Recently Approved or Updated Submissions
Below are the fifty most recently approved (
) or updated (
) submissions on Mordel.Net. These entries are gathered from the following sections: Calendar, Downloads, Links, Products and Technical Readouts. Clicking on the entry will bring you to that entry in the appropriate section. The Date indicates the approval date of the entry, and may not always be the same day on which it was submitted.
 EntryMemberSectionDate
Zeus ZEU-6Y Catalyst Game Labs BattleMechs 2018-08-20 20:30
Zeus ZEU-6S Catalyst Game Labs BattleMechs 2018-08-20 20:30
Zeus ZEU-6H -Mud BattleMechs 2018-08-20 20:30
Ymir BWP-X1 Catalyst Game Labs BattleMechs 2018-08-20 20:30
Ymir BWP-2B Catalyst Game Labs BattleMechs 2018-08-20 20:30
Xanthos XNT-3O Catalyst Game Labs BattleMechs 2018-08-20 20:30
Wolverine WVR-6R Catalyst Game Labs BattleMechs 2018-08-20 20:30
Wolverine WVR-3R Catalyst Game Labs BattleMechs 2018-08-20 20:30
Wolverine WVR-1R Catalyst Game Labs BattleMechs 2018-08-20 20:30
Whirlwind WLD-1A master arminas BattleMechs 2018-08-20 20:30
Warhammer WHM-6T master arminas BattleMechs 2018-08-20 20:30
WarBoar GZT-WB1 Fang BattleMechs 2018-08-20 20:30
Vinci VCI-1 Warhammer: 3025 BattleMechs 2018-08-20 20:29
Victor VTR-9S Catalyst Game Labs BattleMechs 2018-08-20 20:29
Victor VTR-9B-3SWC "Mycroft" Mycroft BattleMechs 2018-08-20 20:29
Victor VTR-9B mod I Rudel Gurken BattleMechs 2018-08-20 20:29
Victor VTR-9B Catalyst Game Labs BattleMechs 2018-08-20 20:29
Victor VTR-9A1 Catalyst Game Labs BattleMechs 2018-08-20 20:29
Victor VTR-9A Catalyst Game Labs BattleMechs 2018-08-20 20:29
Valiant VAL-A0 cain BattleMechs 2018-08-20 20:29
UrbanMech UM-R60L Catalyst Game Labs BattleMechs 2018-08-20 20:29
Trebuchet TBT-7K Catalyst Game Labs BattleMechs 2018-08-20 20:29
Tiger TGR-1S Coyot3 BattleMechs 2018-08-20 20:29
Tiber TBR-1A Seraph BattleMechs 2018-08-20 20:29
Thunderbolt TDR-5A Sleeping Dragon BattleMechs 2018-08-20 20:29
Thunderbolt TDR-5A GhostDragon37 BattleMechs 2018-08-20 20:29
Swordsman SWD-2 Catalyst Game Labs BattleMechs 2018-08-20 20:29
Swordsman SWD-1 Catalyst Game Labs BattleMechs 2018-08-20 20:29
Striker STC-2C Catalyst Game Labs BattleMechs 2018-08-20 20:29
Shiva Karagin BattleMechs 2018-08-20 20:29
Sherman SHR-2R mud BattleMechs 2018-08-20 20:29
Shadow Hawk SHD-2L -Mud BattleMechs 2018-08-20 20:29
Shadow Hawk SHD-2H-3SWC "Ronin" Ronin BattleMechs 2018-08-20 20:29
Shadow Hawk SHD-2H Catalyst Game Labs BattleMechs 2018-08-20 20:29
Shadow Hawk SHD-2D Catalyst Game Labs BattleMechs 2018-08-20 20:29
Shadow Hawk SHD-1R Catalyst Game Labs BattleMechs 2018-08-20 20:29
Sentinel STN-3K Catalyst Game Labs BattleMechs 2018-08-20 20:29
Rifleman II RFL-X15 -Mud BattleMechs 2018-08-20 20:29
Rifleman RFL-3N Catalyst Game Labs BattleMechs 2018-08-20 20:28
Riever Mech M-100 Sleeping Dragon BattleMechs 2018-08-20 20:28
Pillager PLG-1N Catalyst Game Labs BattleMechs 2018-08-20 20:28
Panther PNT-9M mud BattleMechs 2018-08-20 20:28
Orion ON1-C Catalyst Game Labs BattleMechs 2018-08-20 20:28
Monster MNT-BD-1 Stinger07 BattleMechs 2018-08-20 20:28
Marauder MAD-3S Ruger BattleMechs 2018-08-20 20:28
Marauder MAD-3R Catalyst Game Labs BattleMechs 2018-08-20 20:28
Marauder MAD-3M Catalyst Game Labs BattleMechs 2018-08-20 20:28
Marauder MAD-3L Catalyst Game Labs BattleMechs 2018-08-20 20:28
Marauder MAD-3AC Stinger07 BattleMechs 2018-08-20 20:28
Mackie MSK-8B Catalyst Game Labs BattleMechs 2018-08-20 20:28
 
[2018-07-20 21:25]   Announcements
Site Patched to 2.18.10:
So, another update because there was a bug that made it near impossible to design Clan 'Mechs (hey, I make mistakes too). Details are as follows:

Defects
  • Fixed a bug where the standard cockpit was not selectable for Clan BattleMechs. This effectively meant you couldn't design a Tournament Legal Clan BattleMech. It's been fixed so the standard cockpit now appears as it should.
  • Updated the Tech Rating for the AC/10 and AC/2. It was previously listed with a tech rating of E, when it should have been C. All units equipped with one of those weapons have been recalculated so the tech rating is now correct.
Enhancements
  • Added a new restriction which allows for you to specify a weapon cannot be placed in a location if that location already mounts one of the weapons that is specified. This is another step (with many more to come) before custom weapons & equipment can be implemented.
 
[2018-07-14 14:08]   News and Headlines
Announcing Core Rulebook Reprints, with Vintage Covers:
To celebrate the imminent release of the BattleTech Beginner Box and BattleTech: A Game of Armored Combat boxed sets, the release of Harebrained Schemes’ BATTLETECH, as well as Piranha Games hotly-anticipated MechWarrior 5, new printings of the core BattleTech rulebooks are now available in PDF from the Catalyst Game Labs store.

The PDFs feature fully-updated errata and vintage artwork covers! As each of the core rulebooks are reprinted, they’ll receive a vintage cover to celebrate the wonderful history of the BattleTech universe. Each represents the most up-to-date, polished version of the essential BattleTech rules.

Any customers who previously purchased these PDFs will receive an e-mail notification enabling them to download these updated printings.

The classic artwork gracing the covers of these products appears below. The line includes:
  • Total Warfare, the core BattleTech rulebook. Following the book’s print debut at Origins Game Fair and Gen Con, pre-orders for the print edition are now available, with an expected street date of August 22, 2018. (ARTIST: Les Dorscheid; First Publication: BattleTech Manual, 1987.)
  • TechManual, the core construction rulebook allowing players to create their own exciting units for unique BattleTech games. A companion volume to Total Warfare, TechManual provides construction rules for tournament-legal units, as well as core weaponry and equipment and the newest, bleeding edge technologies. (ARTIST: Doug Chafee; First Publication, Tactical Handbook, 1994.)
  • Tactical Operations, the advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures. (ARTIST: Doug Chaffee; First Publication, CityTech, Second Edition boxed set, 1994.)
Note: the hard-copy availability of the new printings of Tactical Operations and TechManual has not been determined.

A fully-updated errata PDF of Strategic Operations, the advanced rules for aerospace combat and solar system-level campaigns, is in the works. (ARTIST: Steve Venters; First Publication: BattleForce box set, 1987.)

The PDFs are priced at $15 each, and are available now.

If you’re traveling to Gen Con from Aug. 2 to Aug. 5, be sure to stop by Catalyst Game Labs’ booth to check out the new BattleTech boxed sets and all of Catalyst’s great games!

 
[2018-03-24 20:00]   BattleMech Technical Readout
TRO: Awesome AWS-15S
                 BattleMech Technical Readout

Name/Model:         Awesome AWS-15S
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,535,120 C-Bills
Battle Value:       1,932

Structure:            Endo-Composite
Power Plant:          240 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 PPCs
    1 Heavy PPC
    2 Anti-Personnel Pods
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Awesome has long been known to be a tough, hard-hitting, if slow 'Mech. The 15S
    maintains this tradition, but uses newer tech to make it an even more fearsome foe.

Capabilities:
    Maintaining the torso-mounted particle cannons as the only holdovers from its 3025 cousins,
    the Awesome-15S changed out the particle cannon mounted in the right arm for a larger heavy
    particle cannon that is capable of taking off virtually any 'Mech's head in one shot.
    Defensively, the armor in the legs, arms and rear center torso were all slightly improved,
    but the biggest change comes from the inclusion of an Angel ECM suite, as well as the
    additional armor installed around the gyro, fusion engine and cockpit. Also, to ward off
    infantry, an A-Pod was mounted in each leg. The 'Mech is kept relatively cool in prolonged
    combat by the use of 18 double heat sinks. To make this possible, the internal structure
    uses endo-composite bones.

Deployment:
    The Awesome-15S has just started rolling off the lines at Defiance Industries, and is
    currently being shipped to the Royal Guard and certain prestigious Lyran Guard units.
    Several are also being held in reserve to guard the Defiance factories.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine (Armored):                           240 Fusion                11.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro (Armored):                              Standard                  3.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  247                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             30       
    Center Torso (rear):                              20       
    R/L Torso:                         17             24       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           CT                2          2.00             
PPC                                                       RT                3          7.00             
PPC                                                       LT                3          7.00             
Heavy PPC                                                 RA                4         10.00             
Anti-Personnel Pod                                        RL                1          0.50             
Anti-Personnel Pod                                        LL                1          0.50