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Worrying about Those Fighters?
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Karagin
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PostPosted: 16-Oct-2002 12:49    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Quote:

On 2002-10-16 11:19, Hurlbut wrote:
I look at your statement and I look at the AT2, I see no indication that DropShip have better survivability, in fact its the other way around where the Monitor is actualy the better one. Oh I would like to point out that I made an error and that is the DropShip whose SI is 240 can support 864 tons of armor, about 5,806 ferro-aluminum armor points standard scale. This actually show that Monitor is a better space combat craft, but that it will never equal the abilities of the DropShips, one of which is to carry their internal contents and operate within a planet's atmosphere.

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Star Captain Alexander, XO
Exsanguine, Aegis Class Heavy Cruiser
The Naval Reserve of Clan Blood Spirit

[ This Message was edited by: Hurlbut on 2002-10-16 11:22 ]




Monitors are Level 3 items...so for some they don't have a place in the game.

The idea of COST and the dual usage of a dropship...it can act as a weapons platform and a carrier, just as your vessel does, and as you pointed out the DS can enter the atmosphere and thus keep providing AAA fire as needed or provie covering fire to clear the LZ etc...thus the more opintions aviable to the ship could be a factor over the single use monitor.

Specilizing is a great idea, but one that can easily paint one into a corner as well. We have how many fire support mechs with all kinds of different missiles on them and we have numerous line mechs that all do about the same job but at different levels and abilities. Same thing can be applied to the space end of the game...a dropship can do the same job as your monitor and a frigate or corvette also do the same job...as can other fighters, and given that almost all of the warships out there carry fighters the need for a ship is limited in use since you would either see it used in every single battle by both sides or used when major fleet actions take place where we have whole battle groups engaging each other....

I doubt something like this would be dropped in for simple objective raid...so that alone further limits it's usage and usefulness in my opinion.

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Hurlbut
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PostPosted: 16-Oct-2002 13:14    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

But for ton for ton, a 100k tonnage DropShip will come up seriously lacking using the exact loadout of the Monitor design above. And it would come out more expensive. Your enemies have to send out ASFs to intercept the dropships in transit to a planet and they will also use ASFs in fleet battles as well. Even so, if the ground troop needed fire support, bring out those 4 quad naval lasers batteries it is sporting. You are saying that they will want to hold back their forces, never allow them to leave the atmosphere and be pounced on by those monitors? Well, he has been effectively cooped up now. Carrier? What carrier? I see only 4 fighters and 4 small crafts. Cargo you mean? No no, all of that is for ship use only, most of them for spare parts and foods for the crew. The remainder of the cargo is for more ammo.

For objective raiding? Its great at that, you prevent any dropship using orbits to move the garrison around and between the planets and once they landed, behold you have some nice targets for the naval lasers to take out. You are detected once you are in transit and they will send ASFs first, again proving the Monitor's value, to engage your dropships in transit. This mean you do not have to bring enough ASFs to sufficently overwhelm a garrison's ASF force. They will be beaten back and bloodied. The monitor does not take any more than one docking collar. But I can see the problem, can you get a dropship with same loadout as this? Probably so with some degree of difficulty, what kind of advantage does it have over the Monitor design?

The question is for exactly same weight can any WarShip (you are saying KF Drive equipped), DropShip, or fighter have the same loadout as this? Fast, manueverable, well-armored, and hard-hitting picket ship?
Well you say most of WarShips carry fighters, the fact is they(Carriers) are limited by 8 doors only and 2 fighters or small crafts can be only launch per door. The other WarShips does not have enough fighters to overwhelm even one of the monitors by itself.

But I can see the problem, can you get a dropship with same loadout as this? Probably so with some degree of difficulty, what kind of advantage does it have over the Monitor design? Karagin, I want you to try the 100k DropShip design yourself, and see how it compare to my design. Is it less costly, does it have more armor, is it even as fast as my design?

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The Naval Reserve of Clan Blood Spirit

[ This Message was edited by: Hurlbut on 2002-10-16 13:15 ]
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PostPosted: 16-Oct-2002 13:23    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

I can come close to what you have on a spheroid dropship...given the differences in the arcs.

Sending in something like your ship on a simple raid falls more into the area of misuse of reasources. Raids are suppose to get in fast and get out fast not stick around slug it out with every fighter or dropship that is in the system.

Email me the HMAero file for your monitor and I will work on a dropship version of it...

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PostPosted: 16-Oct-2002 13:29    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

PM Boilerman, he helped me out with the HM Aero stuff. I designs them by hand.

That kind of raid is where you need to travel to the planet, land, attack, fallback, take off, and bug out. You have a very high chance of being attack by ASFs while in transit, unless it happen to be a backwood world in which you do not even need to bring a Monitor at all. For raids on more advanced worlds which are likely to have DropShips and ASFs, a FS monitor can effectively prevent them from attacking the dropships or damages them as they make high speed passes on the dropships as well. Good for more advance worlds, but it IS a missuse of resources if you just use them in raids on backwood worlds which does not even have quality aerospace force at all.
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The Naval Reserve of Clan Blood Spirit

[ This Message was edited by: Hurlbut on 2002-10-16 13:34 ]
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PostPosted: 16-Oct-2002 14:47    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Quote:

On 2002-10-16 13:29, Hurlbut wrote:
PM Boilerman, he helped me out with the HM Aero stuff. I designs them by hand.

That kind of raid is where you need to travel to the planet, land, attack, fallback, take off, and bug out. You have a very high chance of being attack by ASFs while in transit, unless it happen to be a backwood world in which you do not even need to bring a Monitor at all. For raids on more advanced worlds which are likely to have DropShips and ASFs, a FS monitor can effectively prevent them from attacking the dropships or damages them as they make high speed passes on the dropships as well. Good for more advance worlds, but it IS a missuse of resources if you just use them in raids on backwood worlds which does not even have quality aerospace force at all.
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Star Captain Alexander, XO
Exsanguine, Aegis Class Heavy Cruiser
The Naval Reserve of Clan Blood Spirit

[ This Message was edited by: Hurlbut on 2002-10-16 13:34 ]




Committing some like this ship to a raid that is only to harass or divert the enemy isn't a good way to use this ship...it's cost alone would have it used on major attacks that are setup to TAKE and HOLD the world being attack other wise fighters can do the same job at a lot less in cost.

Please have Boilerman email me the file...

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PostPosted: 16-Oct-2002 15:02    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Btw think about it, what would an enemy do with regarding such hardware raiding his backwood planets, what could he think it could be doing. (it can really serve to tie up their hardwares) Just one one them with an Invader carrying two other dropships. Should he respond to this kind of threat or not at all? You could assign a unit to raid several targets, if one or more of them have ASFs and DropShips, you can hitch on along a FS monitor, when attacking the lesser targets have it hang back and guard the JumpShip.

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PostPosted: 16-Oct-2002 15:39    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Quote:

On 2002-10-16 15:02, Hurlbut wrote:
Btw think about it, what would an enemy do with regarding such hardware raiding his backwood planets, what could he think it could be doing. (it can really serve to tie up their hardwares) Just one one them with an Invader carrying two other dropships. Should he respond to this kind of threat or not at all? You could assign a unit to raid several targets, if one or more of them have ASFs and DropShips, you can hitch on along a FS monitor, when attacking the lesser targets have it hang back and guard the JumpShip.




Your arguement for the ship can be countered with same one of having two dropships doing the same thing at TWO different planets in two different star systems each on the other end of one of the borders with your enemy...

Cost issues would be less and the over all results would be about the same...enemy forces are tied down and you haven't spent all your money on one ship to do it with.

Now I am not saying there isn't a place for the monitor you made it would work well as one layer of defence in any star system, I just don't see spending all that money for one ship that has a limited role that can be done by other vessels such as gunship version of a Dropship that has more flexibility on top of that role.

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PostPosted: 16-Oct-2002 16:21    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

The real question is this; Which one does better in gunship role, DropShip or Monitor? Monitor can go as small as 30k or 10k. They suffer a lesser cost multipler, bigger FCS limit, smaller percent mass devoted to engine, control components, and SI, more arcs for more weapons, has ability to use all naval weapons, and has more armor protection over all. DropShips has atmosphere ability as long as they have sufficent thrust. Actually I cannot see a real advantage the DropShips has over Monitors other than the atmosphere operation ability. In this respect, they are cheaper, has better perfomance, better armor and SI. Therefore I concludes that the Monitor is the superior craft with regard to all areas but the atmosphere operation.

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PostPosted: 16-Oct-2002 18:25    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Price is a big issue...for the price of you one monitor you can buy several dropships that can do the same role thus getting more bang for your buck...

For instance, say you can get 6 dropships for the price of your monitor. If you lose two of them you still have 4 more in the fight, where as you lose the single monitor and you have nothing left fight with.

I think it comes down to a matter of how you plan on using the units, you seem to favor these vessels being used on every raid no matter how small, and I see them more as an ace up the sleeve to be used in a major push against a planet/star system. With a gunship style dropship filling the role you have your monitor doing.

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PostPosted: 17-Oct-2002 10:11    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Karagin, you are tallking about several LIGHTER designs of which the Monitor CAN do. Are you saying that it is better for smaller designs to be use in the Raids, odd it look that way that you are saying several 100k dropships can be built as opposite to ONE monitor.

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PostPosted: 17-Oct-2002 12:22    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

I am saying that lighter designs can do the same job and I am saying the 100K dropship can do it as well and be cheaper then your monitor.



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PostPosted: 17-Oct-2002 13:23    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Karagin. . .
I would love to see you try to come up with a 100K DropShip with the exact same perfomances as the Fire Support Monitor. You remember what I said about the cost multipler right? X28 for Spherios and only X2 for Monitor. That the major common parts of all crafts does take up more percent of mass in DropShip than Monitor? That DropShip recieve overall less protection for ton for ton? That DropShip have only 6 arcs and the FCS limit is 12 weapon per arcs while the Monitor have 8 arcs and get FCS limit of 20 weapons per arc. Frankily you WILL have a hell of time matching everything the Monitor has with a 100k dropship and still have a lower cost.

[ This Message was edited by: Hurlbut on 2002-10-17 13:24 ]
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PostPosted: 17-Oct-2002 13:24    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Okay here are two DROPSHIPS that come very close in matching your ship for firepower. They cost more then yours but I was with these going on the idea of matching firepower, I am working on a version that is cheaper so don't despair I will have it post as soon as I get it done.

Here are the two ships:

Both of these are built by the FedSuns and can be found in or major border worlds.

Class/Model/Name:  Fire Support Dropship Mk1

Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 100,000 tons
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-aluminum
Armament:
96 LRM 20+ArtIV
96 LB 20-X AC
24 Autocannon/10
24 Gauss Rifle
96 Rotary AC/5
72 Large Pulse Laser
72 Medium Pulse Laser
24 AMS
72 Streak SRM 6
6 AR10 Launcher
144 ER PPC

------------------------------------------------------------------------------
Class/Model/Name: Fire Support Dropship Mk1
Mass: 100,000 tons

Equipment: Mass
Power Plant, Drive & Control: 32,500.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 150 30,000.00
Total Heat Sinks: 2,800 Double 2,330.00
Fuel & Fuel Pumps: 3,570.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 7,404.00
Food & Water: (400 days supply) 404.00
Armor Type: Ferro-aluminum (4,229 total armor pts) 540.00
Standard Scale Armor Pts
Location: L / R
Fore: 1,206
Left/Right Sides: 1,057/1,057
Aft: 909

Cargo:
Bay 1: Fighters (8) with 4 doors 1,200.00
Bay 2: Cargo (1) 812.00


Crew and Passengers:
40 Officers (29 minimum) 400.00
20 Crew (0 minimum) 140.00
126 Gunners (126 minimum) 882.00
16 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
16 LRM 20+ArtIV(162 rounds)Nose 26(256)26(256)26(256) -- 96 203.00
16 LB 20-X AC(160 rounds) Nose 19(192)19(192) -- -- 96 256.00
4 Autocannon/10(40 rounds) Nose 42(420)42(420) 6(60) -- 12 52.00
4 Gauss Rifle(40 rounds) 4 65.00
16 Rotary AC/5(960 rounds) 96 208.00
12 Large Pulse Laser Nose 18(180)11(108) -- -- 120 84.00
12 Medium Pulse Laser 48 24.00
4 AMS(48 rounds) Nose -- -- -- -- 4 6.00
12 Streak SRM 6(120 rounds)Nose 14(144) -- -- -- 48 62.00
1 AR10 (20 KW, 20 WS, 10 B)Nose * * * * 20 2,350.00
24 ER PPC Nose 24(240)24(240)24(240) -- 360 168.00
16 LRM 20+ArtIV(162 rounds)FL/R * * * * 192 406.00
0 AR10 (20 B) 0 1,200.00
4 Autocannon/10(40 rounds) FL/R 42(420)42(420) 6(60) -- 24 104.00
4 Gauss Rifle(40 rounds) 8 130.00
16 Rotary AC/5(960 rounds) 192 416.00
12 Large Pulse Laser FL/R 18(180)11(108) -- -- 240 168.00
12 Medium Pulse Laser 96 48.00
4 AMS(48 rounds) FL/R -- -- -- -- 8 12.00
12 Streak SRM 6(120 rounds)FL/R 14(144) -- -- -- 96 124.00
1 AR10 (10 KW, 10 WS, 20 B)FL/R * * * * 40 3,500.00
24 ER PPC FL/R 24(240)24(240)24(240) -- 720 336.00
16 LRM 20+ArtIV(162 rounds)AL/R 26(256)26(256)26(256) -- 192 406.00
16 LB 20-X AC(160 rounds) AL/R 19(192)19(192) -- -- 192 512.00
4 Autocannon/10(40 rounds) AL/R 42(420)42(420) 6(60) -- 24 104.00
4 Gauss Rifle(40 rounds) 8 130.00
16 Rotary AC/5(960 rounds) 192 416.00
12 Large Pulse Laser AL/R 18(180)11(108) -- -- 240 168.00
12 Medium Pulse Laser 96 48.00
4 AMS(48 rounds) AL/R -- -- -- -- 8 12.00
12 Streak SRM 6(120 rounds)AL/R 14(144) -- -- -- 96 124.00
1 AR10 (10 KW, 10 WS, 20 B)AL/R * * * * 40 3,500.00
24 ER PPC AL/R 24(240)24(240)24(240) -- 720 336.00
16 LRM 20+ArtIV(162 rounds)Aft 26(256)26(256)26(256) -- 96 203.00
16 LB 20-X AC(160 rounds) Aft 19(192)19(192) -- -- 96 256.00
4 Autocannon/10(40 rounds) Aft 42(420)42(420) 6(60) -- 12 52.00
4 Gauss Rifle(40 rounds) 4 65.00
16 Rotary AC/5(960 rounds) 96 208.00
12 Large Pulse Laser Aft 18(180)11(108) -- -- 120 84.00
12 Medium Pulse Laser 48 24.00
4 AMS(48 rounds) Aft -- -- -- -- 4 6.00
12 Streak SRM 6(120 rounds)Aft 14(144) -- -- -- 48 62.00
1 AR10 (10 KW, 10 WS, 20 B)Aft * * * * 20 1,750.00
24 ER PPC Aft 24(240)24(240)24(240) -- 360 168.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,424 100,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 8,635,312,000 C-Bills
Battle Value: 148,201
Cost per BV: 58,267.57
Weapon Value: 75,250 (Ratio = .51)
Damage Factors: SRV = 8,252; MRV = 5,615; LRV = 1,100; ERV = 69
Maintenance: Maintenance Point Value (MPV) = 2,711,680
(2,409,248 Structure, 172,600 Life Support, 129,832 Weapons)
Support Points (SP) = 232,048 (9% of MPV)
BattleForce2: MP: 5, Armor/Structure: 71 / 70
Damage PB/M/L: 98/53/19, Overheat: 0
Class: DL; Point Value: 1,482
Specials: sph



Class/Model/Name:  Fire Support Dropship Mk2

Tech: Inner Sphere / 3067
Vessel Type: Spheroid DropShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 100,000 tons
Length: 385 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-aluminum
Armament:
60 Large Laser
60 Autocannon/10
60 LB 20-X AC
60 ER Medium Laser
60 Small Laser
60 AMS
60 LRM 15+ArtIV
60 Medium Pulse Laser

------------------------------------------------------------------------------
Class/Model/Name: Fire Support Dropship Mk2
Mass: 100,000 tons

Equipment: Mass
Power Plant, Drive & Control: 32,500.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 240 48,000.00
Total Heat Sinks: 989 Double 519.00
Fuel & Fuel Pumps: 2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750.00
Fire Control Computers: 1,512.00
Food & Water: (217 days supply) 191.00
Armor Type: Ferro-aluminum (960 total armor pts) .00
Standard Scale Armor Pts
Location: L / R
Fore: 240
Left/Right Sides: 240/240
Aft: 240

Cargo:
Bay 1: Fighters (4) with 2 doors 600.00
Small Craft (4) with 2 doors 800.00
Bay 2: Cargo (1) with 6 doors 8,904.00

Life Boats: 36 (7 tons each) 252.00

Crew and Passengers:
20 Officers (20 minimum) 200.00
20 Crew (4 minimum) 140.00
80 Gunners (80 minimum) 560.00
28 Marines 140.00
28 Bay Personnel .00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
10 Large Laser Nose 8(80) 8(80) -- -- 80 50.00
10 Autocannon/10(100 roundsNose 10(100)10(100) -- -- 30 130.00
10 LB 20-X AC(100 rounds) Nose 12(120)12(120) -- -- 60 160.00
10 ER Medium Laser Nose 5(50) 5(50) -- -- 50 10.00
10 Small Laser Nose 3(30) -- -- -- 10 5.00
10 AMS(108 rounds) Nose -- -- -- -- 10 14.00
10 LRM 15+ArtIV(104 rounds)Nose 12(120)12(120)12(120) -- 50 93.00
10 Medium Pulse Laser Nose 6(60) -- -- -- 40 20.00
10 Large Laser FL/R 8(80) 8(80) -- -- 160 100.00
10 Autocannon/10(100 roundsFL/R 10(100)10(100) -- -- 60 260.00
10 LB 20-X AC(100 rounds) FL/R 12(120)12(120) -- -- 120 320.00
10 ER Medium Laser FL/R 5(50) 5(50) -- -- 100 20.00
10 Small Laser FL/R 3(30) -- -- -- 20 10.00
10 AMS(108 rounds) FL/R -- -- -- -- 20 28.00
10 LRM 15+ArtIV(104 rounds)FL/R 12(120)12(120)12(120) -- 100 186.00
10 Medium Pulse Laser FL/R 6(60) -- -- -- 80 40.00
10 Large Laser AL/R 8(80) 8(80) -- -- 160 100.00
10 Autocannon/10(100 roundsAL/R 10(100)10(100) -- -- 60 260.00
10 LB 20-X AC(100 rounds) AL/R 12(120)12(120) -- -- 120 320.00
10 ER Medium Laser AL/R 5(50) 5(50) -- -- 100 20.00
10 Small Laser AL/R 3(30) -- -- -- 20 10.00
10 AMS(108 rounds) AL/R -- -- -- -- 20 28.00
10 LRM 15+ArtIV(104 rounds)AL/R 12(120)12(120)12(120) -- 100 186.00
10 Medium Pulse Laser AL/R 6(60) -- -- -- 80 40.00
10 Large Laser Aft 8(80) 8(80) -- -- 80 50.00
10 Autocannon/10(100 roundsAft 10(100)10(100) -- -- 30 130.00
10 LB 20-X AC(100 rounds) Aft 12(120)12(120) -- -- 60 160.00
10 ER Medium Laser Aft 5(50) 5(50) -- -- 50 10.00
10 Small Laser Aft 3(30) -- -- -- 10 5.00
10 AMS(108 rounds) Aft -- -- -- -- 10 14.00
10 LRM 15+ArtIV(104 rounds)Aft 12(120)12(120)12(120) -- 50 93.00
10 Medium Pulse Laser Aft 6(60) -- -- -- 40 20.00
------------------------------------------------------------------------------
TOTALS: Heat: 1,980 100,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 4,546,388,000 C-Bills
Battle Value: 55,039
Cost per BV: 82,603.03
Weapon Value: 24,735 (Ratio = .45)
Damage Factors: SRV = 3,272; MRV = 2,035; LRV = 200; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 4,062,159
(3,848,989 Structure, 171,300 Life Support, 41,870 Weapons)
Support Points (SP) = 137,300 (3% of MPV)
BattleForce2: MP: 5, Armor/Structure: 16 / 16
Damage PB/M/L: 13/94/24, Overheat: 0
Class: DL; Point Value: 550
Specials: sph, if


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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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PostPosted: 17-Oct-2002 13:27    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

I am working on a version with a lower cost...I posted the two version that match yours for firepower...

And both have more armor per facing then your ships does so that is another plus in their favor...

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Joined: 15-Oct-2002 00:00
Posts: 136

PostPosted: 17-Oct-2002 13:29    Post subject: RE: Worrying about Those Fighters? Reply to topic Reply with quote

Take look at those FCS of your DropShips . . . The FS monitor has only about half of that mass dedicated to the FCS.

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