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Panzerwerfer PzW-4R
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KaiserDunk
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PostPosted: 14-Mar-2020 03:33    Post subject: Panzerwerfer PzW-4R Reply to topic Reply with quote

TRO: Panzerwerfer PzW-4R
                 BattleMech Technical Readout

Name/Model:         Panzerwerfer PzW-4R
Designer:           KaiserDunk
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            100
Configuration:      Quad BattleMech
Era/Year:           Late Succession Wars / 3030
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         9,448,000 C-Bills
Battle Value:       2,076

Chassis:              Daimler Type 10 
Power Plant:          Maybach 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Daimler Type 7 
    Jump Capacity:    90 meters
Armor:                Durallex Special Heavy
Armament:             
    2 Daimler Nebelwerfer LRM 20s
    2 Defiance B3M Medium Lasers
    1 Coventry Five-Tube LRM 5
Manufacturer:         Daimler MechWerks
    Primary Factory:  Stampfer
Communications:       Dracy ClarionCall
Targeting & Tracking: Dracy TargeTrac

================================================================================================
Overview:
    The origins of the Panzerwerfer can be found in a long-discarded concept for a fire-support
    ‘Mech based on the Scorpion.   The design was based on the inherent stability of the
    Scorpion’s quad chassis combined with a more massive leg joint that included increased shock
    absorbent capabilities.   However, the disastrous reception given to the smaller quad design
    forced the original engineers to quietly shelve the concept.
    There the design would have remained save for a Daimler engineer finding the concept
    files where they had been forgotten, and realizing the ability that the innovative leg
    joints would have in smoothing out the jarring ride of previous quad designs.   The
    engineering team at Daimler MechWerks worked out a full set of plans and found that the
    engineering was sound.   The design was paired with a new missile launch system that had
    also been in development at Daimler and put into production as the Panzerwerfer.

Capabilities:
    The Panzerwerfer is designed to be a heavy indirect-fire support ‘Mech like the smaller
    Archer or Bombardier combined with extremely heavy armor protection, a stable quad chassis,
    and jump capability.   While the larger ‘Mech is not as fast as the smaller units, the jump
    capability does give the Panzerwerfer better mobility if opponents manage to get too close.
    It can be disconcerting to see something so massive suddenly fire its jump jets after
    firing a full barrage of missiles.
    The firepower for the PzW-4R is concentrated in the Daimler Nebelwerfer LRM-20 launchers.
    Using a simple launch system, the Nebelwerfer is able to launch all 20 missiles in a
    shorter amount of time than other comparable launchers.   The launchers are supplied with 4
    tons of ammunition each, with the ability to select between different warhead types if
    needed.   A single Coventry five-tube LRM launcher was added to allow for either additional
    firepower or to be used to putting smoke rounds to Mark a target.   Two Defiance medium
    lasers were added for close-range defense when the ‘Mech needs to pull back to reload.
    The smooth ride of the Panzerwerfer has come as a pleasant surprise to ‘MechWarriors who
    have only heard the horror stories about the rough handling of other quad ‘Mechs.   The
    Daimler engineers have been proven correct regarding the shock-absorbent qualities of the
    leg joint design, with the massive armor adding still more ability to absorb kinetic energy,
    even when landing after a jump.   This has translated into a highly accurate chassis for
    long-range combat, making the Panzerwerfer one of the more reliable fire-support ‘Mechs
    available.

Deployment:
    The Panzerwerfer has only been seen in Steiner forces, usually with Guards assault units.
    The slow time to manufacture the complex quad chassis has meant that the ‘Mech is not a
    common sight, even in the LCAF.

Variants:
    There are two main variants seen of the Panzerwerfer.   The first replaces the Nebelwerfer
    launchers with two BlazeFire larger lasers, two Federated 10-Shot LRM launchers with two
    tons of ammunition each, and extra heat sinks.   While it runs hotter than the original, it
    is a highly proficient siege fighter.   The second variant replaces the two launchers with a
    Federated 10-Shot LRM launcher with two tons of ammunition and a massive Defiance
    ‘MechHunter autocannon with 4 tons of ammunition.   This turns the ‘Mech into an excellent
    urban defender.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            17                     7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             41       
    Center Torso (rear):                              10       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Front Leg:                     21             40       
    R/L Rear Leg:                      21             40       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     H                 1          2.00             
Jump Jet                                                  CT                1          2.00             
LRM 5 (Ammo 24)                                           CT                1          1.00             
Jump Jet                                                  RT                1          2.00             
LRM 20                                                    RT                5         10.00             
LRM 20 (Ammo 24)                                          RT                4          4.00             
Medium Laser                                              RT                1          1.00             
Jump Jet                                                  LT                1          2.00             
LRM 20                                                    LT                5         10.00             
LRM 20 (Ammo 24)                                          LT                4          4.00             
Medium Laser                                              LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 51
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: IF3, LRM1/3/3
		

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