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Kraken 4 (Bane)
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ICER
Clan Hell's Horses
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PostPosted: 14-Jul-2002 01:49    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

Ok gang, If you don't mind. I would like to try a new idea on you. instaed of designing the mech then posting it with what is supposed to do. I would like to inform you of the play testing results of the design.

I got this design idea last weekend when I was chasing 2 Timberwolfs. an Crossbow, Jenner IIC, and a Dashi. with only two Bane 3. I thought that if 8 LRM 15 are this nasty. what about 8 ATMs?

Below is the result.


              BattleMech Technical Readout

Type/Model:    Kraken (Bane)  4
Tech:          Clan / 3064
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  8 Adv. Tact. Msl. 6s
  2 ER Medium Lasers
  1 Light Active Probe
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
Type/Model:    Bane (Kraken) 4XP
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300                  6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     17 Double [34]              10      7.00
 (Heat Sink Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         46      
   Center Torso (Rear):                 16      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
3 Adv. Tact. Msl. 6s     RA     12   80     17     18.50
  (Ammo Locations: 4 LT, 4 RT)
3 Adv. Tact. Msl. 6s     LA     12           9     10.50
1 Adv. Tact. Msl. 6      RT      4           3      3.50
1 ER Medium Laser        RT      5           1      1.00
1 Adv. Tact. Msl. 6      LT      4           3      3.50
1 ER Medium Laser        LT      5           1      1.00
1 Light Active Probe     HD      0           1       .50
--------------------------------------------------------
TOTALS:                         42          72    100.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        11,974,000 C-Bills
Battle Value:      2,197
Cost per BV:       5,450.16



OK, here is the results of the play testing.

open terran/single map against any weight class: OK. She defeated most weight class and mechs fielded against her. But took heavy damage from them all. if not for the standard engine. she would have fallen

Open terran/two maps: against any weight class, She didn't fair to well here. was taken down by medium and heavy. The assault and light met a horrorable defeat. her lack of movement was the decideing factor in these types of battles

Canyon terran/single or double maps: any weight class, completely useless. use defeated in every battle. again her lack of movement was the decided factor

City terran/single and double and even triple maps.against any weight class. WOW!!! she suprised everyone here. her lack of movement actually helped in the city. She won every battle pitted against her.

well, there you go. what do you think?

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[ This Message was edited by: ICER on 2002-07-14 01:50 ]

[ This Message was edited by: ICER on 2002-07-14 01:55 ]
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CommieM
Clan Nova Cat
Point Commander
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Joined: 13-Jul-2002 00:00
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PostPosted: 14-Jul-2002 09:07    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

I would say an overall good design if you ignore the ammo issue.

Assign the mech to an Urban Operations theater or perhaps best as a Garrison unit for bases located on Open Terrains.

That is my analysis.

CommieM Kotare
Head, Special Projects Division
Clan Smoke Jaguar
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Black_Phoenix
Clan Nova Cat
Star Colonel
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PostPosted: 14-Jul-2002 09:48    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

Nice design. Dangerous at every range. I would hate to be the newbie that underestimated this mech.

The downside: too ammo dependant. I hate ammo weapons and missiles are worse, random damage. I would rip out one of the arm ATM's and the active probe. That will give you space to mount a large laser in the head.

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ICER
Clan Hell's Horses
Galaxy Commander
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Joined: 04-Feb-2002 00:00
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PostPosted: 14-Jul-2002 09:54    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

At first I thought the ammo would be a issue, But as it turns out. It wasn't.

There is enought ammo for 10 rounds of firing. During testing, The longest game went 12 rounds. And we still had ammo to spare. But still, It could be an issue. so we are working on a back up mech that would team up with it. (In fact, we are play testing that one today, I'll let you know how it works out)

But we came to the same conclusion. Since it is not an omni. A garrison unit is the best you could hope for.

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[ This Message was edited by: ICER on 2002-07-14 09:57 ]
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Black_Phoenix
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PostPosted: 14-Jul-2002 09:59    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

My problem with ammo weapons is twofold. My first problem is that I always waste it in a game. The second part is that if I do not waste it, it is the first thing to get hit by a crit. shot. (D*mn bad luck)

I like the design. It looks like it would be murder to a lot of mechs. The only part I dislike is the ammo. And that is a personal reason. In the game missile weapons can quite effective.

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ICER
Clan Hell's Horses
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PostPosted: 14-Jul-2002 10:01    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

Quote:

On 2002-07-14 09:48, Black_Phoenix wrote:
Nice design. Dangerous at every range.



Actually, It was a joke at long range, Average damage at that range was 25 to 30 points. Not much since it is spread in five point clusters.

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ICER
Clan Hell's Horses
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PostPosted: 14-Jul-2002 10:05    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

Quote:

On 2002-07-14 09:59, Black_Phoenix wrote:
My problem with ammo weapons is twofold. My first problem is that I always waste it in a game. The second part is that if I do not waste it, it is the first thing to get hit by a crit. shot. (D*mn bad luck)

I like the design. It looks like it would be murder to a lot of mechs. The only part I dislike is the ammo. And that is a personal reason. In the game missile weapons can quite effective.




I understand your reasoning, Which is why she is a standard engine mech(Unlike the rest of the Krakens, who have XL's). Even after an ammo hit by a floater, She is still combat effective without an heat issue.

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[ This Message was edited by: ICER on 2002-07-14 10:28 ]
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Sir Henry
Team Bansai
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PostPosted: 14-Jul-2002 10:12    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

I've played both Bane's, the AC-2 and the LRM 15 versions, and I've never had an ammo problem....

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Black_Phoenix
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PostPosted: 14-Jul-2002 16:24    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

Quote:

On 2002-07-14 10:01, ICER wrote:

Actually, It was a joke at long range, Average damage at that range was 25 to 30 points. Not much since it is spread in five point clusters.




25-30 points is still dangerous. If your opponent rolls, for the 20+ damage piloting roll, badly you will have an advantage in the next round. It can cost MP that he/she may need to avoid getting into range of the standard, and more deadly, ammo.

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Jade_Dragon
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PostPosted: 15-Jul-2002 10:37    Post subject: Kraken 4 (Bane) Reply to topic Reply with quote

The average clan pilot does not fear much from piloting rolls. Veterans and elites laugh at them.

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