Recently Approved or Updated Submissions
 EntryMemberTypeDate
Untitled Test Mordel BattleMechs 24-Mar-2024 16:26
Chassis Test Mordel Combat Vehicles 23-Mar-2024 22:45
Black Knight BL-WH-KNT RyanWarhearr BattleMechs 23-Mar-2024 22:27
Phoenix Hawk PHX-3Pf JP76 BattleMechs 23-Mar-2024 22:22
Aphrodite APD-8R AverageTaurian BattleMechs 23-Mar-2024 21:21
Ares ARS-220 AverageTaurian BattleMechs 23-Mar-2024 21:11
BattleMaster Binary BLR-01 jo970097 BattleMechs 23-Mar-2024 21:04
Warhammer WHM-3D Blackstargate BattleMechs 23-Mar-2024 20:59
Hades HS8-D AverageTaurian BattleMechs 23-Mar-2024 20:57
Warhammer WHM-11RAC WHM-11T2 jo970097 BattleMechs 23-Mar-2024 20:55
Hades HS8-R AverageTaurian BattleMechs 23-Mar-2024 20:52
Phoenix Hawk PXH-1V AverageTaurian BattleMechs 23-Mar-2024 20:41
Shadow Hawk SHD-0R AverageTaurian BattleMechs 23-Mar-2024 20:40
Phoenix Hawk PXH-10S2 Ruger BattleMechs 23-Mar-2024 20:18
Phoenix Hawk PHX-3Pg JP76 BattleMechs 23-Mar-2024 19:39
Chimaera CMR-4T AverageTaurian ProtoMechs 23-Mar-2024 19:28
Rock Crab RKC-01A Toxic_Toast BattleMechs 23-Mar-2024 19:25
Witch WTC-7D AverageTaurian ProtoMechs 23-Mar-2024 19:16
Hermes IIC AverageTaurian BattleMechs 23-Mar-2024 19:08
Valkyrie VLK-6Q AverageTaurian BattleMechs 23-Mar-2024 18:58
Emperor EMP-6M-C Khayman BattleMechs 23-Mar-2024 18:38
Phoenix Hawk PXH-10S Ruger BattleMechs 23-Mar-2024 17:47
Awesome AWS-10R Ruger BattleMechs 23-Mar-2024 17:16
A Time of War Companion Mordel Errata 23-Mar-2024 16:03
BattleTech Adventures: Ghosts of Obeedah Mordel Game Material 23-Mar-2024 15:59
Hunchback (HBK-X) Kooter BattleMechs 23-Mar-2024 15:50
Ostroc (OSR-2H) Kooter BattleMechs 23-Mar-2024 15:47
Savage Wolf (Mad Cat Mk IV) Micro las gun Nightfangk9 BattleMechs 23-Mar-2024 15:46
Flashman (FLS-8N) Kooter BattleMechs 23-Mar-2024 15:40
Banshee (BNC-3G) Kooter BattleMechs 23-Mar-2024 15:35
Jade Hawk JHK-03-H1 Scrubdidz BattleMechs 23-Mar-2024 15:19
Jade Hawk JHK-03-H Scrubdidz BattleMechs 23-Mar-2024 15:19
Talos TLS-2B Kerfuffin BattleMechs 23-Mar-2024 15:16
Cyclops (CP-10-F) Kooter BattleMechs 23-Mar-2024 15:06
Thunderbolt (but the lrm is on the right (left) side) TDR-5S Boss Grimskull BattleMechs 23-Mar-2024 13:57
Savager2 SVG2 tonyblitz1 BattleMechs 23-Mar-2024 13:24
MadCat III Delta Mace2900 BattleMechs 23-Mar-2024 13:00
Thunderbolt TDR-8MC Manitoba Mike BattleMechs 23-Mar-2024 13:00
Warhammer V2 Case WHM-7K Spacemonkey360 BattleMechs 23-Mar-2024 09:04
Locust V2 Knife Fighter LCT-3M Spacemonkey360 BattleMechs 23-Mar-2024 08:58
Longbow (Yumi) LGB-13NAIS-KCM Khayman BattleMechs 23-Mar-2024 04:14
Headhunter v2 VTR-7HH2 tonyblitz1 BattleMechs 23-Mar-2024 03:31
Stinger IIC D Khayman BattleMechs 23-Mar-2024 03:25
Wasp-Stinger Khayman BattleMechs 23-Mar-2024 03:12
Locust-X LCT-1Vb X Khayman BattleMechs 23-Mar-2024 02:49
Griffin GRF-1SJ Jaraxlle BattleMechs 23-Mar-2024 02:42
Headhunter VTR-7HH tonyblitz1 BattleMechs 23-Mar-2024 01:52
ffff slyloki Forces 23-Mar-2024 01:43
lllc loki slyloki BattleMechs 23-Mar-2024 01:41
Executioner (Gladiator) Bjorn LLC Nightfangk9 BattleMechs 23-Mar-2024 01:15
 
[15-Mar-2024 19:20]   Announcements
Patch 2.24.9 Applied:
Another update, mostly to keep the Combat Vehicle equipment options rolling out. Details of what's included are as follows:

Changes
  • VTOL Jet Boosters are now available for use on Combat Vehicles
  • Armored Motive System is now available for use on Combat Vehicles
  • Drone Carrier Control System is now available for use on Combat Vehicles
  • All unit types can now add ammo even if that unit does not have the ammo's parent weapon equipped. This new option along with the option to show/hide One-Shot and Prototype weapons is available in the equipment view options dialog (the gear icon to the right of the eraser)
  • Master Unit List ID (when present) will now be part of the MegaMek file format
  • The newest Source (when present) will now be part of the MegaMek file format

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[12-Nov-2023 02:51]   Combat Vehicle Technical Readout
Type 5 LUH Fire Engine
                 Combat Vehicle Technical Readout

Name/Model:         Type 5 LUH Fire Engine
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            5
Role:               Scout
Configuration:      OmniVehicle
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         72,330 C-Bills
Battle Value:       82

Movement Type:        VTOL
Power Plant:          25 Internal Combustion
Cruising Speed:       162 kph   
Maximum Speed:        248.4 kph 
Armor:                Standard
Armament:             
    1 Flamer (Vehicle)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The type 5 LUH, or Light Utility Helicopter represents a common model of a light militarised
    rotorcraft built for speed and some minimal transport capacity with emphasis placed on quick
    turnover rates, reparability and modular techlology allowing for fast mission profile
    change. While generally not worth to pack in vehicle bays it takes only minimal space in
    cargo bays and is virtually ubiquitous within militas across the Inners Sphere and the
    periphery. It's true pinnacle came after the clan invasion with the introduction of the omni
    technology which allowed an unprecendented degree of part interchangeability.

Capabilities:
    The main asset of the Type 5 is speed. At neraly 250 km/h it can quickly move about the
    battlefield. The armor is minimal. Barely enough to protect the helicopter against single
    glancing hit, but usually enough to protect the craft against personal weapons. There is
    only enough room for about 1500 kg of equipments in the internal space and on external
    hardpoints, although the helicopter is robust enough to carry ome additional cargo in a
    pinch. Unfortunately the low tech nature of the limits the ability of the Type 5 to operate
    in hostile environments, but most planets without breathable atmosphere are ill-suited for
    VTOL operations anyway.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  0.50                     
Engine:                               25 Internal Combustion           1.00                     
    Cruising MP:                                15                                              
    Flanking MP:                                23                                              
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     0.50                     
Lift Equipment:                                                        0.50                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                   16                     1.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      5                                               
    R/L Side:                                   3                                               
    Rear:                                       3                                               
    Rotor:                                      2                                               

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Flamer (Vehicle)                                              Front                0.50         
Flamer (Vehicle) (Ammo 20)                                    Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 11
TP: CV,  SZ: 1,  TMM: 4,  MV: 30"v
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: ATMO, EE, OMNI, SRCH