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MekWars Dominion: Cycle X [August 26, 2016]
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TigerSharkRWR
Clan Coyote
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PostPosted: 02-Aug-2016 23:13    Post subject: MekWars Dominion: Cycle X [August 26, 2016] Reply to topic Reply with quote

W W W . M E K W A R S - D O M I N I O N . C O M


GRAND CYCLE X: August 26, 2016
2765 Era Campaign

OVERVIEW
Behind the façade of trade and cooperation, man's eternal greed and lust for power lays in wait. The Lords of the five Great Houses scheme and plot against one-another, creating shadowy feuds and conflicts which threaten to undermine mankind's Great Experiment: The Star League. Each member jockeys for position to become the driving force behind the League's might, blinding them to a greater evil being conjured from the darkness of the Periphery.

MEKWARS DOMINION allows players to participate in the most pivotal age of BattleTech history. Centered around the events of the 2760s, players work to strengthen their faction's position within the League, conquering land and experiencing the era's most iconic battles, including the Star League Civil War.

PLAYING IN THE STAR LEAGUE ERA
Users familiar with the 3025 era will find many of the same units available during the 2765 time period. Mechs and Vehicles carry advanced technologies which Succession Wars armies could only dream of. The armies of the Member States and Territories were highly advanced, with production soaring during a time of excess.

CAMPAIGN FEATURES
• Choose from among the seven available factions: Capellan Confederation, Draconis Combine, Federated Suns, Free Worlds League, Lyran Commonwealth, Rim Worlds Republic or the Territorial States.
• Play using canon-inspired Unit Formations, bringing the most iconic Regiments to life.
• Direct-buy units from their factories using Real Cost. Each factory gives a slight chance at its upgraded, Star League version!
• Level your own pilots! No automatic leveling here: RPG skills and piloting/gunnery increases may be purchased for your pilots as they gain XP.

NEW FEATURES
• Repairs will be in effect for this cycle. Careful balance of your hangar will be needed, since units with Advanced Technology will be much more expensive to maintain!
• Terrain tile sets have been updated for a cleaner look.
• A generally tighter economy based on cycling units will be in effect. This will make it a little bit tougher for veterans to maintain a 'groomed' hangar.


Download the Client and Join the Fight!
www.dropbox.com/home?preview=MWDominion-Client-0.3.7.3.zip

www.mekwars-dominion.com
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Mordel
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PostPosted: 03-Aug-2016 10:46    Post subject: MekWars Dominion: Cycle X [August 26, 2016] Reply to topic Reply with quote

One of these years I may actually try this!
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TigerSharkRWR
Clan Coyote
Point Commander
Point Commander


Joined: 13-Feb-2014 03:46
Posts: 14
Location: United States
PostPosted: 10-Aug-2016 16:37    Post subject: Re: MekWars Dominion: Cycle X [August 26, 2016] Reply to topic Reply with quote

Mordel wrote:
One of these years I may actually try this!


Won't take up much of your time to learn. Lots of fun and you'll get 1 - 20 games a week in, easy. Smile Whatever you can handle. We have quite a nice cycle going soon.

I tried hard to balance ease-of-use with the flavor of canon units. It feels a lot like you're using your chosen unit, i.e.: Heavy-Assault formations don't have a bunch of Wasps and Stingers around. And with repairs this cycle, the balance with Star League unit use should even out.
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