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Shutting off a Gauss rifle?
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Paul
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PostPosted: 10-Oct-2002 19:02    Post subject: RE: Shutting off a Gauss rifle? Reply to topic Reply with quote


Quote:

Every weapon system has "negative" to offset it's positive, so why should the gauss be any different?



It's not, but opposed to all other ammunition related weaponry, it remains explosive even after its ammunition runs out. Plus, with other ammo weapons, you can dump ammo, something you could do with a GR as well I suppose, but with no gain in safety.

It seems perfectly balanced to me to allow people to discharge their capacitors in some fashion, either manually, or after their ammo has run out.

I'd personally use a rule similar to that of heatsinks. You can turn a GR off in the End Phase, after which it discharges in the following End Phase. Powering up works exactly the other way around.
That way there is still a full turn in which an ammo explosion (at max damage) occurs, just like with ammo dumps, and it takes a full turn to get the weapon back online.

I feel this meshes with fluff; the capacitor can charge inside a single turn, and its discharge is nearly instant. I see no reason to let a discharge occur gradually over several turns simply because no rounds are in the weapon. The only difference would be the lack of recoil.

Anyway, that's just how I see things.

Paul
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AlexxKnight
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PostPosted: 10-Oct-2002 19:50    Post subject: RE: Shutting off a Gauss rifle? Reply to topic Reply with quote

I haven't read the actual level 3 rule, but in my lack of access to my books at the moment, I think this sounds like the most reasonable idea so far.



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chihawk
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PostPosted: 10-Oct-2002 20:00    Post subject: RE: Shutting off a Gauss rifle? Reply to topic Reply with quote

Quote:

On 2002-10-10 07:31, Sir Henry wrote:
So what's the Liability of a Medium Laser????



Not very powerful, not a lot of range.

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PostPosted: 10-Oct-2002 20:03    Post subject: RE: Shutting off a Gauss rifle? Reply to topic Reply with quote

Quote:

On 2002-10-10 08:26, Shadowking wrote:
Does that mean you would allow the player to shut it off if you were playing a level 3 game? Or would you still say no? In which case, you might as well not allow people to dump their ammo for their non-gauss weapons either



I'll make it easier for you to understand...in any game I run I do not allow gauss rifles to be shut of for the reasons I mention previously.

As dumping ammo is a level 2 rule and in of itself doesn't make any ammo using weapon munchy you can dump it in my games.

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Ares
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PostPosted: 10-Oct-2002 20:11    Post subject: RE: Shutting off a Gauss rifle? Reply to topic Reply with quote

How do you pronounce "Gauss" anyway? Gah-zz? Gah-ss? Also, is the A long or short? (aw, ah = long, short...I think)

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Talen
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PostPosted: 10-Oct-2002 20:13    Post subject: RE: Shutting off a Gauss rifle? Reply to topic Reply with quote

...like mouse

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chihawk
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PostPosted: 10-Oct-2002 20:16    Post subject: RE: Here's a thought Reply to topic Reply with quote

Quote:

On 2002-10-10 15:58, AlexxKnight wrote:
Chihawk, what I meant was this:

If you are playing a level 2 game, Guass Rifle's can't be turned off (since the Rules Say it is a Level 3 Rule). but if the Game was using Level 3 Rules, then you should let hte players turn it off. Otherwise, it is being munchy.



The thing with level 3 rules is they are "exclusive", meaning you don't have to use any you don't wish to. Because I feel a gauss rifle without the chance to explode is munchy I don't allow it in any of my games.

As I've stated before the major drawback to the gauss is it explodes when hit, so removing that possibility is (IMO) the definition of munchy.

Quote:

As for turning off PPC's and Auto Cannons, a critcial hit to those two systems does not cause a massive explosion. A hit to the Auto Cannon ammo does however, and you can dump ammo under level 2 rules.



So?

The fact that an AC needs explosive ammo is one of the drawbacks of using that weapon, but unlike the gauss the explosive ammo isn't the main drawback of the weapon.

If someone were to take a good look at the autocannon vs gauss comparison you'd see that autocannon's major drawback is the bigger the autocannon the shorter the range and less ammo per ton each has plus they get heavier. The fact you can dump ammo doesn't change those drawbacks.

As for PPCs, in level 1 the drawback is the heat, which isn't an issue in level 2. Because the Clan ERPPC is a headhunter weapon with virtually no drawback I consider it a very munchy weapon.

Quote:

As for turning off the Gauss Rifle in 1 turn, I don;t see it as a big problem, since all you are doing is discharigng the capacitors and open a breaker, preventing them from recharging again. (But htat is Real World Physics, not FASA physics).

What I meant by house Rules is that the option to use Level 3 Rules is generally a house Rule. I hope that clears up what I meant earlier.



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Ares
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PostPosted: 10-Oct-2002 20:21    Post subject: RE: Here's a thought Reply to topic Reply with quote

What about the godawful amount of heat it generates? Hell, you need to add 5.5 tons of DHS just to eliminate all heat generated from it.

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PostPosted: 10-Oct-2002 20:24    Post subject: RE: Here's a thought Reply to topic Reply with quote

Or the 10 doubles you get free with your engine and you have 5 heat to spare?

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CO_17thRecon
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PostPosted: 10-Oct-2002 20:24    Post subject: RE: Here's a thought Reply to topic Reply with quote

Yeah, but look at the Pack Hunter for a design that exploits the Clan-Tech ERPPC to the Max. I once took down a Daishi with it...

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Horhiro
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PostPosted: 10-Oct-2002 20:32    Post subject: RE: Here's a thought Reply to topic Reply with quote

I agree with Chihawk completely. As stated (more than once) in a level 2 game it cannot be allowed. Yes, ammo can be dumped in a level 2 game rendering your Mech safe, but if you happen to get hit in that rear torso where it's dumping that turn, well you can kiss your mech goodbye! That is the drawback to dumping ammo, it can still explode on the way out!

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PostPosted: 11-Oct-2002 01:31    Post subject: RE: Here's a thought Reply to topic Reply with quote

As a house rule I would allow a Gauss rifle to be shut down. It is powered by electricity, so that would just be flipping a switch in the cockpit. To discharge the energy I would require a 1 turn delay during which it could still explode if hit. And after that I would require the attentions of a tech to turn it back on again, regardless of whether it still has ammunition. Once turned off in that game/battle it is turned off for the duration of the fight.
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Sir Henry
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PostPosted: 11-Oct-2002 07:51    Post subject: RE: Here's a thought Reply to topic Reply with quote

Maybe, Detach?????

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Major Dan
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PostPosted: 14-Oct-2002 16:39    Post subject: RE: Here's a thought Reply to topic Reply with quote

Quote:

On 2002-10-10 20:32, Horhiro wrote:
I agree with Chihawk completely. As stated (more than once) in a level 2 game it cannot be allowed. Yes, ammo can be dumped in a level 2 game rendering your Mech safe, but if you happen to get hit in that rear torso where it's dumping that turn, well you can kiss your mech goodbye! That is the drawback to dumping ammo, it can still explode on the way out!




I cannot see how you guys argue this. Take this example.

Atlas with AC/20. Fires 10 rounds, both bins empty. He's happy as he cannot explode. (From the AC anyway)

Atlas with Guass Rifle. Fires 16 rounds, both bins empty. Pilot frowns and begins to retreat as he loses right torso armor. Someone gets some lucky grouping and hits the Guass Rifle AFTER it is useless and it explodes. Dead mech.

I let people turn them off and on at will. It happens during the End phase, so if you turn it off, youre without it for that turn. If you dont let players turn off the GR, I see it as unfairly penalyzing them. When the above AC/20 Atlas loses his RT armor, he runs off, dumps the AC ammo, and can (stupidly) return to the fight. The above GR Atlas loses RT armor and runs/dies.
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chihawk
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PostPosted: 14-Oct-2002 17:06    Post subject: RE: Here's a thought Reply to topic Reply with quote

There's a huge difference...

An AC20's major drawback isn't that it's ammo is explosive, its that it's range is very short. It's plus side is 20 points to one location.

A gauss rifle's main drawback is it is in itself explosive. It's plus side is it's long range.

To me being allowed to shut off a gauss rifle make is a very munchie weapon as it wouldn't have any downside for it's use.

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