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Union (Revisioning)
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Vagabond
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Joined: 04-Feb-2002 00:00
Posts: 5606
Location: United States
PostPosted: 10-Jun-2015 08:27    Post subject: Union (Revisioning) Reply to topic Reply with quote

I have been playing some more campaign like games using MekHQ (part of the Megamek family) and have found the base Union to simply be impractical for its job.

So here is my revision:

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Union (Revisioning) 
Tech:              Inner Sphere / 2708
Vessel Type:       Spheroid DropShip
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              4,000 tons
Length:            82 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:          
    3 PPC
    6 Autocannon/5
    6 LRM 20
   12 Medium Laser
    5 Large Laser
------------------------------------------------------------------------------
Class/Model/Name:  Union (Revisioning) 
Mass:              4,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                          780.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 11                                                88.00
Total Heat Sinks:    106 Single                                         34.00
Fuel & Fuel Pumps:                                                     176.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 30.00
Fire Control Computers:                                                   .00
Food & Water:  (32 days supply)                                          9.50
Armor Type:  Standard  (640 total armor pts)                            37.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                180
   Left/Right Sides:                 180/180
   Aft:                                 100

Cargo:
   Bay 1:  BattleMechs (4) with 2 doors                                600.00
   Bay 2:  BattleMechs (4) with 2 doors                                600.00
   Bay 3:  BattleMechs (4) with 2 doors                                600.00
   Bay 4:  Fighters (2) with 1 door                                    300.00
   Bay 5:  Cargo (1) with 2 doors                                      217.00

Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
      4 Officers (3 minimum)                                            40.00
     12 Crew (1 minimum)                                                84.00
      6 Gunners (6 minimum)                                             42.00
      1 1st Class Passengers                                            10.00
      7 2nd Class Passengers                                            49.00
      2 Steerage Passengers                                             10.00
     28 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 PPC                      Nose     1(10)  1(10)     --     --   10      7.00
2 Autocannon/5(20 rounds)  Nose     1(10)  1(10)     --     --    2     17.00
2 LRM 20(24 rounds)        Nose     2(24)  2(24)  2(24)     --   12     24.00
2 Medium Laser             Nose     1(10)     --     --     --    6      2.00
1 PPC                      FL/R     1(10)  1(10)     --     --   20     14.00
2 Autocannon/5(40 rounds)  FL/R     1(10)  1(10)     --     --    4     36.00
2 LRM 20(24 rounds)        FL/R     2(24)  2(24)  2(24)     --   24     48.00
1 Large Laser              FL/R     2(18)   1(8)     --     --   16     10.00
  2 Medium Laser                                                 12      4.00
1 Large Laser              AL/R     2(18)   1(8)     --     --   16     10.00
  2 Medium Laser                                                 12      4.00
1 Large Laser              Aft      2(18)   1(8)     --     --    8      5.00
  2 Medium Laser                                                  6      2.00
1 Lot Spare Parts (1.00%)                                               40.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 148       4,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        228,748,464 C-Bills
Battle Value:      3,479
Cost per BV:       65,751.21
Weapon Value:      5,682 (Ratio = 1.63)
Damage Factors:    SRV = 152;  MRV = 89;  LRV = 14;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 25,190
                   (11,240 Structure, 10,800 Life Support, 3,150 Weapons)
                   Support Points (SP) = 25,884  (103% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 11 / 10
                   Damage PB/M/L: 8/6/2,  Overheat: 0
                   Class: DM;  Point Value: 35
                   Specials: sph, if



I started by upping the weight so as to get more tonnage to work with for the design.

I upped the crew from 3/5/6 to 4/12/6 in order to give the craft enough MPV to provide full support for the vehicles operation.

I then added some passengers to the unit. Combat units are expected to field an array of support personnel that simply cannot fit on a standard Union. Core among these is the company Doctor and his 4 nurses/medics. I included enough extra quarters to hold the unit's administrator/logistics officer, 1 officer level guest, 1 passenger level guest, and 2 prisoners.

I upped the food stores to maintain a 31 day supply, upped the escape pods to 10 (100%), and reduced the fuel load to 93 1-g burn days (3 months).

I upped the Heat Sinks to allow the Nose and each For-Side to fire all of its weapons.

I split the unit Bays into 3 Mech and 1 Aero and upped the door count to 6+1 allowing the Dropship to empty its bays in 1 round.

I upped the parts store to a full 1% of total mass.

Finally, I upped the cargo bay to 217 tons with an intended 100 tons for combat salvage transport.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 11-Jun-2015 00:25    Post subject: Union (Revisioning) Reply to topic Reply with quote

Good thinking
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5606
Location: United States
PostPosted: 11-Jun-2015 04:48    Post subject: Union (Revisioning) Reply to topic Reply with quote

Further modified to account for additional needs.

Added 3 Light Vehicle Bays and 3 Heavy Vehicle bays to account for logistic vehicles, specifically a J-27 and Heavy Battlemech Recovery Vehicle per Lance.

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Union (Revisioning 2) 
Tech:              Inner Sphere / 2708
Vessel Type:       Spheroid DropShip
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              4,700 tons
Length:            86 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:          
    3 PPC
    6 Autocannon/5
    6 LRM 20
   12 Medium Laser
    5 Large Laser
------------------------------------------------------------------------------
Class/Model/Name:  Union (Revisioning 2) 
Mass:              4,700 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                          916.50
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Structural Integrity: 11                                               103.50
Total Heat Sinks:    106 Single                                         28.00
Fuel & Fuel Pumps:                                                     172.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 36.00
Fire Control Computers:                                                   .00
Food & Water:  (33 days supply)                                         16.50
Armor Type:  Standard  (640 total armor pts)                            37.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                                180
   Left/Right Sides:                 180/180
   Aft:                                 100

Cargo:
   Bay 1:  BattleMechs (4) with 2 doors                                600.00
           Light Vehicles (to 50T) (1)                                  50.00
           Heavy Vehicles (51-100T) (1)                                100.00
   Bay 2:  BattleMechs (4) with 2 doors                                600.00
           Light Vehicles (to 50T) (1)                                  50.00
           Heavy Vehicles (51-100T) (1)                                100.00
   Bay 3:  BattleMechs (4) with 2 doors                                600.00
           Heavy Vehicles (51-100T) (1)                                100.00
           Cargo (1)                                                    50.00
   Bay 4:  Fighters (2) with 1 door                                    300.00
   Bay 5:  Cargo (1) with 2 doors                                      211.00

Escape Pods:  17 (7 tons each)                                         119.00

Crew and Passengers:
      5 Officers (4 minimum)                                            50.00
     16 Crew (0 minimum)                                               112.00
      6 Gunners (6 minimum)                                             42.00
      1 1st Class Passengers                                            10.00
      8 2nd Class Passengers                                            56.00
      2 Steerage Passengers                                             10.00
     62 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 PPC                      Nose     1(10)  1(10)     --     --   10      7.00
2 Autocannon/5(20 rounds)  Nose     1(10)  1(10)     --     --    2     17.00
2 LRM 20(24 rounds)        Nose     2(24)  2(24)  2(24)     --   12     24.00
2 Medium Laser             Nose     1(10)     --     --     --    6      2.00
1 PPC                      FL/R     1(10)  1(10)     --     --   20     14.00
2 Autocannon/5(40 rounds)  FL/R     1(10)  1(10)     --     --    4     36.00
2 LRM 20(24 rounds)        FL/R     2(24)  2(24)  2(24)     --   24     48.00
1 Large Laser              FL/R     2(18)   1(8)     --     --   16     10.00
  2 Medium Laser                                                 12      4.00
1 Large Laser              AL/R     2(18)   1(8)     --     --   16     10.00
  2 Medium Laser                                                 12      4.00
1 Large Laser              Aft      2(18)   1(8)     --     --    8      5.00
  2 Medium Laser                                                  6      2.00
1 Lot Spare Parts (1.00%)                                               47.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 148       4,700.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        241,213,616 C-Bills
Battle Value:      3,475
Cost per BV:       69,413.99
Weapon Value:      5,682 (Ratio = 1.64)
Damage Factors:    SRV = 152;  MRV = 89;  LRV = 14;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 30,565
                   (13,250 Structure, 14,165 Life Support, 3,150 Weapons)
                   Support Points (SP) = 31,961  (105% of MPV)
BattleForce2:      MP: 3,  Armor/Structure: 11 / 10
                   Damage PB/M/L: 8/6/2,  Overheat: 0
                   Class: DM;  Point Value: 35
                   Specials: sph, if




_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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