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ChaosRat CRT - B3
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Deathsgate
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PostPosted: 05-Apr-2016 22:34    Post subject: ChaosRat CRT - B3 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         ChaosRat CRT - B3
Designer:           Deathsgate
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3085
Rules (Current):    Tournament Legal
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         7,193,760 C-Bills
Battle Value:       1,081

Chassis:              Endo Steel
Power Plant:          240 XL
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Improved Narc Launcher
    2 Medium X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    The lowly rat, generally meaning someone small and expendable, has brought Long
    Range Ballistic Missiles back into the fight. His job is to use his high speed and
    jump capabilities to 'mark' the enemy targets for the LRMs to pound into scrap.
    Secondary mission is to plant 'Haywires' on the enemy to foul up his targeting
    ability.

Capabilities:
    The iNARC is the Primary 'weapon' of the C-RT, used to flag targets for Long Range
    fire, and to create mayhem with enemy electronics. The twin X-Pulse Medium Lasers
    give him teeth in case he gets cornered. The iNARC and it's nastier loads are
    protected in CASE boxes so the Rat can even survive hits to his ammo bins. Heat is
    NOT an issue with the 10 Dble Heat Sinks and no heat from the Primary Weapon. The
    Guardian Suite helps with the battlefield chaos by getting in the way of enemy
    equipment as the Rat bounces around.

Deployment:
    Generally deployed with one 'heavy' for protection and 2 or 3 LRM capable units,
    in either a 4 Unit Lance, or a 5 Unit Star.

Variants:
    The iNARC Ammo Bins can be changed out to set up different load combos for
    different situations. With 3 separate Ammo Bins, the Rat could carry as many as 12
    reloads of anything the iNARC can fire. Practically, only 8 reloads of Explosive
    rounds would be carried in the CASE boxes. For some real battlefield confusion,
    use loads of Nemesis against enemy LRMs, with ECMs to place them in their own 'ECM
    Bubbles', or mix in the Haywires for a little more fun.

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                2.00                  
Engine:                                 240 XL                  6.00                  
    Walking MP:                            6                                          
    Running MP:                            9                                          
    Jumping MP:                            6                                          
Heat Sinks (Double):                    10 [20]                 0.00                  
Gyro:                                  Standard                 3.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             128                   8.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              12             18       
    Center Torso (rear):                       5       
    R/L Torso:                 10             16       
    R/L Torso (rear):                          4       
    R/L Arm:                    6             11       
    R/L Leg:                   10             17       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Targeting Computer                              H                 1          1.00             
2 Jump Jets                                     CT                2          1.00             
CASE                                            RT                1          0.50             
Improved Narc Launcher                          RT                3          5.00             
Improved Narc Launcher (Ammo 4) [Explosive]        RT                1          1.00             
Improved Narc Launcher (Ammo 4) [Haywire]        RT                1          1.00             
2 Jump Jets                                     RT                2          1.00             
Medium X-Pulse Laser                            RT                1          2.00             
Guardian ECM Suite                              LT                2          1.50             
Improved Narc Launcher (Ammo 4) [Homing]        LT                1          1.00             
2 Jump Jets                                     LT                2          1.00             
Medium X-Pulse Laser                            LT                1          2.00             
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Sleeping Dragon
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Joined: 06-Apr-2005 00:00
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PostPosted: 06-Apr-2016 00:20    Post subject: ChaosRat CRT - B3 Reply to topic Reply with quote

I think that most of the time you're going to need at least two tons of homing beacons and then hope for the best with the last ton of ammo. 4 shots can be easily donked unless you stop and make a target of yourself. At least the chassis can survive that. Remaining armament is nothing to write home about, but at least it won't get you that much attention.
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Mordel
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PostPosted: 06-Apr-2016 10:20    Post subject: ChaosRat CRT - B3 Reply to topic Reply with quote

I have to say that I enjoy seeing units with fluff infinitely more than units without!!
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Vagabond
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PostPosted: 06-Apr-2016 11:01    Post subject: Re: ChaosRat CRT - B3 Reply to topic Reply with quote

Mordel wrote:
I have to say that I enjoy seeing units with fluff infinitely more than units without!!


I do too. But writing fluff for EVERY design I make and post would take FOREVER! LOL.
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Mordel
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PostPosted: 06-Apr-2016 11:34    Post subject: Re: ChaosRat CRT - B3 Reply to topic Reply with quote

Vagabond wrote:
Mordel wrote:
I have to say that I enjoy seeing units with fluff infinitely more than units without!!


I do too. But writing fluff for EVERY design I make and post would take FOREVER! LOL.


No excuses sir... no excuses!!
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Vagabond
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PostPosted: 06-Apr-2016 11:53    Post subject: ChaosRat CRT - B3 Reply to topic Reply with quote

yes, excuses. I make like 1 or 2 designs a day.
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jymset
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PostPosted: 06-Apr-2016 17:49    Post subject: Re: ChaosRat CRT - B3 Reply to topic Reply with quote

Very nice iNARC deployment package. Though it isn't exactly cheap and expendable! Wink

Some of the touches I most enjoy:
- (just) enough reloads. Many iNARC carriers out there only have 2 tons of ammo, which I think is at least one too few
- TC for the dual XMPL. Great investment at efficient tonnage

I think the biggest quibble I have is with the side torso armor - I'd probably place on point from each side front to the rear.

Nice package and best of all...

Mordel wrote:
I have to say that I enjoy seeing units with fluff infinitely more than units without!!


This, and ten times this! Thumb
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