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UrbanMech UM-R68
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PostPosted: 10-Jul-2015 12:47    Post subject: UrbanMech UM-R68 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         UrbanMech UM-R68
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,517,425 C-Bills
Battle Value:       561

Chassis:              Standard
Power Plant:          60 Fusion
Cruising Speed:       21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    1 Small Pulse Laser
    1 MRM 30
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    Though generally disdained and consigned to garrison duty, the UrbanMech exists in
    numbers too large for the design to be abandoned.  The Capellan Confederation
    especially would find its army seriously weakened if it allowed its UrbanMechs to
    be further outclassed by the advanced technology of its neighbors' armed forces.
    Though the Capellans field the highest percentage of UrbanMechs, the design is
    common throughout the Inner Sphere.
    
    Different modifications are being tried in different realms, but none have
    resolved the Urbanmech's biggest deficiency - its lack of speed.  Though the
    technology to add an extra-light engine is generally available, the extra room
    such an engine requires makes a field refit impossible.  Consequently, field
    modifications to the UrbanMech confine themselves to tinkering with the weapons
    systems.
    
    The official Capellan field modification kit seems to offer the most
    advantages.  Replacing the Imperator-B autocannon with the Mydron Excel LB 10-X
    enhances the 'Mech's firing range and accuracy, in addition to reducing its weight
    enough to allow other enhancements.  This kit also substitutes the Magna 200P
    small pulse laser for the machine gun, which helps discourage enemy infantry.
    Both these changes give the UrbanMech greater advantages in city fighting.

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                    Standard                 3.00                  
Engine:                                60 Fusion                1.50                  
    Walking MP:                            2                                          
    Running MP:                            3                                          
    Jumping MP:                            2                                          
Heat Sinks (Single):                      11                    1.00                  
Gyro:                                  Standard                 1.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             96                    6.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              10             11       
    Center Torso (rear):                       8       
    R/L Torso:                  7              8       
    R/L Torso (rear):                          4       
    R/L Arm:                    5             10       
    R/L Leg:                    7             12       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
2 Jump Jets                                     CT                2          1.00             
MRM 30 (Ammo 16)                                RT                2          2.00             
Small Pulse Laser                               LT                1          1.00             
MRM 30                                          RA                5         10.00             
Small Laser                                     LA                1          0.50             

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