Mordel's Bar & Grill
which is more imbarresing?
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Pinhead
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PostPosted: 23-Apr-2002 14:31    Post subject: which is more imbarresing? Reply to topic Reply with quote

A assault mech standing in a 20 point minefield that tries to pivot, and in the ensuing turns kills himself on the mines without ever leaving the hex.


This has happened more than once..

Pin

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Karagin
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PostPosted: 23-Apr-2002 14:37    Post subject: which is more imbarresing? Reply to topic Reply with quote

Quote:

On 2002-04-23 14:31, Pinhead wrote:
A assault mech standing in a 20 point minefield that tries to pivot, and in the ensuing turns kills himself on the mines without ever leaving the hex.


This has happened more than once..

Pin





Not to rain on anything, but I thought the rules stated you CAN'T mine the hex the mech is in since the mech warrior will see those mines and not hit them...or something to that nature...

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chihawk
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PostPosted: 23-Apr-2002 15:03    Post subject: which is more imbarresing? Reply to topic Reply with quote

The "official" interpretation of the mine rules have changed a zillion times over the years, and in previous interpretations a unit rolled to set off mines every time it expended MP and/or fell in the mined hex.

So if that unit had steped directly out of it's hex it would have been fine, but because it pivoted in the mined hex you had to roll, and if the mines were set off it would be a pilot check for 20pts of damage in a phase, and falling would cause another mine check, then standing woould cause a mine check, etc.

The rules have now been totally clarified (if that's ever possible) that mines are only rolled when entering a mined hex.

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chihawk
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PostPosted: 23-Apr-2002 15:04    Post subject: which is more imbarresing? Reply to topic Reply with quote

Oh, and you can mine any hex, but the unit wouldn't need to roll to set off those mines as he'd already entered that hex--he'd be able to pivot freely also.

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ICER
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PostPosted: 23-Apr-2002 15:11    Post subject: which is more imbarresing? Reply to topic Reply with quote

AAHHH, FASA phyics. Got to love it.

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AWAD
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PostPosted: 28-Apr-2002 12:02    Post subject: which is more imbarresing? Reply to topic Reply with quote

FAlling, rolling a head hit, and then killing yourself. That is the worst.... and I love it when my enemy does it. But I think it is better is when they fall and set off their own ammo....... Ahh incompetence at its finest...... luck has nothing to do with it.

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Pinhead
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PostPosted: 29-Apr-2002 09:18    Post subject: which is more imbarresing? Reply to topic Reply with quote

I think Casey and I were at the base of some of the Thunder Munition changes. When they were first released, You had to roll upon expending a movement point in the hex. You were also aiming at a stationary land point, so the target mechs movement had no bearing on your target numbers.

Darryl had a 60(?) ton limit for his buildamech scenario at Total Con and both Casey and I walked in with 55 tonners each having 8 LRM5s, and 4 (I think) M'Lasers. We ripped the legs off every single mech on the board by loading 4 mines in their current hex, and 4 mines in their front hex. I brought a big bag of pennies, and used almost every one. First guy I killed was Timmy Gendron, cause he wanted an alliance, and I told him that as long as he didn't give me his back, I would generally ignore him. His very first move was to step out in front of me, so I killed him.

There was some guy there watching us, just shaking his head. Darryl told me that he took the same tactic to Gencon, and destroyed people, and the errata with the first set of rule changes came out very shortly afterwards.

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chihawk
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PostPosted: 29-Apr-2002 16:03    Post subject: which is more imbarresing? Reply to topic Reply with quote

For the record I didn't take that tactic to GenCon, but a lot of others did. And I did notice a much different interpretation of those mine rules soon after

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