RA                2          0.00             
Targeting Computer                                        RA                2          2.00             
3 Searchlight, Mounteds                                   LA                3          0.00             
3 Improved Jump Jets                                      RL                6          3.00             
Improved Jump Jet                                         LL                2          1.00             
		
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 15-Feb-2018 20:43    Post subject: Jump n' Shoot Man Reply to topic Reply with quote

A Skeet Target that shoots back...
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Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
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Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5982
Location: United States
PostPosted: 16-Feb-2018 08:46    Post subject: Jump n' Shoot Man Reply to topic Reply with quote

I'm curious what the 5 searchlights are for?
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IronTiki
Clan Coyote
Point Commander
Point Commander


Joined: 14-Feb-2018 23:17
Posts: 13
Location: United States
PostPosted: 18-Feb-2018 23:30    Post subject: Jump n' Shoot Man Reply to topic Reply with quote

*shrug* I had some spare criticals without any tonnage to do much else with it. I imagined there being some fun in arranging the lights in a shape of some sort, or strobing them to distract/annoy opponents. Psychological warfare or some such.
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