Recently Approved or Updated Submissions
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Loki (Hellbringer) AN MachoAndrew12 BattleMechs 24-Apr-2024 15:42
Barton MASH BM-4077 Dr. B, Banzai Combat Vehicles 24-Apr-2024 15:11
Choppa SludgeMonarch31 BattleMechs 24-Apr-2024 14:42
Harasser IP TINFLAK Combat Vehicles 24-Apr-2024 14:29
TOM SPG IP TINFLAK Combat Vehicles 24-Apr-2024 14:01
Mustang "Export" MTG-1E Venator527 BattleMechs 24-Apr-2024 12:52
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Thunderbolt TDR-5S2 Shadowhunter99 BattleMechs 24-Apr-2024 12:08
Marauder II MAD-12D Rofliciois BattleMechs 24-Apr-2024 12:04
Mega-Cargo Loader M-CL-001 Dr. B, Banzai IndustrialMechs 24-Apr-2024 11:58
Yu Huang Y-H10SG Oberst_Klink BattleMechs 24-Apr-2024 10:51
Mustang MTG-1 Venator527 BattleMechs 24-Apr-2024 09:41
Onager 0 AD BattleMechs 24-Apr-2024 08:27
Madcat VI Thunder BattleMechs 24-Apr-2024 07:07
Spartan C II AD BattleMechs 24-Apr-2024 06:24
Paul PL-1 Thunder BattleMechs 24-Apr-2024 03:28
Atlas AS7-SR Redshirt BattleMechs 23-Apr-2024 23:42
Mammoth MMT-1A Wulf359 Combat Vehicles 23-Apr-2024 23:36
Headhunter HDH-1A Wulf359 BattleMechs 23-Apr-2024 23:34
Sidewinder SWD-2B Wulf359 BattleMechs 23-Apr-2024 23:18
Raider RDR-3C Wulf359 BattleMechs 23-Apr-2024 22:59
Bison BSN-1d Venator527 BattleMechs 23-Apr-2024 21:44
Rifleman "Glow Stick" RFL-3GS Venator527 BattleMechs 23-Apr-2024 21:25
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Phoenix Hawk PXH-1PAT Blackstargate BattleMechs 23-Apr-2024 21:15
Commando COM-1PAT Blackstargate BattleMechs 23-Apr-2024 21:10
Nightstar NSR-9GMGM-CQC-RAC/5 General Motors Generalist Mercenaries BattleMechs 23-Apr-2024 20:14
Drive master Blackstargate IndustrialMechs 23-Apr-2024 19:43
Bison BSN-1c Venator527 BattleMechs 23-Apr-2024 19:29
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Dire Wolf (Daishi) kill-0 Dr. B, Banzai BattleMechs 23-Apr-2024 18:27
Dire Wolf (Daishi) kill Dr. B, Banzai BattleMechs 23-Apr-2024 18:21
Black Mamba [BASE] 09-Tyba BattleMechs 23-Apr-2024 18:15
Dire Wolf (Daishi) HAG-3 Dr. B, Banzai BattleMechs 23-Apr-2024 18:14
Dire Wolf (Daishi) HAG-2 Dr. B, Banzai BattleMechs 23-Apr-2024 18:11
Dire Wolf (Daishi) HAG-1 Dr. B, Banzai BattleMechs 23-Apr-2024 18:02
Italipas B 09-Tyba BattleMechs 23-Apr-2024 17:57
Atlas Nightmare AS7-D-A LSRD BattleMechs 23-Apr-2024 17:11
Ares ARS-V1E Apollo Catalyst Game Labs BattleMechs 23-Apr-2024 16:56
Enforcer (ENF-6D) MachoAndrew12 BattleMechs 23-Apr-2024 16:05
Elkhorn "Export" ELH-1E Venator527 BattleMechs 23-Apr-2024 15:29
Elkhorn ELH-1b Venator527 BattleMechs 23-Apr-2024 15:28
Elkhorn ELH-1 Venator527 BattleMechs 23-Apr-2024 15:27
Elkhorn ELH-2 Venator527 BattleMechs 23-Apr-2024 15:25
Rifleman V Blackstargate BattleMechs 23-Apr-2024 14:17
Huntress Prime Dr. B, Banzai BattleMechs 23-Apr-2024 14:15
Huntress [BASE] Dr. B, Banzai BattleMechs 23-Apr-2024 14:07
Hunchback HBK-4PC Peri BattleMechs 23-Apr-2024 14:05
Wikinger WKG-1F patrick BattleMechs 23-Apr-2024 13:43
Beowolf Beo-10 patrick BattleMechs 23-Apr-2024 13:38
 
[21-Apr-2024 21:36]   Announcements
Patch 2.24.11 Applied:
Almost a month, but this one contains a long-awaited unit type that I've been putting off but finally got to. Details of what's included are as follows:

Fixes
  • Fixed an issue with ProtoMechs where ammo was being required to be distributed.
  • Fixed an issue where the readout overview,, under certain scenarios, would show different quantities of equipment than what is listed in the distribution.
  • Fixed an issue where the initializing dialog would hang when editing units equipped with modular armor.

Changes
  • Changed how information related to engines, heat sinks, and cockpits (type, technology, and model) is stored in the database for easier, more consistent, retrieval.
  • Added the ability for users to design Superheavy Tripod BattleMechs and IndustrialMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[12-Nov-2023 08:18]   Combat Vehicle Technical Readout
Anygun Weapons Platform LRM
                 Combat Vehicle Technical Readout

Name/Model:         Anygun Weapons Platform LRM
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Role:               Missile Boat
Configuration:      OmniVehicle
Era/Year:           Clan Invasion / 3057
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,328,125 C-Bills
Battle Value:       870

Movement Type:        Wheeled
Power Plant:          180 Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Standard with CASE
Armament:             
    2 LRM 20 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A curious by-product of the Free-Star republic fiasco. When one of the Hesperus weapon
    testing sites learned of Brandal Gareth's proclamation they holed up in their remote complex
    and quickly mobilised whatever weapon platform mounts to fire upon any potential rebels. In
    the end only a few light vehicles showed up by an accident and were quicky dealt with.
    Normally this would be it for the improvised weapons platforms, but somebody in the design
    depeartment first went to propose a standardised weapon testing platform using the omni pods
    to hasten various configuration simulations and then added a modest amount of industrial
    armor to keep the vehicle safe from potential blasts and malfunctions. There was only a
    short step from there toward the militarised weapon platform that the Anygun represents.

Capabilities:
    Anygun is literally just a massive weapon craddle with overcompensated recoil dampeners
    sheated upon a wheeled chassis. to the left of the weapon mounting there is the fusion
    engine housing alonfg with heat dissipation unit allong with whatever ammunition is needed
    for the currently mounted weapon. right side of the hull houses the crew and all sensors and
    targeting equipment all shielded from any potential explosion by an in-built CASE system.
    Total of 25 tons of equipment can be installed allowing for any known weapon system short of
    the massive Long Tom artillery piece. All mounted weapons are usually fixed facing forward,
    so using the Anygun usually requires close coordination with the other ground units, but
    Anygun will, on the other hand allow you to blast the enemy with any thinkable weapon system
    that you can find.

Deployment:
    Anyguns are slowly spreading aroung Steiner space. Usually filling gaps whenever some
    weapons needs to be deployed and no specialised weapon system better suited for the task is
    available. Curiously the Anygun seems to be able to mitigate any weapon and vehicle
    production discrepancies making it particularly liked by purchasing officers and weapon
    manufacturers alike. Federated Suns ordered a samll batch of the platforms for testing
    scheduled for delivery in 3059 while some very similar copies were supposedly spotted in
    Liao and Taurian hands.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     180 Fusion                10.50                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            10                     0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      44                                              
    R/L Side:                                   20                                              
    Rear:                                       20                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 LRM 20 w/ Artemis IV FCS                                    Front                20.00        
CASE                                                          Body                 0.50         
LRM 20 (Ammo 18) [Artemis IV]                                 Body                 3.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: CV,  SZ: 2,  TMM: 1,  MV: 8"w
Damage: (S) 2 / (M) 3 / (L) 3
Armor (A): 3,  Structure (S): 2
Specials: CASE, IF2, OMNI, SRCH