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[24-Apr-2024 21:16]   Announcements
Patch 2.24.12 Applied:
Quick turnaround on this one. Details of what's included are as follows:

Fixes
  • Fixed an issue where the Turret weight was not being shown in the readout for Combat Vehicle BASE OmniVehicles.
  • Fixed an issue with superheavy 'Mechs where the proper amount of ammo ,when multiple were stacked in the same slot, was not properly output in MegaMek files.

Changes
  • Changed how information related to armor (type, technology, and model); both main and location-specific, is stored in the database for easier, more consistent, retrieval.
  • Created an Alpa Strike Stat Block table in the Summary section that displays all Alpha Strike stats as they are updated when designing units.
  • Added the Combat Vehicle Escape Pod for use with all combat vehicle types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[09-Feb-2023 18:41]   BattleMech Technical Readout
Reaper RPR-R19
                 BattleMech Technical Readout

Name/Model:         Reaper RPR-R19
Designer:           Tarquinrex
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,036,960 C-Bills
Battle Value:       1,792

Chassis:              Standard
Power Plant:          360 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            GrandThrust Mk 5 
    Jump Capacity:    90 meters
Armor:                Laser Light Standard
Armament:             
    3 Krupp MML 9s
    5 Diverse Optics Type 20 Medium Lasers
Manufacturer:         Thayros Battletech Systems
    Primary Factory:  Site I
Communications:       Ajax Broadcasting EXB-Advanced
Targeting & Tracking: Titian Computing  SuperLOCK

================================================================================================
Overview:
    The Reaper started its desire cycle in 3055 towards the end of the Caveman's original
    production run. It initially featured a host of advanced technologies but problems with the
    reinforced heavy chassis forced a delay in the project. By the time internal systems could
    be planned for the unit it was clear from the Caveman that a semi-advanced mech had a small
    market. This lead the designers to fall back on the principles that made the Bushranger
    successful. Simple lower tech weapons and systems that could be built for low cost and low
    maintenance cost for mercenary commands. This approach was a smashing success. An effective
    missile platform for commanders in the assault class for under 10 million c-bills made waves
    with Merc eager to increase indirect firepower.
    
    Featuring 2 Holly LRM 20's for long range engagements this Mech is vulnerable to attackers
    that can close in to short range with it as it only has one medium and one small laser for
    backup.

Variants:
    RPR-G13 - Replacing the stock loadout the G13 turns the Reaper in to a direct fire monster.
    Dual ExoStar Balefire ER PPC's let he G13 be an extreme danger at standoff ranges. 4 Diverse
    Optics Sunfire ER medium laser protect the mech at closer rangers. the G13 upgrades the
    heatsinks to double and increases the number to 15 manage the heat.
    
    RPR-F19 - Introduced at the end of the Jihad, the F19 takes the G13 and flips it on it's
    head. Swapping the PPC's for Sunb-nosed variants and the lasers for pulse versions the city
    brawler is the nightmare waiting around the corner.
    
    RPR-R19 - Introduced at the same time as the F19. This variant features 3 MML-9 launches
    able to engage at any range backed up by 4 medium lasers and an XL engine. The design was
    targeted at wealthier mercenaries that could afford the flexibility that MML's offered while
    keeping other systems simple.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             47       
    Center Torso (rear):                              11       
    R/L Torso:                         19             31       
    R/L Torso (rear):                                  7       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
2 Jump Jets                                               RT                2          4.00             
MML 9                                                     RT                5          6.00             
MML 9 (Ammo 26) [LRM]                                     RT                2          2.00             
Jump Jet                                                  LT                1          2.00             
MML 9                                                     LT                5          6.00             
MML 9 (Ammo 22) [SRM]                                     LT                2          2.00             
MML 9 (Ammo 13) [LRM]                                     LT                1          1.00             
MML 9                                                     LA                5          6.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/6"j
Damage: (S) 6 / (M) 5 / (L) 2,  OV: 0
Armor (A): 9,  Structure (S): 4
Specials: IF2, LRM-/1/2, SRM3/1