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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 09-Jun-2005 20:55 Post subject: AT-AT |
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Here is my take on the AT-AT, it's an older mech I added new tech to. It's not perfect but it has some advantages as well as few surprises for the enemy.
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Large Pulse Lasers
4 Infantry Bays*
3 Medium Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.00
(Endo Steel Loc: 1 HD, 2 LFL, 2 RFL, 3 LT, 2 RT, 2 LRL, 2 RRL)
Engine: 300 XL Fusion 12 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Front Leg: 14 28/28
L/R Rear Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RT 10 2 7.00
2 Infantry Bays* RT 0 4 4.00
1 Medium Pulse Laser RT 4 1 2.00
1 Large Pulse Laser LT 10 2 7.00
2 Infantry Bays* LT 0 4 4.00
2 Medium Pulse Lasers CT 8 2 4.00
--------------------------------------------------------
TOTALS: 32 66 60.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 11,968,960 C-Bills
Battle Value: 1,069
Cost per BV: 11,196.41
Weapon Value: 1,232 / 1,232 (Ratio = 1.15 / 1.15)
Damage Factors: SRDmg = 21; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 5/2
Damage PB/M/L: 3/3/-, Overheat: 2
Class: MH; Point Value: 11
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 09-Jun-2005 21:27 Post subject: RE: AT-AT |
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I would decrease the speed to 4/6, switch to clan tech, drop the third MPL, add enough DHS to fire everything, and bump the cargo up to 6 or 8 tons for infantry and some space for 5 speeder bikes.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 09-Jun-2005 21:30 Post subject: RE: AT-AT |
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I will play around with your suggestions, thanks for the ideas.
I think what you suggest will give it a tad more punch troop wise.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 10-Jun-2005 00:49 Post subject: RE: AT-AT |
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This is my take on the AT-AT, I tried to make truly hard to kill as they were in the movies for the most part. I sacraficed firepower for armor, its speed and look (unless they added more weapons to it in ep3) I tried it with a torso mounted cockpit but didnt like it as it changed the design to much. Tried to get as much in the way of infanty and cargo bays in it as I could. I do see it as being in the assult catagory of mechs but /shrug that is me.
I added a new weapon. The Medium Plasma rifle. Here are the stats on it.
Medium Plasma Rifle
weighs 3.5 tons
1 crit
Range 5-10-15
heat is 7
damage 7
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT
Tech: Mixed Tech / 3025
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Endo Steel (C)
Power Plant: 400 XL Fusion (C)
Walking Speed: 43.2 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
4 Infantry Bays*(C)
2 Speeder Bays*(C)
6 Mech Cargo Bays*(C)
2 Med Plasma Rifles*(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT
Mass: 100 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 160 pts Endo Steel (C) 7 5.00
(Endo Steel Loc: 2 LFL, 1 RFL, 1 LT, 1 RT, 1 LRL, 1 RRL)
Engine: 400 XL Fusion 10 26.25
Walking MP: 4
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double (C) [20] 0 .00
Gyro: 4 4.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 322 (C) 0 40.25
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Front Leg: 21 42/42
L/R Rear Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Infantry Bays* (C) RT 0 4 4.00
1 Speeder Bay* (C) RT 0 2 3.00
2 Mech Cargo Bays* (C) RT 0 2 .50
2 Infantry Bays* (C) LT 0 4 4.00
1 Speeder Bay* (C) LT 0 2 3.00
2 Mech Cargo Bays* (C) LT 0 2 .50
2 Mech Cargo Bays* (C) CT 0 2 .50
2 Med Plasma Rifles* (C) HD 14 2 7.00
--------------------------------------------------------
TOTALS: 14 61 100.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 27,862,834 C-Bills
Battle Value: 1,888
Cost per BV: 14,757.86
Weapon Value: 2,664 / 2,664 (Ratio = 1.41 / 1.41)
Damage Factors: SRDmg = 14; MRDmg = 8; LRDmg = 1
BattleForce2: MP: 4, Armor/Structure: 8/6
Damage PB/M/L: 3/1/-, Overheat: 0
Class: MA; Point Value: 19
[ This Message was edited by: Stinger on 2005-06-10 00:54 ] _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 10-Jun-2005 09:43 Post subject: RE: AT-AT |
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A little too big and not enough firepower.
I do like the cargo bays in both versions. That would make these things evil.
_________________ Festina Lente!
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 10-Jun-2005 12:07 Post subject: RE: AT-AT |
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Well that is the problem with BT quad designs. IF and ONLY IF you try to make it and arm it as it looks in the movies, you really only have 1 to 3 slots for weapons that go in the head. And since there is nothing that will go there with any fire power you either have to create it or you have to mount it on the body, which dosent work as it changes the look of the AT-AT. The AT-AT (as in the Esential guide to vehicles and vessels) has the AT-AT with 2 heavy and 2 medium laser cannons, all mounted in the head. So if you are going to make a custom weapon system for, it that is the only way to keep a bt AT-AT looking like the original.
I guess you could make something like this
Compact Turbo laser system
Weight: 7
Crits: 1
Damage: 20* (15 to one location - 5 to another)
Heat: 15
Range: 4-8-12
Notes: +2 to hit
The Compact Turbo Laser System (CTLS) is actually 2 compact laser systems that can act independently of each other. The CTLS has a very high damge yeild to very little room, due to its limited targeting gear though the CTLS is harder to aim and hit targets with. TC can improve the accuracy but to a limited degree.
Here it is with the CTLS it gets a bit better but lose alot of the cargo capacity.
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT
Tech: Mixed Tech / 3060
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Endo Steel (C)
Power Plant: 400 XL Fusion (C)
Walking Speed: 43.2 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
4 Infantry Bays*(C)
2 Speeder Bays*(C)
2 Mech Cargo Bays*(C)
2 Compact Turbolasers*(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT
Mass: 100 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 160 pts Endo Steel (C) 7 5.00
(Endo Steel Loc: 2 LFL, 1 RFL, 1 LT, 1 RT, 1 LRL, 1 RRL)
Engine: 400 XL Fusion 10 26.25
Walking MP: 4
Running MP: 5
Jumping MP: 0
Heat Sinks: 15 Double (C) [30] 0 5.00
XL Gyro: 6 2.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 266 (C) 0 33.25
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 35
Center Torso (Rear): 12
L/R Side Torso: 21 26/26
L/R Side Torso (Rear): 9/9
L/R Front Leg: 21 35/35
L/R Rear Leg: 21 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Infantry Bays* (C) RT 0 4 4.00
1 Speeder Bay* (C) RT 0 2 2.00
1 Mech Cargo Bay* (C) RT 0 1 .25
2 Infantry Bays* (C) LT 0 4 4.00
1 Speeder Bay* (C) LT 0 2 2.00
1 Mech Cargo Bay* (C) LT 0 1 .25
2 Compact Turbolasers* (CHD 30 2 14.00
--------------------------------------------------------
TOTALS: 30 59 100.00
Crits & Tons Left: 7 .00
Calculated Factors:
Total Cost: 28,012,834 C-Bills
Battle Value: 1,866
Cost per BV: 15,012.24
Weapon Value: 3,476 / 3,476 (Ratio = 1.86 / 1.86)
Damage Factors: SRDmg = 26; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 4, Armor/Structure: 7/6
Damage PB/M/L: 6/4/-, Overheat: 0
Class: MA; Point Value: 19
I had to make the speeder bike bays slightly smaller only because I wanted to keep very heavy hardened armor protection. The CTLS may be interesting to play around with.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 10-Jun-2005 19:14 Post subject: RE: AT-AT |
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When it comes to weapon placement, i try to keep to the original as mech as possible; however, you can move objects about and say they are someplace else visually within reason. An example is the Thor M which mount a single Streak SRM 6 which is visually seen as Two 3 tube missile racks on the upper thighs of the mech. Another example is the venerable Atlas and it's LRM 20 rack.
Fit what you can in the head, but then place carry over items into fire arcs that match the heads.
Also, your original idea for the torso mounted cockpit could work nicely. Remember that this walker has a crew of atleast 3 while your Mech is still only gonna have one so some realism can be lost without effecting it to badly. Besides, the AT-AT crew cannot eject anyway lol.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 11-Jun-2005 06:02 Post subject: RE: AT-AT |
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My own AT-AT remake
clan heavy battlemech level 3 quad
Mass: 60t
Internal structure: ES 3t
Engine: 240 fusion 11.5t
MP: 4/5/0
Heat sinks: double 11(22) 1t
Gyro: standard 3t
Cockpit: torso-mounted 4t
Armor: hardened/standard 104/112 13t/7t
H 3 9 hardened
T 20 30/9 hardened
R/LT 14 20/8 hardened
R/LFL 14 28 standard
R/LRL 14 28 standard
Weapon and ammo location crit. mass
2 ER laser (L) H 2 8t
2 pulse laser (Mi) H 2 1t
Infantry bay LT 3 3t
Infantry bay RT 3 3t
targeting computer RT 2 2t
Heat sinks LT, RT
_________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 11-Jun-2005 09:40 Post subject: RE: AT-AT |
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The idea here wasn't to add a lot of new weapons, it was to go with one new item, the infantry bay, and the rest was stuff that was already aviable to the IS or Clan depending what you chose to you.
I agree with Vagabond, stick to the original lay out. It works well enough and you only need minor adjustments.
So if you drop your level 4 Turbolasers and go with pulse then you have a decent attempt at a conversion.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 11-Jun-2005 14:09 Post subject: RE: AT-AT |
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Agreed (the turbo lasers are interesting but need mucho work,Ill post a rewrite here a bit later, since I have been thinking about them)
BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT Mk2
Tech: Mixed Tech / 3060
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Endo Steel (C)
Power Plant: 400 XL Fusion (C)
Walking Speed: 43.2 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened
Armament:
2 Medium Pulse Lasers(C)
4 Infantry Bays*(C)
2 Speeder Bays*(C)
2 Mech Cargo Bays*(C)
2 Large Pulse Lasers(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT Mk2
Mass: 100 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 160 pts Endo Steel (C) 7 5.00
(Endo Steel Loc: 2 LFL, 1 RFL, 1 LT, 1 RT, 1 LRL, 1 RRL)
Engine: 400 XL Fusion 10 26.25
Walking MP: 4
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double (C) [22] 0 1.00
Gyro: 4 4.00
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 243 (C) 0 30.38
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 36
Center Torso (Rear): 12
L/R Side Torso: 21 23/23
L/R Side Torso (Rear): 8/8
L/R Front Leg: 21 31/31
L/R Rear Leg: 21 31/31
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Pulse Laser (C) RT 4 1 2.00
2 Infantry Bays* (C) RT 0 4 4.00
1 Speeder Bay* (C) RT 0 2 2.00
1 Mech Cargo Bay* (C) RT 0 1 .25
1 Medium Pulse Laser (C) LT 4 1 2.00
2 Infantry Bays* (C) LT 0 4 4.00
1 Speeder Bay* (C) LT 0 2 2.00
1 Mech Cargo Bay* (C) LT 0 1 .25
2 Large Pulse Lasers (C) HD 20 4 12.00
--------------------------------------------------------
TOTALS: 28 63 99.13
Crits & Tons Left: 3 .87
Calculated Factors:
Total Cost: 28,668,734 C-Bills
Battle Value: 1,999
Cost per BV: 14,341.54
Weapon Value: 5,320 / 5,320 (Ratio = 2.66 / 2.66)
Damage Factors: SRDmg = 28; MRDmg = 22; LRDmg = 12
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 5/3/2, Overheat: 1
Class: MA; Point Value: 20
Dropped the armor to 30 tons torso mounted the cockpit and a pair of med lasers (still want them head mounted, Im a bit anal that way) and head mounted lg pulse. Pretty interesting actually. I almost went with LG pulse I am pretty stuck on the hardened armor though as it really helps to add to the survivalbility.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 11-Jun-2005 17:32 Post subject: RE: AT-AT |
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an important thing to remember with AT-ATs...
the armor is invulnerable to anything up to capital-scale weapons, unless the AT-AT somehow falls over...then anyone with a .22 can penetrate the armor, and the AT-AT promptly will explode.
_________________ "The enemy's gate is down."
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 11-Jun-2005 18:50 Post subject: RE: AT-AT |
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And using the harden armor gives it the next closest thing BT has to ability.
And every thing has some weakness...you just need to find it.
_________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 12-Jun-2005 09:28 Post subject: RE: AT-AT |
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Maybe composite internal structure will produce desired vulnerability.
_________________ The dragon NEVER sleeps!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 12-Jun-2005 21:16 Post subject: RE: AT-AT |
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or even XXL engines.
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 13-Jun-2005 00:50 Post subject: RE: AT-AT |
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Composit could help, may have to try somethign with that. As for XXL. Well the only problem with that is it takes up to much room in the torsos for anything useful.
_________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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