Mordel's Bar & Grill
BattleMech Speeds
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ralgith
Blighted Sun Battalion
1st Company
"Ralgith's Renegades"
Colonel
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PostPosted: 17-Oct-2008 19:47    Post subject: BattleMech Speeds Reply to topic Reply with quote

*whacks Vagabond with his chart*

I haven't had time to look it over yet, though it should be useful in seeing at a glance if I want to make my 9/14/9 in 25 tons, or 30 :p
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Colonel Ralgith t'Mayasara
Blighted Sun Battalion
1st Company 'Ralgith's Renegades'

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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
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PostPosted: 27-Oct-2008 14:59    Post subject: Re: BattleMech Speeds Reply to topic Reply with quote

Sleeping Dragon wrote:
13/20 Zatopek (custom) running race, lvl1 rules, ultralights allowed
1/2 Andromeda (custom) monster mash, again lvl1 rules

CO_17thRecon wrote:
You've never used an Urbie, Sir?


Or the Annihilator... or Fire Moth?

Sir Henry wrote:
...
The Fastest was a spider with 10/15/10. Used it as a scout.
...


Wasn't that my Spider IIC? Very Happy


I used an Urbie once, as a trashcan...

I used an Annihilator, but I customized to 3/5/3...

My spider is all IS...
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Sir Henry

A Dragon in the disguise of a bunny, is still a Dragon.
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mud
Draconis Combine
Tai-sho
Tai-sho


Joined: 23-Jul-2002 00:00
Posts: 1618

PostPosted: 04-Nov-2008 10:56    Post subject: Re: BattleMech Speeds Reply to topic Reply with quote

If you look at the context the Marauder II was originally designed, 3025, its only real competition was the Atlas and the Imp, and the design basically relies on long-range firepower to out-match the Atlas in particular, so I wouldn't call it a "heavy in an assault's body."

As for the question of jump jets on assaults, I don't like it in general. If you're worried about getting flanked, use some of that six tons for decent rear armor and some rear firing medium lasers. No sane general is going to let his assault 'mechs get tangled up on rough terrain anyway, and if a city is giving you enough trouble that you need to bring in assault 'mechs, the assault 'mechs can just stand back and reduce all of the buildings to rubble anyway.
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CO_17thRecon
Kell Hounds
Major
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PostPosted: 04-Nov-2008 14:01    Post subject: Re: BattleMech Speeds Reply to topic Reply with quote

Meh. I know how useful a jet can be. Best use of jump jets I ever saw was on an open field (blank map). A commander's Goliath, a custom model with JJs, was surrounded, completely surrounded, by pirate 'Mechs in all adjacent hexes. The pirate commander didn't know about the jump jets, and was going to pound the Goliath into scrap with physical attacks. When the Goliath suddenly jumped free of the trap, the pirates were left with few targets to hit, they had worked so much at just trying to get the Goliath.

With jump jets, you can never be boxed in. A good thing to remember.
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ralgith
Blighted Sun Battalion
1st Company
"Ralgith's Renegades"
Colonel
Colonel


Joined: 18-Aug-2003 00:00
Posts: 2021
Location: United States
PostPosted: 04-Nov-2008 16:08    Post subject: BattleMech Speeds Reply to topic Reply with quote

Actually, this is already a part of my CBT List site, in the section for the "Old Wars in the Inner Sphere" pages. Oops Smile
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Colonel Ralgith t'Mayasara
Blighted Sun Battalion
1st Company 'Ralgith's Renegades'

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