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Werewolf WER-LF-005
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Mordel
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PostPosted: 08-Jun-2015 18:24    Post subject: Werewolf WER-LF-005 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Werewolf WER-LF-005
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3055 Upgrade
                    Technical Readout: 3055 Upgrade
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Experimental (Extinct)
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         7,290,827 C-Bills
Battle Value:       1,082

Chassis:              Standard
Power Plant:          200 XL
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    2 MagShot Gauss Rifles
    1 Streak SRM 6
    1 Large X-Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                    Standard                 4.00                  
Engine:                                 200 XL                  4.50                  
    Walking MP:                            5                                          
    Running MP:                            8                                          
    Jumping MP:                            2                                          
Heat Sinks (Double):                    13 [26]                 3.00                  
Gyro:                                  Standard                 2.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             128                   8.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              12             16       
    Center Torso (rear):                       5       
    R/L Torso:                 10             14       
    R/L Torso (rear):                          5       
    R/L Arm:                    6             11       
    R/L Leg:                   10             19       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
MagShot Gauss Rifle                             RT                2          0.50             
MagShot Gauss Rifle (Ammo 50)                   RT                1          1.00             
Streak SRM 6 (Ammo 15)                          RT                1          1.00             
MagShot Gauss Rifle                             LT                2          0.50             
Streak SRM 6                                    RA                2          4.50             
Large X-Pulse Laser                             LA                2          7.00             
Null-Signature System                           *                 7          0.00             
Jump Jet                                        RL                1          0.50             
Jump Jet                                        LL                1          0.50             

* Null-Signature System occupies 1 critical slot in each location except the Head

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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
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PostPosted: 08-Jun-2015 22:50    Post subject: Werewolf WER-LF-005 Reply to topic Reply with quote

you need at least 3 jumps jets to be worth anything (unless your name is Urbanmech).
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Mordel
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PostPosted: 09-Jun-2015 07:54    Post subject: Re: Werewolf WER-LF-005 Reply to topic Reply with quote

Vagabond wrote:
you need at least 3 jumps jets to be worth anything (unless your name is Urbanmech).


My thoughts exactly!
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Sleeping Dragon
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PostPosted: 09-Jun-2015 08:06    Post subject: Re: Werewolf WER-LF-005 Reply to topic Reply with quote

Isn't this for some token aerospace mobility? Otherwise it's pure stupidity, especially if you need only half ton per JJ. I'd go for standard SRMs and full jump, or Streak SRM 4.
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