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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[12-Mar-2024 02:58]   BattleMech Technical Readout
Drudge E2 (Medium lasers)
                 BattleMech Technical Readout

Name/Model:         Drudge E2 (Medium lasers)
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            100
Configuration:      Biped OmniMech
Era/Year:           Star League / 2780
Rules (Current):    Experimental
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         17,937,500 C-Bills
Battle Value:       2,474

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Improved
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    10 Medium Lasers
    2 MML 3s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    A bunch of medium lasers... how... original.  But also a good way of getting the job done.
    As for the Drudge's E2 (Medium laser) configuration, it's the closest thing to a pure front
    line configuration as you're likely to see from a Drudge.

Capabilities:
    The first and most important feature of the E2 configuration is... the Jump Jets. While most
    drudges have either minimal jump jets for drops, or standard jump jets for improved mobility
    in built up areas, the E2 goes all in with improved jump jets.  Given any sort of terrain
    features this gives the E2 the mobility to close with heavy and assault combat forces.
    Barring exceptions which we're seeing more of as our opponents strategies play catch up.
    Which is fine.  We have Relentlesses and Snuggle Rabits to deal with that.  Besides being
    able to close range faster then expected the jump capability is just enough to begin giving
    an edge in evasiveness.  The mass taken up by the jumpjets also begins to explain the rest
    of the configurations payload.  Medium lasers are well known to be remarkably efficient at
    damage output so long as you can get into brawling range.  The rather cavernous omni pod
    bays allow for a considerable number of them to be mounted. Along with the equally important
    heat sinks.  With the main guns installed the secondary systems focus on battlefield
    support.  C3 to act as a scout since it wants to close the range anyways.  Angel ECM to keep
    the C3 network up despite hostile ECM.  TAG to direct fire support. And finally MML-3s,
    mostly for Smoke rounds for battlefield control; not that the urge to put multiple tons of
    ammo with a MML system could be resisted.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  296                    18.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             46       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             37       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
5 Improved Jump Jets                                      RT                10        20.00             
Targeting Computer                                        LT                3          3.00             
CASE II                                                   RA                1          1.00             
MML 3                                                     RA                2          1.50             
MML 3 (Ammo 16) [SRM / Tandem Charge]                     RA                1          1.00             
MML 3 (Ammo 33) [SRM / Smoke]                             RA                1          1.00             
5 Medium Lasers                                           RA                5          5.00             
Angel ECM Suite                                           LA                2          2.00             
MML 3                                                     LA                2          1.50             
5 Medium Lasers                                           LA                5          5.00             
TAG                                                       LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 66
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/10"j
Damage: (S) 6 / (M) 6 / (L) 0*,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: AECM, C3S, CASEII, IF0*, JMPS1, MHQ1, OMNI, TAG