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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 19-Sep-2018 19:46 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #6
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Mordel Campaign rolls a 12[9+3].
Mordel Campaign - OpFor rolls a 14[11+3].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14135 BV remaining (98.0% of 14295 initially) 0 BV fled
Mordel Campaign rolls a 12[9+3](14[11+3]) / 10[7+3] (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 14[11+3] / 14[11+3]. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 19-Sep-2018 20:07 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase #6
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Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3018 to hex 2918 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2717 to hex 2617 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3119 to hex 3018 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 3 : fails.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) sideslips 1 hexes
Skids into hex 3118.
Skid ends.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3018 to hex 2918 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2817 to hex 2718 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3119 to hex 3018 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Sep-2018 17:59 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
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Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 11 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
AC/5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits FR
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to FR.
17 Armor remaining.
Chance for motive system damage. Roll is 9; (w/ +0 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 8 : 3 missile(s) hit.
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to FR.
14 Armor remaining.
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 10 : hits TU
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 8 damage to TU.
8 Armor remaining.
LRM 15 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Flea FLE-4 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 10 : misses
SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 12 : 3 missile(s) hit.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
19 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to RL.
24 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
35 Armor remaining.
LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 11, rolls 7 : misses
LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 11, rolls 10 : misses
LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 9 : misses
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Left Side table) FR
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 10 damage to FR.
14 Armor remaining.
Chance for motive system damage. Roll is 7; (w/ +2 bonus)
Minor damage, +1 to driving skill rolls.
AC/5 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 4 : misses
LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 7 : 3 missile(s) hit (using Left Side table).
BattleMaster BLR-1G (Mordel Campaign) takes 3 damage to RT.
25 Armor remaining.
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 6 : misses
SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 6 : misses
SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses
LRM 5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 8 : 8 missile(s) hit (using Left Side table).
BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LL.
21 Armor remaining.
BattleMaster BLR-1G (Mordel Campaign) takes 3 damage to RT.
22 Armor remaining.
SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses
SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses
SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 5 : misses
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 7, rolls 6 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits FR
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
15 Armor remaining.
SRM 6 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 11 : 4 missile(s) hit.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to TU.
6 Armor remaining.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
13 Armor remaining.
Chance for motive system damage. Roll is 6; (w/ +2 bonus)
Minor damage, +1 to driving skill rolls.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
11 Armor remaining.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
9 Armor remaining.
Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 4 : misses
SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 8 : misses
SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses
SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 9 : 1 missile(s) hit (using Left Side table).
BattleMaster BLR-1G (Mordel Campaign) takes 2 damage to LA.
22 Armor remaining.
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 4 missile(s) hit (using Left Side table).
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 4 damage to RR.
8 Armor remaining.
Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor)
LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 3 : misses
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 10 : misses
SRM 2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 5 : misses
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 4 : misses
Medium Laser at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RS
Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
1 Armor remaining.
Machine Gun at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 5 : misses
Machine Gun at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RS
Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 2 damage to RS.
Armor destroyed.
2 Internal Structure remaining.
Critical hit on RS. Roll is 6; Crew stunned for 1 turns.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2028 (Artillery); needs 10, rolls 7 : misses and scatters to hex 1727.
Hex 1727: terrain takes 40 damage.
Hex 1826: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2028 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2025.
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 4 : misses
LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 3 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2028 (Artillery); needs 10, rolls 8 : misses and scatters to hex 2030.
Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) hit (using Left Side table) for 10 damage.
Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to TU.
1 Armor remaining.
Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to TU (critical).
Armor destroyed.
SECTION DESTROYED.
*** Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***
Critical hit on TU. Roll is 6; Stabilizer destroyed!
Critical hit on TU. Roll is 5; no effect.
Hex 2031: terrain takes 20 damage.
Hex 1931: terrain takes 20 damage.
Hex 1930: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2028 (Artillery); needs 10, rolls 8 : misses and scatters to hex 1829.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LA.
11 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
11 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL.
11 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL.
6 Armor remaining.
Hex 1930: terrain takes 20 damage.
Shadow Hawk SHD-2H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Sep-2018 18:07 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 20 heat, sinks 18 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 4 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 22 heat, sinks 22 heat and is now at 2 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 2 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 3 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Sep-2018 18:09 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #7
-------------------
Mordel Campaign rolls a 8[5+3].
Mordel Campaign - OpFor rolls a 10[7+3].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 14013 BV remaining (98.0% of 14295 initially) 0 BV fled
Mordel Campaign rolls a 8[5+3](11[8+3]) (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 10[7+3]. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 23-Sep-2018 18:19 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase #7
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Movement Phase
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Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2518 to hex 2519 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2917 to hex 2817 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2519 to hex 2520 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2519 to hex 2520 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2518 to hex 2519 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.
Map:
[/quote] _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 02-Oct-2018 21:19 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
-------------------
Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
Laser Rifle at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 9 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 7 : 3 missile(s) hit (using Rear table).
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to RR.
12 Armor remaining.
AC/5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) RR
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to RR.
7 Armor remaining.
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
SRM 2 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 11 : hits CT
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
13 Armor remaining.
Machine Gun at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 4 : misses
Machine Gun at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 11 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Left Side table) RR
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 8 damage to RR.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on RR. Roll is 4; no effect.
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 9 : misses
LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : 2 missile(s) hit (using Left Side table).
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to LS.
23 Armor remaining.
Chance for motive system damage. Roll is 6; (w/ +0 bonus)
Minor damage, +1 to driving skill rolls.
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 3 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 11 : hits RA
Banshee BNC-3E (Mordel Campaign) takes 5 damage to RA.
14 Armor remaining.
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
Medium Laser at Harasser Missile Platform (LRM) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
AC/2 at Harasser Missile Platform (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
15 Armor remaining.
Chance for motive system damage. Roll is 8; (w/ +2 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
SRM 6 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2328.
Hex 2328: terrain takes 40 damage.
Hex 2427: terrain takes 20 damage.
Hex 2329: terrain takes 20 damage.
Hex 2228: terrain takes 20 damage.
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
AC/5 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2632.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 2331 (Artillery); needs 12, rolls 6 : misses and scatters to hex 2337.
Hex 2337: terrain takes 40 damage.
Hex 2436: terrain takes 20 damage.
Hex 2437: terrain takes 20 damage.
Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) hit (using Rear table) for 10 damage.
Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) takes 5 damage to LS.
Armor destroyed.
SECTION DESTROYED.
*** Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) DESTROYED by damage! ***
Chance for motive system damage. Roll is 12; (w/ +2 bonus)
Major damage, vehicle immobile.
Critical hit on LS. Roll is 6; Crew stunned for 1 turns.
Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) takes 5 damage to RR.
2 Armor remaining.
Hex 2236: terrain takes 20 damage.
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
LRM 15 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 9 missile(s) hit (using Right Side table).
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
19 Armor remaining.
Chance for motive system damage. Roll is 7; (w/ +2 bonus)
Minor damage, +1 to driving skill rolls.
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 4 damage to RS.
16 Armor remaining.
Large Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 8 damage to RS.
8 Armor remaining.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2632.
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses
Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits LA
Mongoose MON-67 (Mordel Campaign - OpFor) takes 8 damage to LA.
0 Armor remaining.
SRM 6 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 11 : 3 missile(s) hit (using Rear table).
Wasp WSP-1A (Mordel Campaign) takes 3 damage to CTR.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on CT. Roll is 6; no effect.
LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 8 : misses
SRM 6 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 8 : misses
SRM 2 at Victor VTR-9B (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Wasp WSP-1A (Mordel Campaign)
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 9 : misses
SRM 2 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 10 : 2 inferno missile(s) hit (using Left Side table).
Critical hit on LS. Roll is (7-2) = 5; no effect.
Critical hit on TU. Roll is (8-2) = 6; Stabilizer destroyed!
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 7 : 1 missile(s) hit (using Left Side table).
Banshee BNC-3E (Mordel Campaign) takes 2 damage to LA.
17 Armor remaining.
Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 6 : misses
Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits (using Left Side table) RA
Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
12 Armor remaining.
Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits (using Left Side table) RA
Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
10 Armor remaining.
SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 3 : misses
LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 6 : misses
LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 7 : misses
SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 6 : misses
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 10 : 4 missile(s) hit.
Wyvern WVE-6N (Mordel Campaign) takes 4 damage to LL.
16 Armor remaining.
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor); needs 12, rolls 8 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 6 : misses
SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 7 : misses
SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 7 : misses
SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 12 : 2 missile(s) hit (using Rear table).
Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
0 Armor remaining.
Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
1 Internal Structure remaining.
Critical hit on RA. Roll is 7; no effect.
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 7 : misses
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 5 : misses
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 9 : 1 missile(s) hit (using Left Side table).
Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
33 Armor remaining.
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses
Weapons fire for Harasser Missile Platform (LRM) (Mordel Campaign - OpFor)
LRM 10 at Wasp WSP-1A (Mordel Campaign); needs 10, rolls 7 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 02-Oct-2018 21:30 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 18 heat, sinks 18 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 17 heat, sinks 12 heat and is now at 9 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 4 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 3 heat, sinks 3 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 02-Oct-2018 21:32 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #8
-------------------
Mordel Campaign rolls a 10[7+3].
Mordel Campaign - OpFor rolls a 7[4+3].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 13899 BV remaining (97.0% of 14295 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 14-Oct-2018 11:50; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 14-Oct-2018 11:45 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase
-------------------
Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor) flees the battlefield.
Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor) flees the battlefield.
Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor) flees the battlefield.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Oct-2018 15:06 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Weapon Attack Phase
-------------------
Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
Laser Rifle at Phoenix Hawk PXH-1 (Mordel Campaign); needs 7, rolls 9 : 2 troopers hit (using Left Side table), causing 1 damage.
Phoenix Hawk PXH-1 (Mordel Campaign) takes 1 damage to LT.
12 Armor remaining.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 3 : misses
Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses
Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses
Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Right Side table) FR
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
14 Armor remaining.
Chance for motive system damage. Roll is 11; (w/ +2 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses
LRM 5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 9 : misses
Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) TU
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 8 damage to TU.
22 Armor remaining.
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 3 : misses
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) RR
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to RR.
SECTION DESTROYED.
*** Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) DESTROYED by damage! ***
Critical hit on RR. Roll is 12; Fuel Tank Hit (Vehicle Explodes).
Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 2 : misses
Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 4 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 6 : misses
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 2 : misses
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 8 : misses
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
LRM 5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 7 : 3 missile(s) hit (using Right Side table).
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to RS.
5 Armor remaining.
AC/5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Right Side table) RS
Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
0 Armor remaining.
Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
SRM 2 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Vulcan VL-2T (Mordel Campaign); needs 7, rolls 10 : hits (using Rear table) RA
Vulcan VL-2T (Mordel Campaign) takes 8 damage to RA.
Armor destroyed.
4 Internal Structure remaining.
Critical hit on RA. Roll is 9; 1 location.
CRITICAL HIT on Upper Arm.
Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
LRM 10 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 12, rolls 2 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 4 : misses
Sniper at Hex: 2030 (Artillery); needs 15, rolls 11 : misses and scatters to hex 1632.
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses
SRM 6 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 6 : misses
LRM 5 at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 8 : misses
LRM 5 at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 4 : misses
Weapons fire for Firestarter FS9-H (Mordel Campaign)
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 7 : hits (using Right Side table) TU
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to TU.
17 Armor remaining.
Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses
Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 8 : hits (using Right Side table) FR
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to FR.
12 Armor remaining.
Chance for motive system damage. Roll is 6; (w/ +0 bonus)
Minor damage, +1 to driving skill rolls.
Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses
Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 9 : hits (using Right Side table) RR
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to RR.
Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses
Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 12 : hits (using Right Side table) RS
Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to RS.
23 Armor remaining.
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
SRM 2 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 8 : misses
SRM 6 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 6 : misses
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 6 : misses
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 7 : misses
LRM 5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 3 : misses
Weapons fire for Victor VTR-9B (Mordel Campaign)
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 2 : misses
SRM 4 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses
SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses
SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 5 : misses
SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
PPC at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
Medium Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 2 : misses
AC/2 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 8, rolls 11 : hits (using Left Side table) LS
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 2 damage to LS.
18 Armor remaining.
Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 8, rolls 10 : 6 missile(s) hit.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to RL.
5 Armor remaining.
Vulcan VL-2T (Mordel Campaign) takes 1 damage to CT.
9 Armor remaining.
SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 6 : misses
SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses
SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
LRM 15 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 2 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Oct-2018 15:12 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 11 heat, sinks 13 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 10 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 6 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 17 heat, sinks 10 heat and is now at 10 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 16 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Oct-2018 15:14 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Initiative Phase for Round #9
-------------------
Mordel Campaign rolls a 10[7+3].
Mordel Campaign - OpFor rolls a 8[5+3].
Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 13844 BV remaining (96.0% of 14295 initially) 0 BV fled _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Oct-2018 15:22 Post subject: Operation Trotter - Battle in the Dust Bowl II |
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Movement Phase
-------------------
Flea FLE-4 (Mordel Campaign - OpFor) flees the battlefield.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5724 Location: United States
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Posted: 21-Oct-2018 15:39 Post subject: Re: Operation Trotter - Battle in the Dust Bowl II |
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Please submit your Attack AND Movement declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 10/27/2018 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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