Mordel's Bar & Grill
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Mordel's Bar & Grill Forum Index
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  Topic: Custom Units
Mordel

Replies: 0
Views: 14
PostForum: General Discussion   Posted: 23-Mar-2024 22:04   Subject: Custom Units
As I was sitting here I started wondering how the uptick in creating custom units has come along over the years. Sure, I see the count growing, but I've never analyzed it before. Well, I just did, and ...
  Topic: Export to MegaMek
Mordel

Replies: 9
Views: 208
PostForum: Site Bugs and Enhancements   Posted: 20-Mar-2024 14:06   Subject: Export to MegaMek
I just assume because no one has talked about it or raised any issues with it. And since I don't track data on types or quantities of unit downloads, not hearing anything makes me assume it isn't used ...
  Topic: Export to MegaMek
Mordel

Replies: 9
Views: 208
PostForum: Site Bugs and Enhancements   Posted: 19-Mar-2024 11:30   Subject: Export to MegaMek
We definitely don't want that. How often do you export MTF and import into MML? I'll be honest, I wasn't sure anyone was actually even using that feature!.
  Topic: Export to MegaMek
Mordel

Replies: 9
Views: 208
PostForum: Site Bugs and Enhancements   Posted: 19-Mar-2024 08:07   Subject: Re: Export to MegaMek
I'd attach the .MTF but apparently, it is not allowed:)

Also, you should be able to upload MTF files to this forum now.
  Topic: Export to MegaMek
Mordel

Replies: 9
Views: 208
PostForum: Site Bugs and Enhancements   Posted: 19-Mar-2024 08:03   Subject: Export to MegaMek
So, indeed I did. One thing I try to do is stay current on MTF file formats (when possible, since it's ever changing). In the 0.49.17 release they changed versioning, added a generator, and did a few ...
  Topic: Export to MegaMek
Mordel

Replies: 9
Views: 208
PostForum: Site Bugs and Enhancements   Posted: 18-Mar-2024 23:01   Subject: Export to MegaMek
It is entirely possible. Before I give a response, which design was it? I'd like to try myself and see what may be going on.
  Topic: Omni vehicle: ceeate new variant
Mordel

Replies: 3
Views: 87
PostForum: Site Bugs and Enhancements   Posted: 16-Mar-2024 11:09   Subject: Omni vehicle: ceeate new variant
Gotcha. OK, that makes sense. It seems to work fine for BattleMechs, but not for Vehicles, so clearly my code is slightly different for some reason.
  Topic: Unseen Marauder II
Mordel

Replies: 2
Views: 54
PostForum: Miniatures and Terrain   Posted: 16-Mar-2024 11:08   Subject: Unseen Marauder II
It's unseen because the camouflage is spot on! Wink
  Topic: Patch 2.24.9 Applied
Mordel

Replies: 0
Views: 96
PostForum: Announcements   Posted: 15-Mar-2024 19:20   Subject: Patch 2.24.9 Applied
Another update, mostly to keep the Combat Vehicle equipment options rolling out. Details of what's included are as follows:

ChangesVTOL Jet Boosters are now available for use on Combat VehiclesArmo ...
  Topic: Omni vehicle: ceeate new variant
Mordel

Replies: 3
Views: 87
PostForum: Site Bugs and Enhancements   Posted: 14-Mar-2024 11:08   Subject: Omni vehicle: ceeate new variant
Can you briefly describe the steps you took to get to where you think it should be there?
  Topic: Fitting 4 compact heatsinks in 1 slot in the unit creator?
Mordel

Replies: 2
Views: 89
PostForum: General Discussion   Posted: 14-Mar-2024 11:06   Subject: Fitting 4 compact heatsinks in 1 slot in the unit creator?
Vagabond is correct. Per Interstellar Operations:

Heat Sinks: Superheavy ’Mechs may carry as many heat sinks
per critical slot as will fit into two critical hit slots on a standard
’Mech. Thi ...
  Topic: Post design
Mordel

Replies: 4
Views: 108
PostForum: Site Bugs and Enhancements   Posted: 12-Mar-2024 07:31   Subject: Re: Post design
I swear it's checked on by default.

But that might just be me filling out variants of omnimechs carrying over after I shared the base configurstion.

Correct. For new units or when you press Rese ...
  Topic: Options
Mordel

Replies: 2
Views: 118
PostForum: General Discussion   Posted: 11-Mar-2024 07:42   Subject: Options
It's all about the sequence the changes are applied.
Navigate to the Weapons & Equipment tabFor Cockpit Type select 'Interface'For Gyroscope select 'None'
  Topic: Perseus 2 P2 (Prime Configuration)
Mordel

Replies: 7
Views: 153
PostForum: Design Submissions   Posted: 10-Mar-2024 20:55   Subject: Re: Perseus 2 P2 (Prime Configuration)
Sorry, by "skeleton" I mean the

Gotcha! Yeah, Vagabond requested an enhancement to be able to make certain changes to BASE configurations without erasing all variants. Post to Forums just happened ...
  Topic: Patch 2.24.8 Applied
Mordel

Replies: 0
Views: 76
PostForum: Announcements   Posted: 10-Mar-2024 18:30   Subject: Patch 2.24.8 Applied
A quick turnaround from the last update, with the sole purpose of getting some bugs fixes addressed. Details of what's included are as follows:

FixesFixed an issue where the formatting for TRO tags ...
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