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Clan Prototype Streak SRMs
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chihawk
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PostPosted: 13-Apr-2016 15:33    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Sleeping Dragon wrote:
Not quite, because you could have skewed result. What worked for you may not be for everyone.


The exact opposite is true. With just me performing the test all conditions between the two systems are identical, meaning the only differences between the two methods are the methods themselves.

And what I worked out will work for everyone because all it is being tested is basic math, which has been proven repeatable since the beginning of math itself.
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Mordel
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PostPosted: 13-Apr-2016 16:09    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

chihawk wrote:
Sleeping Dragon wrote:
Not quite, because you could have skewed result. What worked for you may not be for everyone.


The exact opposite is true. With just me performing the test all conditions between the two systems are identical, meaning the only differences between the two methods are the methods themselves.

And what I worked out will work for everyone because all it is being tested is basic math, which has been proven repeatable since the beginning of math itself.


Perhaps the desire to not change for the sake of not changing is strong...
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chihawk
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PostPosted: 13-Apr-2016 16:15    Post subject: Clan Prototype Streak SRMs Reply to topic Reply with quote

Yep.

It took me a very long time to get TPTB to recast the Unseen, and I was taking a very active role in trying to get that change made.

This one is, well, mostly just a pet project.
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Sleeping Dragon
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PostPosted: 13-Apr-2016 16:16    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

More like what feels right for one may not be exactly what the other one is looking for. That's why you usually, after doing the test yourself, try to make some beta test with other people. Basic math may work, but that doesn't mean that others will like it or don't want to ephasize something else. Personally I fail to see how having greater dice variation emphasizes tactics, but that could be jsut me.
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chihawk
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PostPosted: 13-Apr-2016 16:46    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

I posted a chart with the odds of 2d6 vs 3d6. On 3d6, a -2 for a pulse laser grants you less of a percentage gain to hit than it does on 2d6, so you'll hit a little less often.

How does that change tactics?

Well, would you play the same way against an opponent with a 7 gunner as you would against one with a 1 gunner? Of course not. You change your tactics based on the expected fire resolutions.

So you already do it now without thinking about it.
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Sleeping Dragon
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PostPosted: 14-Apr-2016 00:57    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

the thing is that this affects all modifiers equally without changing the ballance among them all. you just have a bit higher stretch of roll possibilities and higher probability of getting an average result. How does that change tactics? You still want to have the bonked tech, you still wnt to hoard modifiers for movement and terrain. I don't see it putting focus on anything in particular.
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chihawk
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PostPosted: 14-Apr-2016 06:15    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Sleeping Dragon wrote:
the thing is that this affects all modifiers equally without changing the ballance among them all. you just have a bit higher stretch of roll possibilities and higher probability of getting an average result. How does that change tactics? You still want to have the bonked tech, you still wnt to hoard modifiers for movement and terrain. I don't see it putting focus on anything in particular.


"I don't see..."

That's because you haven't looked.

Try a few games 3d6. Base gunner 7 (which is only a slight percentage worse than the current 4).

You'll be a quick convert.
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Sleeping Dragon
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PostPosted: 14-Apr-2016 14:26    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Well, that explained everything.
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PostPosted: 14-Apr-2016 14:57    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

I feel like I'm watching one of those political debates in the comments section of a news article.
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chihawk
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PostPosted: 14-Apr-2016 15:26    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Sleeping Dragon wrote:
Well, that explained everything.


You've already made up your mind that you don't like it without having a single second of experience of doing it.

And my post before yours already answered your question.
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chihawk
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PostPosted: 14-Apr-2016 15:28    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Mordel wrote:
I feel like I'm watching one of those political debates in the comments section of a news article.


He has nothing to prove his point other than "I don't like it". He would have been better off just leaving it at that.
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Sleeping Dragon
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PostPosted: 14-Apr-2016 16:30    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Sorry, but I asked how does it change the mechanic and your answer is try this and you'll see. I think there's nothing else to learn for me.
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Sleeping Dragon
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PostPosted: 14-Apr-2016 16:37    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Well... that's what happens when you encounter some statement that you are not sold into but you are willing to talk about it rather than just walking away.
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chihawk
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PostPosted: 14-Apr-2016 21:28    Post subject: Re: Clan Prototype Streak SRMs Reply to topic Reply with quote

Sleeping Dragon wrote:
Sorry, but I asked how does it change the mechanic and your answer is try this and you'll see. I think there's nothing else to learn for me.


Every question you've asked has been answered. Just read all the posts in the thread as you've asked questions in later posts that were answered in earlier ones.
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PostPosted: 15-Apr-2016 00:49    Post subject: Clan Prototype Streak SRMs Reply to topic Reply with quote

i wouldn't mind see the altered to-hit table myself.
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