Mordel's Bar & Grill
Type of company?
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Mordel
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PostPosted: 14-Jun-2017 12:22    Post subject: Re: Type of company? Reply to topic Reply with quote

Xeroth wrote:
You have to submit to save it.


Yeah, I'm going to change the whole "save" behavior in a future update. At the beginning it was a one-time submit and that was it. I updated it a short time ago so you can edit designs, but never bothered to change the Submit to a Save; tweak the way Save behaves, etc.
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Mordel
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PostPosted: 14-Jun-2017 14:43    Post subject: Type of company? Reply to topic Reply with quote

Just a thought on these, would it be good to create them using the config, but append the model with '-3SWC' (for 3rd Succession War Campaign)? That would help search for them and save the search filter. For example, Stinger07's Thunderbolt would be named 'Thunderbolt TDR-5S-3SWC "Stinger"'.

Thoughts?
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Xeroth
ComStar
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PostPosted: 14-Jun-2017 17:51    Post subject: Type of company? Reply to topic Reply with quote

Thats a good idea.
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Vagabond
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PostPosted: 14-Jun-2017 22:35    Post subject: Type of company? Reply to topic Reply with quote

Oh, please feel free to use Mordel.net for the designing of your customs. I'll still be using MekHQ for unit tracking, but I can import the changes you desire. Do note, it will take a good chunk of in game game time to refit units as per SO.
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Mordel
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PostPosted: 14-Jun-2017 23:03    Post subject: Re: Type of company? Reply to topic Reply with quote

Vagabond wrote:
Oh, please feel free to use Mordel.net for the designing of your customs. I'll still be using MekHQ for unit tracking, but I can import the changes you desire. Do note, it will take a good chunk of in game game time to refit units as per SO.


Refitting should be fun. I know you mentioned "custom" equipment or slightly modified. Obviously my site doesn't allow for that, unless you use the same stats but tweak the rules slightly. Either way, as STinger07 noted, each unit can be exported in mtf format, which I assume MegHQ takes. Will be an easy way for you to get our refitted units into your tracker without you having to make the updates to them all yourself.
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Vagabond
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PostPosted: 14-Jun-2017 23:07    Post subject: Re: Type of company? Reply to topic Reply with quote

Mordel wrote:
Vagabond wrote:
Oh, please feel free to use Mordel.net for the designing of your customs. I'll still be using MekHQ for unit tracking, but I can import the changes you desire. Do note, it will take a good chunk of in game game time to refit units as per SO.


Refitting should be fun. I know you mentioned "custom" equipment or slightly modified. Obviously my site doesn't allow for that, unless you use the same stats but tweak the rules slightly. Either way, as STinger07 noted, each unit can be exported in mtf format, which I assume MegHQ takes. Will be an easy way for you to get our refitted units into your tracker without you having to make the updates to them all yourself.


Its should take the format, will find out.
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Mekslayer
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PostPosted: 23-Jun-2017 14:48    Post subject: Type of company? Reply to topic Reply with quote

Oh, Just rereading this thread, I noticed something that I can advise on...

One thing I have found in MechHQ is that if you start mods just before you leave the planet and do them while in transit, your techs stay busy and there are no negative side effects, only time spent for the techs, while they mod the mechs in transit. This tends to be their best use of time, since there are normally penalties for doing repairs (in the DS) while in space, while there are no penalties for spending time while doing "refits".

Vagabond wrote:
Oh, please feel free to use Mordel.net for the designing of your customs. I'll still be using MekHQ for unit tracking, but I can import the changes you desire. Do note, it will take a good chunk of in game game time to refit units as per SO.


[Last edited by Mekslayer on 25-Jun-2017 12:24; edited 2 times in total]
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Stinger07
The Quickscell Company
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PostPosted: 23-Jun-2017 15:13    Post subject: Type of company? Reply to topic Reply with quote

No mods yet. Just load in your base design. We'll mod them throughout the campaign.
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