BattleMech Technical Readout
Name/Model: Warhawk OSIS
Designer: Kalo Osis
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,818,258 C-Bills
Battle Value: 2,359
Chassis: Standard
Power Plant: 340 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
4 ER Large Lasers
1 LRM 20
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A variation on the assault mech the Warhawk, the OSIS model is piloted by Kalo Osis. A Star
Captain within the 1st Wolf Grenadiers ("Jaguars Forever"), Kalo Osis recently was given a
Warhawk for his assignment. In an effort to create a more heat efficient machine, Kalo had
his tech re fit his Warhawk to this model.
Capabilities:
Having the Particle Pannons swaped to Large Lasers has caused a drop in range and power, but
makes up for it in an increase in heat efficiency. A quartet of Large Lasers are placed in
the right arm, while a massive LRM 20 rack sits in the left arm along with three tons of
ammo. Almost as an after thought, a flamer was added in the head to deal with infantry and
light vehicles.
Deployment:
Being an omnimech, this model can be applied to any existing Warhawk. However, only Star
Captain Osis himself has been seen using this configuration.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 340 Fusion 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 263 14.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 41
Center Torso (rear): 13
R/L Torso: 18 27
R/L Torso (rear): 9
R/L Arm: 14 28
R/L Leg: 18 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Flamer H 1 0.50
4 ER Large Lasers RA 4 16.00
LRM 20 LA 4 5.00
LRM 20 (Ammo 18) LA 3 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 3
Armor (A): 9, Structure (S): 7
Specials: CASE, IF1, OVL
Distribution
Name/Model: Warhawk OSIS
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.LRM 20 4. Flamer 4. ER Large Laser
5.LRM 20 5. Sensors 5. ER Large Laser
6.LRM 20 6. Life Support 6. ER Large Laser
1.LRM 20 1. ER Large Laser
2. LRM 20 (Ammo 6) 2.Double Heat Sink
3. LRM 20 (Ammo 6) 3.Double Heat Sink
4. LRM 20 (Ammo 6) 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Ferro-Fibrous 5. Roll Again
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Warhawk OSIS
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 263 x 2.5 x 1 657.500
Internal Structure (Standard w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 852.500
Gyro (Standard): 85 x 0.5 (+) 42.500 = 895.000
Defensive Movement Factor: +2 (*) 1.20 = 1,074.000
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,074.000
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 2 (Movement) - 57 (Weapons) = -25
Offensive Equipment:
ER Large Laser 248.000
ER Large Laser (+) 248.000 = 496.000
ER Large Laser (+) 248.000 = 744.000
ER Large Laser [Inefficient] (+) 124.000 = 868.000
LRM 20 [Inefficient] (+) 110.000 = 978.000
LRM 20 (Ammo 6) (+) 27.000 = 1,005.000
LRM 20 (Ammo 6) (+) 27.000 = 1,032.000
LRM 20 (Ammo 6) (+) 27.000 = 1,059.000
Flamer [Inefficient] (+) 3.000 = 1,062.000
Total 'Mech Tonnage: (+) 85.000 = 1,147.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,284.640
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,284.640
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,074.000
Offensive Battle Rating: (+) 1,284.640 = 2,358.640
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,359
Cost Breakdown
Name/Model: Warhawk OSIS
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (263 pts) 14.0 x 20,000 280,000.00
Internal Structure (Standard): 85 x 400 x 1 (+) 34,000.00 = 314,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 484,000.00
Engine (Fusion): (5,000 x 340 x 85) / 75 (+) 1,926,666.67 = 2,410,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,610,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,810,666.67
Life Support: 50,000 (+) 50,000.00 = 3,860,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 4,030,666.67
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 4,114,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 4,140,166.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 4,199,666.67
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,199,666.67
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
CASE 1 x 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
ER Large Laser 200,000 (+) 200,000.00 = 450,000.00
ER Large Laser 200,000 (+) 200,000.00 = 650,000.00
ER Large Laser 200,000 (+) 200,000.00 = 850,000.00
Flamer 7,500 (+) 7,500.00 = 857,500.00
LRM 20 250,000 (+) 250,000.00 = 1,107,500.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,107,500.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,107,500.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,107,500.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,107,500.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,199,666.67
Weapons and Equipment Cost: (+) 1,107,500.00 = 5,307,166.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 9,818,258.33
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,818,258.00
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Alpha Strike Conversion
Name/Model: Warhawk OSIS
Technology: Clan
Tonnage: 85
Configuration: Biped BattleMech
====================================================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
====================================================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
====================================================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 57 (Weapons) - 4 (Base) (-) 55 = -27
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
ER Large Laser (+) 1.000 = 1.200
ER Large Laser (+) 1.000 = 2.200
ER Large Laser (+) 1.000 = 3.200
ER Large Laser (+) 1.000 = 4.200
LRM 20 (+) 1.200 = 5.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 151.200
Divided by the maximum heat output - 4 (/) 55 = 2.749
Rounded up to the nearest tenth = 2.8
------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 57 (Weapons) - 4 (Base) (-) 55 = -27
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
LRM 20 (+) 1.200 = 5.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 145.600
Divided by the maximum heat output - 4 (/) 55 = 2.647
Rounded up to the nearest tenth = 2.7
Unit receives Overheat (OV) value of 3
------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
====================================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
2 (Movement) + 57 (Weapons) - 4 (Base) (-) 55 = -27
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
ER Large Laser (+) 1.000 = 3.000
ER Large Laser (+) 1.000 = 4.000
LRM 20 (+) 1.200 = 5.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 145.600
Divided by the maximum heat output - 4 (/) 55 = 2.647
Rounded up to the nearest tenth = 2.7
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
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Convert Structure
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Engine: Clan Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Base long-range damage is at least 1 more than the heat-modified damage = OVL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 14.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 16.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 17.000
Special Ability Factor [OVL] 3 (Overheat) x 0.25 (+) 0.750 = 17.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.750
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 27.500 = 28.500
Unit's Final Point Value:
Offensive Value = 17.750
Defensive Value (+) 28.500 = 46.250
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Final Point Value: 46
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Not really much I can say that hasn't already been said by my peers. This mech however, if given a different name, I believe holds a certain amount of potential as a prototype. Therefore, an updated improved version is something that I would be looking forwad to. But doing that will definetily require that you drastically change the fluff as well.
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Member Review - Sleeping Dragon : 18-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
This mech was probably submitted before Kalo read reviews that criticize touching fixed crits on omni. Otherwise the mech would deserve even lower rating , because it changes location of FF, engine type, amount of armor and number of heat sinks. Heat sinks allow using only two lasers at once without overheating (and sometimes LRMs), so two lasers are useless. By the way it's Warhawk, so it should have TC. At least it's very tough, but loosing RA turns it to well armored light mech. It isn't Warhawk, and the mech itself has severe problems.
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Member Review - Erenon : 18-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
This is NOT an omnimech. It is also no longer a Warhawk.
Reasons?
a) You can't replace the engine on an OmniMech. The Warhawk's original engine is a 340 XL (XL XL XL) not a standard engine.
b) You can't change the armour either. Its 13.5 tons not 14. You can't just bolt armour on.
C) Heat Sinks. The WarHawks base configuration has 20 double heat sinks. You CANNOT take them out.
Ok.. that should settle that this is NO LONGER the Warhawk.
Your mech as it is DOES NOT have "an increase in heat efficiency" 4 ER LLs generate 48 heat. The LRM pumps out another 6. 54 - 28 equals 26. This means many rolls to prevent shutdown and ammo explosions. Which thanks to the LRM 20 is a good possibility.
Two, the loss of the targeting computer means that this porrly though out monster loses accuracy, which was always the strong point of the Warhawk that it claims kinship to.
Three, empty torsos may look good, but having all your weapons in your arms is asking to lose them.
You have ALL four ER LLs in the right arm. All i need is to stay on your right side or get a lucky hit, and you will lose your main arsenal.
An absolutely stupid useless design.
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