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BattleMaster BLR-1Gr
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TigerSharkRWR
Clan Coyote
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PostPosted: 17-Feb-2014 19:30    Post subject: BattleMaster BLR-1Gr Reply to topic Reply with quote



BATTLEMASTER BLR-1Gr
Introduced: 2717
Manufacturer: Diplass MechWorks Assault Facility Alpha (Apollo)


Overview
Jonathan Cameron's pursuit of a dominant Hegemony military came as a double-edged sword. As the HAF gained exponential strength, the Member States received a cornucopia of previously-forbidden technologies which would transform their armies into efficient killing machines. Although many of these items had been reverse-engineered in secret laboratories during the 27th century, their inclusion in front-line forces required subterfuge. As the 28th century dawned, Pandora's box was officially opened.

During this period, the Rim Worlds Republic embarked on a mission to upgrade its BattleMech corps. The doctrine of a small, efficient military had existed since the days of Tadeo Amaris. Rather than build new machines in Apollo's factories, the quartermasters decided that upgrades would be limited to refit kits, issued by manufacturers to the Republic's front-line units. Existing forces would be upgraded as advanced materials became available, forming the core of an army which could match any threat from the Commonwealth or Free Worlds League.

Capabilities
Not surprisingly, Diplass MechWorks' BattleMaster was a common target for upgrade in Dragoon and Guard formations. The relatively inexpensive materials required to expanded the unit's capabilities highlighted the General Staff's emphasis on heat efficiency and longevity. By upgrading the heat sinks to Markeson MetalWorks' new fibrous compound, enough weight was freed to accommodate an additional PPC. The unfortunate trade-off was the loss of the rear-mounted Medium Lasers, seen as largely superfluous in the design's new role as fire support.

The resulting machine was as heat-savvy as the Hegemony's Thug, but retained the BattleMaster's signature short-ranged armament. Problems occurred with the ammunition feed mechanism in the left torso, however, and .50 caliber ammunition bin was fitted with a rudimentary CASE system to protect against the infrequent explosions of faulty casings. Although the ammunition problem was fixed shortly after the debut, the CASE was kept as a safeguard for the Republic's most elite pilots.

Deployment
By the mid-2700s, roughly half of the Republican Guard regiments' BattleMasters had been upgraded to the -1Gr specifications, while the Amaris Dragoons consistently maintained a quarter of their active units with advanced technologies. Fusilier and Legionnaire regiments received hand-me-down machines which were never fully accounted for.

Since most of the upgraded units were indistinguishable from their low-tech counterparts, the RWA managed to completely outfit its 1st Liberation Army by the time of the Coup. Nearly all of the BattleMasters redeployed to the Hegemony's security in 2765 were of the -1Gr type, with the remaining units being sold to the Territorial States in preparation for open rebellion. The price tag for these surplus machines was unusually high, although the MAF and TDF were more than grateful for the steady stream of war materiel.

Notable Pilots

Captain Georghe Sibiu
Attached to the 8th Republican Guards' counterintelligence wing, George Sibiu was an expert in bandit hunting. While the 8th was stationed on Gotterdammerung, a flotilla of armed merchant ships assaulted an HPG station at the system's nadir jump point. The bandit marines boarded the HPG station and ransacked the interior. Captain Sibiu and his BLR-1Gr were detached from the Aegis-class RWS Gregory Amaris to root out the invaders.

Upon reaching the station, the 8th's BattleMaster compliment were outfitted with jump jets and propelled to the outer hull. After prying open the entry hatches and depressurizing the station, the BattleMech regiment made quick work of the bandits, which were armed with ancient designs from the Lyran Commonwealth. After a brief interrogation of the bandit leader, Captain Sibiu discovered the raiders' true origins. With no further use for the "rebel scum," the remaining bandits had their suits removed and were ejected into space.

Code:
Battlemaster BLR-1Gr

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/C-F-D
Production Year: 2717
Cost: 8,828,693 C-Bills
Battle Value: 1,719

Chassis: Hollis Mark X Standard
Power Plant: VOX 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Markeson XI Standard Armor w/ CASE
Armament:
    2  PPCs
    1  SRM-6
    4  Medium Lasers
    2  Machine Guns
Manufacturer: Diplass MechWorks Assault Facility Alpha
    Primary Factory: Apollo
Communications System: HarfordCo COM 4000
Targeting and Tracking System: HarfordCo XKZ 1

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                340                      27.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 232                 14.50
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor   
                                                Head     3            9       
                                        Center Torso     27           40       
                                 Center Torso (rear)                  11       
                                           L/R Torso     18           28       
                                    L/R Torso (rear)                  8       
                                             L/R Arm     14           24       
                                             L/R Leg     18           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          RA        10        3         7.00
PPC                                          LA        10        3         7.00
2 Machine Guns                               LA        0         2         1.00
2 Medium Lasers                              RT        6         2         2.00
2 Medium Lasers                              LT        6         2         2.00
SRM-6                                        LT        4         2         3.00
@SRM-6 (30)                                  LT        -         2         2.00
@MG (1/2) (100)                              LT        -         1         0.50
                                            Free Critical Slots: 29

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
4          4       4       2       0      4     1   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA
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