Mordel's Bar & Grill
Fencer Mk. 3
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 28-Jul-2019 14:15    Post subject: Fencer Mk. 3 Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                   * CUSTOM WEAPON

Type/Model:    Fencer Mk. 3
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Standard design

Mass:          71 tons
Power Plant:   285 Pitban Fusion
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Reactive
Armament:     
  1 HV AC/10 (THB)
  2 Light PPCs*
  1 Anti-Missile System
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Fencer Mk. 3
Mass:          71 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Standard               0      7.10
Engine:        285 Fusion                    0     16.50
Shielding & Transmission Equipment:          0      8.25
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      3.55
Crew: 5 Members                              0       .00
Turret Equipment:                            0      2.05
Armor Factor:  136 pts Reactive              2      8.50

                          Internal    Armor
                          Structure   Value
   Front:                     8         40
   Left / Right Sides:        8      25/25
   Rear:                      8         11
   Turret:                    8         35

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 HV AC/10 (THB)         Turret   0   24     2     17.00
2 Light PPCs*            Turret  10          2      6.00
1 Anti-Missile System    Turret   0   12     2      1.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          10          9     70.95
Items & Tons Left:                          10       .05

Calculated Factors:
Total Cost:        4,484,902 C-Bills
Battle Value 2:    959 (old BV = 632)
Cost per BV:       4,676.64
Weapon Value:      555 / 555 (Ratio = .58 / .58)
Damage Factors:    SRDmg = 17;  MRDmg = 13;  LRDmg = 6
BattleForce2:      MP: 4T,  Armor/Structure: 0 / 6
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: GH;  Point Value: 10

I can't figure out if it should be hull-down at all times or not, so the armor placement is subject to revision …
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Goose

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[Last edited by Goose on 03-Aug-2019 12:45; edited 1 time in total]
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 29-Jul-2019 00:06    Post subject: Femcer Mk. 3 Reply to topic Reply with quote

It seems to be a ranged hitter which could allow it to move from firing position to firing position thus keeping it out LOS for some of the fight.
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Karagin
Only the dead have seen the end of war. - Plato

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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 30-Jul-2019 19:30    Post subject: Femcer Mk. 3 Reply to topic Reply with quote

… What would your armor placement be for the "stick & weave" technique? Wouldn't trying to do so reduce the number of terrain types you were willing to engage in?
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Karagin
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Posts: 4120
Location: United States
PostPosted: 31-Jul-2019 18:04    Post subject: Re: Femcer Mk. 3 Reply to topic Reply with quote

Goose wrote:
… What would your armor placement be for the "stick & weave" technique? Wouldn't trying to do so reduce the number of terrain types you were willing to engage in?


35 front, 16 rear, rest stays
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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