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Dervish DV-9D
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Mordel
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PostPosted: 22-Jul-2015 15:03    Post subject: Dervish DV-9D Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Dervish DV-9D
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3068
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,435,117 C-Bills
Battle Value:       1,518

Chassis:              Endo Steel
Power Plant:          275 XL
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    4 MML 5s
    4 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                3.00                  
Engine:                                 275 XL                  8.00                  
    Walking MP:                            5                                          
    Running MP:                            8                                          
    Jumping MP:                            5                                          
Heat Sinks (Double):                    11 [22]                 1.00                  
Gyro:                                  Standard                 3.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             184                  11.50                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              18             26       
    Center Torso (rear):                       9       
    R/L Torso:                 13             20       
    R/L Torso (rear):                          6       
    R/L Arm:                    9             18       
    R/L Leg:                   13             26       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Targeting Computer                              H                 1          1.00             
Jump Jet                                        CT                1          0.50             
MML 5 (Ammo 24) [LRM]                           CT                1          1.00             
CASE                                            RT                1          0.50             
2 MML 5s                                        RT                6          6.00             
MML 5 (Ammo 20) [SRM]                           RT                1          1.00             
MML 5 (Ammo 24) [LRM]                           RT                1          1.00             
CASE                                            LT                1          0.50             
2 MML 5s                                        LT                6          6.00             
MML 5 (Ammo 20) [SRM]                           LT                1          1.00             
MML 5 (Ammo 24) [LRM]                           LT                1          1.00             
2 ER Medium Lasers                              RA                2          2.00             
2 ER Medium Lasers                              LA                2          2.00             
2 Jump Jets                                     RL                2          1.00             
2 Jump Jets                                     LL                2          1.00             

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Vagabond
Mercenary
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PostPosted: 22-Jul-2015 16:48    Post subject: Dervish DV-9D Reply to topic Reply with quote

hard to like or dislike. Fixes the LRM/SRM mix issue, but it just feels... not right. And talk about fire all the LRMs from the CT first.
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Mordel
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PostPosted: 22-Jul-2015 18:09    Post subject: Re: Dervish DV-9D Reply to topic Reply with quote

Vagabond wrote:
hard to like or dislike. Fixes the LRM/SRM mix issue, but it just feels... not right. And talk about fire all the LRMs from the CT first.


I actually like ammo in the CT as it's one of the most well protected locations. And besides, it has XLs, so hitting ammo anywhere just about destroys the unit.
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Vagabond
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PostPosted: 22-Jul-2015 20:06    Post subject: Re: Dervish DV-9D Reply to topic Reply with quote

I tend to think in a Campaign frame of mind and as such that CT ammo is 1 TAC away from a destroyed vs totally destroyed unit. CASE on an XL = salvage. Ammo in CT = totally destroyed (even if the CT had CASE).
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Stinger
The Knights of Chaos
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PostPosted: 22-Jul-2015 23:29    Post subject: Dervish DV-9D Reply to topic Reply with quote

I would is drop the center torso Jump Jet and replace both Case with Case 2 .
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Mordel
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PostPosted: 23-Jul-2015 13:53    Post subject: Re: Dervish DV-9D Reply to topic Reply with quote

Ah yes, salvage. That's a good point that I never consider because I haven't played a campaign game in ages!

Vagabond wrote:
I tend to think in a Campaign frame of mind and as such that CT ammo is 1 TAC away from a destroyed vs totally destroyed unit. CASE on an XL = salvage. Ammo in CT = totally destroyed (even if the CT had CASE).

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