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AS8-KC2 Atlas Jack
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khanwolverine
Clan Wolverine
Khan
Khan


Joined: 08-Jul-2017 22:18
Posts: 349
Location: United States
PostPosted: 25-Feb-2018 16:13    Post subject: AS8-KC2 Atlas Jack Reply to topic Reply with quote

TRO: AS8-KC2 Atlas Jack
                 BattleMech Technical Readout

Name/Model:         AS8-KC2 Atlas Jack
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,356,000 C-Bills
Battle Value:       3,119

Structure:            Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    5 Medium Pulse Lasers
    1 Ultra AC/20
    2 LRM 20s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The AS8-K Atlas is an assault 'mech built by the WOB with captured clan tech. The sole
    prototype was recently captured by the Iron Titans Mercenary command during a planetary
    assault on Giausar in 3068.
    (Notes from the creator: This 'mech was created to have 38 tons of hardened armor, which
    effectively gives it twice as much armor as the stats say. It is also a mixed design, with a
    streak LRM 20, a laser AMS, a bloodhound probe, an angel ECM suite, and null-sig. There is
    CASE II in the empty slots in the right and left torsos. The cockpit is armored. Cost:
    85,974,000.)

Capabilities:
    This 'mech was created on the principle that the best offense is defense, especially when
    that defense is armed with a gauss rifle. It was designed to be able to stand up to anything
    short of a full power bombardment from an orbiting warship and keep fighting. The 'mech is
    armed with upgraded versions of the AS7-K's weapons, along with some extra equipment. With
    the experimental bloodhound probe, it is almost impossible to surprise the AS8-K.
    Null-signature was added almost as an afterthought, allowing the 'mech some long-range
    protection at a cost in heat efficiency. Pilots usually activated the null-sig while in a
    forest, and waited for an enemy to come by. When this occured, the Atlas would leap out of
    hiding and attempt to knock the opposing 'mech off its feet, then core it with a targeted
    weapons barrage.

Deployment:
    Only one AS8-K was ever created, and that prototype is currently under the command of
    Brigadier General James Davis of the Iron Titans Mercenary command. The Iron Titans are, as
    often as possible, taking assignments against the Word of Blake.

Variants:
    There were schematics for the creation of a close combat variant, the AS8-D, which would
    mount a heavy autocannon instead of the gauss rifle, but this variant was never produced.

Notable MechWarriors:
    Brigadier General James Davis: A noble-born mechwarrior, Davis served faithfully and
    tenaciously in the AFFS, and eventually left to form the Iron Titans mercenary command.
    Lately, he replaced his damaged Daishi with the captured AS8-K prototype during the assault
    on Giausar, and promptly destroyed a WOB Banshee and Pegasus tank in an ambush using the
    null-sig, taking an amazingly small amount of damage thanks to his hardened armor.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             33       
    R/L Torso (rear):                                  9       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Jump Jet                                                  CT                1          2.00             
Medium Pulse Laser                                        CT                1          2.00             
Jump Jet                                                  RT                1          2.00             
LRM 20 (Ammo 6)                                           RT                1          1.00             
Ultra AC/20                                               RT                8         12.00             
Ultra AC/20 (Ammo 10)                                     RT                2          2.00             
Jump Jet                                                  LT                1          2.00             
2 LRM 20s                                                 LT                8         10.00             
LRM 20 (Ammo 18)                                          LT                3          3.00             
Medium Pulse Laser                                        RA                1          2.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
		
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5518
Location: United States
PostPosted: 26-Feb-2018 23:44    Post subject: AS8-KC2 Atlas Jack Reply to topic Reply with quote

WHY DO EACH ARM HAVE DIFFERENT MPL COUNTS? /itsunbalanced
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IronTiki
Clan Coyote
Point Commander
Point Commander


Joined: 14-Feb-2018 23:17
Posts: 13
Location: United States
PostPosted: 27-Feb-2018 04:14    Post subject: AS8-KC2 Atlas Jack Reply to topic Reply with quote

I'm not sure I see it reflected in the stats, but I'm definitely a little bit in love with the idea of a stealth Atlas. Standing in the woods, maybe even camouflaged as... multiple entire trees.
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Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5982
Location: United States
PostPosted: 27-Feb-2018 14:00    Post subject: Re: AS8-KC2 Atlas Jack Reply to topic Reply with quote

Vagabond wrote:
WHY DO EACH ARM HAVE DIFFERENT MPL COUNTS? /itsunbalanced


I see your OCD is kicking in. It's not like it's gonna pull left because there just happens to be an extra MPL in that arm. Very Happy
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Mordel
Mordel.Net
Administrator
Administrator


Joined: 03-Feb-2002 00:00
Posts: 5982
Location: United States
PostPosted: 27-Feb-2018 14:02    Post subject: Re: AS8-KC2 Atlas Jack Reply to topic Reply with quote

IronTiki wrote:
I'm not sure I see it reflected in the stats, but I'm definitely a little bit in love with the idea of a stealth Atlas. Standing in the woods, maybe even camouflaged as... multiple entire trees.


So, none of the fluff is implemented in the stats, which I'm not sure why because everything mentioned is available to be added to the design.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4818
Location: Czech Republic
PostPosted: 01-Mar-2018 03:03    Post subject: AS8-KC2 Atlas Jack Reply to topic Reply with quote

Well, you can easily have a stealthy Atlas, but if you really want to go for the trees, then replace the stealth with Void Signature system.

TRO:
                 BattleMech Technical Readout

Name/Model:         Atlas AS7-L
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         12,540,000 C-Bills
Battle Value:       2,429

Structure:            Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Stealth
Armament:             
    2 Medium Pulse Lasers
    1 Ultra AC/20
    1 SRM 6
    2 ER PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Stealth                                            

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers                                   CT (R)              2          4.00             
Ultra AC/20                                               RT                10        15.00             
CASE                                                      LT                1          0.50             
Guardian ECM Suite                                        LT                2          1.50             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Ultra AC/20 (Ammo 15)                                     LT                3          3.00             
ER PPC                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             

		

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