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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5617 Location: United States
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Posted: 26-Nov-2017 21:34 Post subject: Railyard |
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Ok, I will be resolving 3 order turns at a time unless an encounter or something happens.
Based on the discussion I will use these orders:
Day 2 Turn 2:
Command - Defend
Run and Gun - Defend
Light - Scout (railyard).
Aero - repair (will have minor structure damage after order).
Support - defend
Day 2 Turn 3:
Command - Defend
Run and Gun - Defend
Light - Scout (railyard).
Aero - defend
Support - defend
Do you wish to change any orders? Maybe get same advanced scouts out around the base?
I have also decided that I will auto-salvage salvage after the 3rd turn of each day using whatever time is remaining. Only time that I won't is if it will take more than the Tech's remaining time. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 27-Nov-2017 22:51 Post subject: Railyard |
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If run and gun are up and running they can perform thr scouting around the base. _________________ Today is a good day to die!!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5617 Location: United States
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Posted: 27-Nov-2017 23:01 Post subject: Re: Railyard |
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Day 2 Turn 2:
Command - Defend
Run and Gun - Scout (airport)
Light - Scout (railyard).
Aero - repair (will have minor structure damage after order).
Support - defend
Day 2 Turn 3:
Command - Defend
Run and Gun - Scout (airport)
Light - Scout (railyard).
Aero - defend
Support - defend
Sound good then? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Stinger07 The Quickscell Company Head Engineer
Joined: 11-Mar-2015 09:52 Posts: 265 Location: United States
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Posted: 28-Nov-2017 18:34 Post subject: Re: Railyard |
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By airport I assume you mean spaceport, and it sounds good to me!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5617 Location: United States
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Posted: 28-Nov-2017 21:47 Post subject: Re: Railyard |
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Stinger07 wrote: | By airport I assume you mean spaceport, and it sounds good to me! |
No, I mean airport. As in scouting the area around your current base. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 29-Nov-2017 01:23 Post subject: Re: Railyard |
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Yep _________________ Today is a good day to die!!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5617 Location: United States
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Posted: 29-Nov-2017 18:03 Post subject: Railyard |
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With a physical map, the distance to objects has now shifted. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 29-Nov-2017 19:46 Post subject: Railyard |
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What hex are we on? _________________ Today is a good day to die!!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5617 Location: United States
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Posted: 29-Nov-2017 19:59 Post subject: Re: Railyard |
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Xeroth wrote: | What hex are we on? |
1812. Updated the key features list. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 29-Nov-2017 21:46 Post subject: Re: Railyard |
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Very nice just one hex away. _________________ Today is a good day to die!!
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 05-Dec-2017 16:04 Post subject: Railyard |
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Standing by. Fenstermaker, sir, are we still going in with a V-formation? _________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 06-Dec-2017 20:57 Post subject: Railyard |
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High speed pass.. pass down the left side and once we get to the walled in area, I will entertain thoughts about jumping in then out...
In any case once we get passed the wall we circle around and pass along the east side again high speed. Keep your eyes and monitors open and let's see what we can find.
I will be running to 1109 direction 5. We can adjust speed as required. _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Xeroth ComStar Master Sergeant
Joined: 06-Jun-2017 09:10 Posts: 193 Location: United States
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Posted: 07-Dec-2017 20:59 Post subject: Railyard |
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You boys be careful.... _________________ Today is a good day to die!!
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 17-Dec-2017 13:51 Post subject: Railyard |
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Hit it and keep moving! Do not slow down. It is a hover so it is fast. I doubt we can out run it, so let's hurt it before someone else shows up.
Mordel! Weapon assessment on tank! What does it normally carry? _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6018 Location: United States
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Posted: 18-Dec-2017 11:45 Post subject: Railyard |
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Having heard is name, Mordel quickly wakes from his daydream and adeptly pulls up the hovertank info onto his monitor. While he may be wondering why the LCO couldn't have done the same thing, he luckily doesn't vocalize those thoughts. "If it hasn't been modified, it should have an LRM10 and a few SRM2s, but nothing overly devastating sir." _________________ Mordel Blacknight - Site Administrator
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