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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[24-Jul-2022 19:17]   BattleMech Technical Readout
Judas JDS1-OA
                 BattleMech Technical Readout

Name/Model:         Judas JDS1-OA
Designer:           Anonymous ONI agent
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3066
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         14,312,547 C-Bills
Battle Value:       1,332

Chassis:              Baal Defense Heavyweight 25 
Power Plant:          Defiance 260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Baal Defense Testudo
Armament:             
    2 Baal Defense Silverfang 360 Large Pulse Lasers
    5 Baal Defense Silverfang 240 Medium Pulse Lasers
    3 Baal Defense Diamondback 220 ER Small Lasers
    2 Baal Defense Silverfang 120 Small Pulse Lasers
Manufacturer:         Baal Defense Solutions
    Primary Factory:  Lodestone
Communications:       Baal Defense Silvertongue 38
Targeting & Tracking: Baal Defense SharpFire 17

================================================================================================
Overview:
    Baal Defense Solutions' first foray into OmniMech production, the Judas is a 65-ton
    heavy 'Mech with OmniPod slots in the arms and each section of the torso, first hitting the
    market during the height of the FedCom Civil War in 3065. In 3066, Baal Defense Solutions
    unveiled their first prebuilt alternate configuration, the A model. Designed as an
    all-energy weapon 'Mech, the Judas A is bristling with laser weapons. The two side
    torso OmniPods are each loaded with a Baal Defense Silverfang 360 large pulse laser, a
    Silverfang 120 small pulse laser, and a Baal Defense Diamondback 220 ER small laser, while
    the center torso pod was loaded with a Silverfang 240 medium pulse laser and yet another
    Diamondback 220 ER small laser. Meanwhile, each arm pod was loaded with two more Silverfang
    240 medium pulse lasers along with two additional double heat sinks. Despite the additional
    heat sinks, however, the Judas A cannot handle the full heat load of its weapons
    package all at once, making alpha strikes a dangerous proposition. Nevertheless, it still
    dissipates heat quickly enough to allow it to fire significant portions of its armament in
    quick succession.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       260 XL                   7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             27       
    Center Torso (rear):                               6       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            CT                1          0.50             
Medium Pulse Laser                                        CT                1          2.00             
ER Small Laser                                            RT                1          0.50             
Large Pulse Laser                                         RT                2          7.00             
Small Pulse Laser                                         RT                1          1.00             
ER Small Laser                                            LT                1          0.50             
Large Pulse Laser                                         LT                2          7.00             
Small Pulse Laser                                         LT                1          1.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: ENE, OMNI