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Pinhead
The Bloody Clans




Joined: 25-Feb-2002 00:00
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PostPosted: 07-Nov-2017 20:20    Post subject: Railyard Reply to topic Reply with quote

OK Vagabond, going to try this..

Fenstermaker nods to Xeroth. Suggested orders for scouting railyard..

Orders: each 8 hr long.
Recon Lance scouts railyard V formation with the Wasp and Firestarter on the ends, and the Pheonix Hawk and Valkyrie the center of the V

Movement slow, careful avoid detection.. Not looking for a fight. This formation
W....F.. /|\
..PV.......| direction of travel

Attack - Only attack single or dual targets, and only if someone is discovered. No drawn out engagement, close hard and kill, then leave.

Scout - Attempt to detect undetected enemy forces.

Defend - Do not defend. Retreat back to base.

Fast Move - Only on retreat, and directly back to base.

Vagabond? That the way you want to see these?
Xeroth? That good enough to free up my scouts?
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Xeroth
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PostPosted: 07-Nov-2017 21:17    Post subject: Railyard Reply to topic Reply with quote

Perfect ill have the rest of the unit on standby incase you run into trouble.
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Vagabond
Mercenary
Mr. Referee
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PostPosted: 07-Nov-2017 21:56    Post subject: Re: Railyard Reply to topic Reply with quote

Pinhead wrote:
OK Vagabond, going to try this..

Fenstermaker nods to Xeroth. Suggested orders for scouting railyard..

Orders: each 8 hr long.
Recon Lance scouts railyard V formation with the Wasp and Firestarter on the ends, and the Pheonix Hawk and Valkyrie the center of the V

Movement slow, careful avoid detection.. Not looking for a fight. This formation
W....F.. /|\
..PV.......| direction of travel

Attack - Only attack single or dual targets, and only if someone is discovered. No drawn out engagement, close hard and kill, then leave.

Scout - Attempt to detect undetected enemy forces.

Defend - Do not defend. Retreat back to base.

Fast Move - Only on retreat, and directly back to base.

Vagabond? That the way you want to see these?
Xeroth? That good enough to free up my scouts?
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I like that you took my inept description and tried to use it. My bad, sry.

Each lance will need an order for the next strategic cycle. I set the time frame at 8 hrs as that is the max your techs can work per day. But we can use 24 hrs with ill effect.

So Ex:
Command - Defend
Run and Gun - repair
Light - scout(target)
Aero - repair
Support - defend

This way, the Command watches over Run and Gun while they get patched up. Scout goes out an recons a target or zone in order to get an idea of enemy movement and count. The Techs patch up the aero as fast as they can, and the infantry and apcs run patrols around the air field.

Then once an enemy force or target is scout:
Command - attack (railyard)
Run and Gun - attack (enemy lance NW of airfield)
Light - fast move (south)
Aero - scout (railyard)
Support - defend

Etc.
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Xeroth
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PostPosted: 07-Nov-2017 22:47    Post subject: Re: Railyard Reply to topic Reply with quote

Right. If we can squeeze 10 hour days out of the tech ill throw in a bonus. Do we really have a lance to our northwest?
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Pinhead
The Bloody Clans




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PostPosted: 08-Nov-2017 00:16    Post subject: Re: Railyard Reply to topic Reply with quote

I thought it gave a pretty decent description of the ground you wanted covered... It was actually quite a bit like the format I used in a different game..
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Stinger07
The Quickscell Company
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PostPosted: 08-Nov-2017 07:16    Post subject: Re: Railyard Reply to topic Reply with quote

If we have spare tech time, I'd love to get my MGs and SRM2 swapped for an SRM 4 and two tons of ammo... I find the missiles (and accompanying frag missiles) to be more versatile than the Machine Guns...
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Vagabond
Mercenary
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PostPosted: 08-Nov-2017 17:07    Post subject: Re: Railyard Reply to topic Reply with quote

Xeroth wrote:
Right. If we can squeeze 10 hour days out of the tech ill throw in a bonus. Do we really have a lance to our northwest?


It was an example. You have no idea where anything is except a pair of tanks to the SE.

And before you go over timing the techs, maybe see if the crew you have can do the job. lol.
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Vagabond
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PostPosted: 08-Nov-2017 17:12    Post subject: Re: Railyard Reply to topic Reply with quote

Pinhead wrote:
I thought it gave a pretty decent description of the ground you wanted covered... It was actually quite a bit like the format I used in a different game..


I'm on the fly adapting the various campaign methods in core rule books. The orders can be found on CO pg. 148-149.
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Ronin
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PostPosted: 08-Nov-2017 20:22    Post subject: Railyard Reply to topic Reply with quote

Could the units that just need ammo reloads get topped off and then head out on a recon? Maybe just me (Shadow Hawk), the Firestarter, and the Valkyrie, while the Thud keeps watch over the repairs?
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Xeroth
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PostPosted: 09-Nov-2017 00:15    Post subject: Re: Railyard Reply to topic Reply with quote

just checking.
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Xeroth
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PostPosted: 09-Nov-2017 00:23    Post subject: Re: Railyard Reply to topic Reply with quote

i would like to send the Pheonix hawk, shadow hawk, valkyrie and firestarter to scout the rail yard while the rest are under repairs..
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Vagabond
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PostPosted: 09-Nov-2017 22:34    Post subject: Re: Railyard Reply to topic Reply with quote

Xeroth wrote:
i would like to send the Pheonix hawk, shadow hawk, valkyrie and firestarter to scout the rail yard while the rest are under repairs..


I can reorganize them and send them out.

However, I need you as the CO to give me your formations orders.

And make sure that their is an LCO in the formation.
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Xeroth
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PostPosted: 10-Nov-2017 00:38    Post subject: Re: Railyard Reply to topic Reply with quote

After the wasp is repaired send the light lance as build out to scout the rail yard. command lance and will stand guard. armor will also stage in a defensive postition. everyone else repair and reload. as the units are repaired they will join in the base defence. have areo repaired and on stand by.
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Vagabond
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PostPosted: 10-Nov-2017 01:17    Post subject: Re: Railyard Reply to topic Reply with quote

Xeroth wrote:
After the wasp is repaired send the light lance as build out to scout the rail yard. command lance and will stand guard. armor will also stage in a defensive postition. everyone else repair and reload. as the units are repaired they will join in the base defence. have areo repaired and on stand by.


So:
Command - Defend
Run and Gun - repair
Light - repair
Aero - repair
Support - defend

Ok.
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Mycroft
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PostPosted: 10-Nov-2017 09:53    Post subject: Re: Railyard Reply to topic Reply with quote

Sounds like a plan to me.
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