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Product Information
Title: Combat Operations
Category: Rulebook
Member: Mordel
Formats: Print
ISBN-10: 1-932564-03-9
ISBN-13: 978-1-932564-03-7
Publisher: FanPro 
Product ID: 10979
Copyright: © 2003
Cover Art: Cover Art
©2024 The Topps Company, Inc.
Description: A UNIVERSE TO CONQUER

The FedCom Civil War:
   89 Federated Suns regiments/RCT/Militia units
   75 Lyran Alliance regiments/RCT/Militia units
   41 mercenary regiments
   8 ComStar Divisions
   11 Draconis Combine regiments
   2 Capellan Confederation regiments

...all fought across a thousand light years on well over a hundred worlds for five long years. Now you can recreate it!

The Classic BattleTech Combat Operations rules expansion is simply the most comprehensive rules system for campaign play ever published for BattleTech.

War and Its Makers: Ever wonder how war is really waged in the Thirty-first century? Wonder no more!
BattleTech Operations Rules: Here's all the rules you ever wanted for creating, running and playing any type and size military force, from lance to RCT, House or merc.
AeroTech 2 Operations Rules: Expanded rules to provide additional depth of play for any AeroTech 2 game, as well as completely integrated BattleTech and AeroTech 2 play!
Infantry Platoon Construction: Create almost any type of standard infantry platoon found in the BattleTech universe!
Strategic Game: A rules framework that allows you to run grand-scale campaigns utilizing every aspect of warfare - combat, technology, subterfuge and assassination, politics and more. Now you too can play your favorite Successor Lord!
Faction Force Tables: Comprehensive tables of units available, by major era, to every major and minor faction in the BattleTech universe. Here's your chance to build that Star League division to take back Terra!
Number of Reviews:  1 Write Review
Average Member Rating:  4.00
 
Member Review - Rarich : 27-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating: 4.00
Comment: Finally this is a rulebook I waited for for 5 or more years for and am pleased with. I has a good abstract systen for allowing long term campaigns and such. It falls short for smaller scale development, what a mercenary group can get away with. The book could have been a good vehicle for adding some depth to the universe with plans of the major facilities.
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