Recently Approved or Updated Submissions
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Loki (Hellbringer) AN MachoAndrew12 BattleMechs 24-Apr-2024 15:42
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Marauder II MAD-12D Rofliciois BattleMechs 24-Apr-2024 12:04
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Madcat VI Thunder BattleMechs 24-Apr-2024 07:07
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Paul PL-1 Thunder BattleMechs 24-Apr-2024 03:28
Atlas AS7-SR Redshirt BattleMechs 23-Apr-2024 23:42
Mammoth MMT-1A Wulf359 Combat Vehicles 23-Apr-2024 23:36
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Sidewinder SWD-2B Wulf359 BattleMechs 23-Apr-2024 23:18
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Black Mamba [BASE] 09-Tyba BattleMechs 23-Apr-2024 18:15
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Dire Wolf (Daishi) HAG-1 Dr. B, Banzai BattleMechs 23-Apr-2024 18:02
Italipas B 09-Tyba BattleMechs 23-Apr-2024 17:57
Atlas Nightmare AS7-D-A LSRD BattleMechs 23-Apr-2024 17:11
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Enforcer (ENF-6D) MachoAndrew12 BattleMechs 23-Apr-2024 16:05
Elkhorn "Export" ELH-1E Venator527 BattleMechs 23-Apr-2024 15:29
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[21-Apr-2024 21:36]   Announcements
Patch 2.24.11 Applied:
Almost a month, but this one contains a long-awaited unit type that I've been putting off but finally got to. Details of what's included are as follows:

Fixes
  • Fixed an issue with ProtoMechs where ammo was being required to be distributed.
  • Fixed an issue where the readout overview,, under certain scenarios, would show different quantities of equipment than what is listed in the distribution.
  • Fixed an issue where the initializing dialog would hang when editing units equipped with modular armor.

Changes
  • Changed how information related to engines, heat sinks, and cockpits (type, technology, and model) is stored in the database for easier, more consistent, retrieval.
  • Added the ability for users to design Superheavy Tripod BattleMechs and IndustrialMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[22-Apr-2024 03:47]   ProtoMech Technical Readout
Stymphalian 1
                 ProtoMech Technical Readout

Name/Model:         Stymphalian 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            15
Configuration:      Ultraheavy Glider ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,476,313 C-Bills
Battle Value:       609

Chassis:              ProtoMech
Power Plant:          135 ProtoMech Fusion
Cruising Speed:       10 kph, 75.6 kph with Gliding
Maximum Speed:        10 kph, 118.8 kph with Gliding
Armor:                ProtoMech
Armament:             
    3 SRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    This is almost a lost design.  I remember the basic idea, but apparently I don't have any
    files for it sitting around.  As such details may of changed and I'm certain the name was
    changed from whatever it used to be.  Since the Stymphalian was definitly an early days VTOL
    design for me.  But...  the name also fits clan naming conventions well and there is nothing
    stopping 2 different cultures from using the same source material when picking names.

Capabilities:
    Reasonably quick by modern standards the Stymphalian is an anti-armor design intended to
    help neutralize the vehicular advantage the Inner Sphere has over the clans.  With an
    estimated 3 to 5 vehicles formations fielded for every mech formation, they are a persistent
    presence on the battlefield that serve only to distract Mechwarriors from honorable and
    glorious combat against worthy foes.
    
    With their heavy SRM racks the Stymphalian is intended to rush down the flanks of vehicle
    formations and shred their vulnerable sides.  Even if the vehicle survives, it's likely to
    be rendered combat ineffective due to motive damage in short order.  With only 8 salvos per
    launcher the Stymphalian's endurance is not particularly high, but this is considered a
    feature rather then a bug.  Once the ammo is depleted the pilots, who can be just as blood
    thirsty as their mechwarrior cousins, are forced to withdraw; hopefully before their machine
    needs too much in the way of repairs.

Variants:
    One in five Stymphalians is a point commander variant, trading launcher capacity in favor of
    a Narc Missile Beacon Launcher.  This helps considerably if the point finds say an enemy
    mech that deserves their concentrated attention.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                   1,500                   
Engine:                                135 ProtoMech Fusion             4,500                   
    Walking MP:                                 1                                               
    Running MP:                                 1                                               
    WiGE Cruise MP:                             7                                               
    WiGE Flank MP:                              11                                              
Heat Sinks (ProtoMech):                         0                         0                     
Cockpit:                                    ProtoMech                    750                    
Armor Factor:                                   66                      3,300                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               4              8       
    Torso:                             15             30       
    Main Gun:                           -              -       
    R/L Arm:                            4              6       
    Legs:                               8             16       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
3 SRM 5s                                                  T               3,750                         
SRM 5 (Ammo 24)                                           T               1,201                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: PM,  SZ: 1,  TMM: 3,  MV: 14"g
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 2,  Structure (S): 1
Specials: GLD, SRM1/1