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Security SCT-1T
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Marcus Smythe
Private, First Class
Private, First Class

Joined: 2018-05-21 11:33
Posts: 44

PostPosted: 2018-06-01 13:54    Post subject: Security SCT-1T Reply to topic Reply with quote

TRO: Security SCT-1T
                 BattleMech Technical Readout

Name/Model:         Security SCT-1T
Designer:           Marcus Smythe
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3085
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,008,693 C-Bills
Battle Value:       994

Structure:            Standard
Power Plant:          160 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    4 Medium Lasers
    3 SRM 2s
    1 Large Laser
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Jihad era, like all great conflicts, consumed a phenomenal amount of military material,
    and left a phenomenal amount more lying around, waiting to be scrapped.  Smithforge
    Industries, looking at the possibility of collapsing sales as the Inner Sphere turned its
    swords into plowshares, was looking for other ways to keep their Militech division employed.
    The answer was security.  With the disruptions of war and the population of pirates likey to
    grow as suddenly unemployed warriors looked for ways to use their only skill as a way to
    survive, many minor periphery states would be looking for a way to keep themselves safe, in
    line with their budget.  The Security was Smithforge's answer.

    The Security is built to a budget, and it shows.  With only a few nods to the demands of
    modern warfare, it is intended to support police investigations with its active probe,
    suppress rioting and public disturbance with tear-gas missiles and physical presence, and to
    serve counter-insurgency and counter-raiding roles with its laser arrays, backed up by
    sufficient heat sinks to vent them all.

    While sales have not begun to fill the hole in Smithforge Militech's budget left by the end
    of the Jihad, steady production has continued to support various minor periphery powers, as
    often in exchange for raw materials or goods as for C-Bills.  As such, a smattering of
    Security 'Mechs may be found on many minor worlds through and beyond the rimward periphery.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  4.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  137                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

Weapons and Ammo                                       Location          Critical     Tonnage   
Beagle Active Probe                                       CT                2          1.50             
2 Medium Lasers                                           RT                2          2.00             
3 SRM 2s                                                  RT                3          3.00             
SRM 2 (Ammo 50) [Tear Gas]                                RT                1          1.00             
2 Medium Lasers                                           LT                2          2.00             
Large Laser                                               RA                2          5.00             
2 Machine Guns                                            LA                2          1.00             
Machine Gun (Ammo 100)                                    LA                1          0.50             
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