BattleMech Technical Readout
Name/Model: Spitting Spider
Designer: Kalo Osis
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Quad BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 11,048,500 C-Bills
Battle Value: 2,677
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 ER PPC
1 Arrow IV System
2 LRM 15s
2 Streak SRM 4s
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
Yet another quadrapedal battlemech proposed, designed, and fielded by the veteran Star
Captain Kalo Osis, the Spitting Spider was designed as a mobile heavy missile platofrom. The
prototype was ready in 3063, and it became an official design in 3067, issued to defender
and long range fire support units
Capabilities:
Being a missile platform, the Spitting Spider employs the Arrow IV System in a series of
vertical launch tubes with an astounding twenty five missiles to keep it firing until the
end. A pair of LRM 15 packs in back leg launchers provide extra support, and a PPC is
mounted on the torso. For close in action, it packs a pair of SRM 4 launchers in the
foreward legs and a small laser in the head, so the Spitting Spider needs to be supported by
other mechs. All the long range weaponry is slaved to an advanced Targeting Computer.
Deployment:
A star is currently employed by the former 1st Wolf Striker Grenadiers (Now Part of Clan Ice
Hellions), and another star is currently under production in a hidden mech production
facility.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 323 20.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Front Leg: 21 42
R/L Rear Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
LRM 15 (Ammo 16) CT 2 2.00
Arrow IV System (Ammo 25) [Homing] RT 5 5.00
ER PPC RT 2 6.00
LRM 15 (Ammo 8) RT 1 1.00
Targeting Computer RT 2 2.00
Arrow IV System LT 12 12.00
Streak SRM 4 RFL 1 2.00
Streak SRM 4 (Ammo 25) RFL 1 1.00
Streak SRM 4 LFL 1 2.00
Streak SRM 4 (Ammo 25) LFL 1 1.00
LRM 15 RRL 2 3.50
LRM 15 LRL 2 3.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 67
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 2
Armor (A): 11, Structure (S): 8
Specials: ARTAC-1, CASE, IF2, LRM1/1/2
Distribution
Name/Model: Spitting Spider
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
=======================================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. ER Small Laser 4. Foot Actuator
5. Streak SRM 4 5. Sensors 5. Streak SRM 4
6. Streak SRM 4 (Ammo 25) 6. Life Support 6. Streak SRM 4 (Ammo 25)
Left TorsoCenter TorsoRight Torso
1.Arrow IV System 1. Fusion Engine 1. Arrow IV System (Ammo 5) [Homing]
2.Arrow IV System 2. Fusion Engine 2. Arrow IV System (Ammo 5) [Homing]
3.Arrow IV System 3. Fusion Engine 3. Arrow IV System (Ammo 5) [Homing]
4.Arrow IV System 4. Gyro 4. Arrow IV System (Ammo 5) [Homing]
5.Arrow IV System 5. Gyro 5. Arrow IV System (Ammo 5) [Homing]
6.Arrow IV System 6. Gyro 6.ER PPC
1.Arrow IV System 1. Gyro 1.ER PPC
2.Arrow IV System 2. Fusion Engine 2. LRM 15 (Ammo 8)
3.Arrow IV System 3. Fusion Engine 3.Double Heat Sink
4.Arrow IV System 4. Fusion Engine 4.Double Heat Sink
5.Arrow IV System 5. LRM 15 (Ammo 8) 5.Targeting Computer
6.Arrow IV System 6. LRM 15 (Ammo 8) 6.Targeting Computer
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.LRM 15 5.LRM 15
6.LRM 15 6.LRM 15
Battle Value Breakdown
Name/Model: Spitting Spider
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 323 x 2.5 x 1 807.500
Internal Structure (Standard w/ Fusion Engine): 160 x 1.5 x 1 x 1 (+) 240.000 = 1,047.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,097.500
Explosive Ammunition: 4 Critical Spaces (-) 60.000 = 1,037.500
Defensive Movement Factor: +2 (*) 1.20 = 1,245.000
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,245.000
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 40 (Weapons) = -10
Offensive Equipment:
ER PPC 515.000
Arrow IV System (+) 240.000 = 755.000
LRM 15 (+) 164.000 = 919.000
LRM 15 [Inefficient] (+) 82.000 = 1,001.000
Streak SRM 4 [Inefficient] (+) 39.500 = 1,040.500
Streak SRM 4 [Inefficient] (+) 39.500 = 1,080.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 1,110.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 1,140.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 1,170.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 1,200.000
Arrow IV System (Ammo 5) [Homing] (+) 30.000 = 1,230.000
LRM 15 (Ammo 8) (+) 21.000 = 1,251.000
LRM 15 (Ammo 8) (+) 21.000 = 1,272.000
LRM 15 (Ammo 8) (+) 21.000 = 1,293.000
ER Small Laser [Inefficient] (+) 19.375 = 1,312.375
Streak SRM 4 (Ammo 25) (+) 10.000 = 1,322.375
Streak SRM 4 (Ammo 25) (+) 10.000 = 1,332.375
Total 'Mech Tonnage: (+) 100.000 = 1,432.375
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,432.375
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,432.375
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,245.000
Offensive Battle Rating: (+) 1,432.375 = 2,677.375
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,677
Cost Breakdown
Name/Model: Spitting Spider
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
====================================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (323 pts) 20.5 x 10,000 205,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 245,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 445,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,445,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,345,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,545,000.00
Life Support: 50,000 (+) 50,000.00 = 3,595,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,795,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 3,873,000.00
Leg Actuators: 100 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 140,000.00 = 4,013,000.00
------------------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,013,000.00
====================================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------------------
Arrow IV System 450,000 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
Arrow IV System (Ammo 5) [Homing] [Empty Bin] 0 (+) 0.00 = 450,000.00
CASE 4 x 50,000 (+) 200,000.00 = 650,000.00
ER PPC 300,000 (+) 300,000.00 = 950,000.00
ER Small Laser 11,250 (+) 11,250.00 = 961,250.00
LRM 15 175,000 (+) 175,000.00 = 1,136,250.00
LRM 15 175,000 (+) 175,000.00 = 1,311,250.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,311,250.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,311,250.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,311,250.00
Streak SRM 4 90,000 (+) 90,000.00 = 1,401,250.00
Streak SRM 4 90,000 (+) 90,000.00 = 1,491,250.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,491,250.00
Streak SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 1,491,250.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 1,511,250.00
------------------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,511,250.00
====================================================================================================================================
BattleMech Cost
------------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,013,000.00
Weapons and Equipment Cost: (+) 1,511,250.00 = 5,524,250.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,048,500.00
------------------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 11,048,500.00
Dark Age (3081 - 3150)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
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3141
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Jihad (3068 - 3080)
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Experimental
3080
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Civil War (3062 - 3067)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3067
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Clan Invasion (3050 - 3061)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3061
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Succession Wars (2781 - 3049)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
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Alpha Strike Conversion
Name/Model: Spitting Spider
Technology: Clan
Tonnage: 100
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 43 (Weapons) - 4 (Base) (-) 41 = -15
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
Streak SRM 4 (+) 0.800 = 1.350
Streak SRM 4 (+) 0.800 = 2.150
LRM 15 (+) 0.900 = 3.050
LRM 15 (+) 0.900 = 3.950
ER PPC [Targeting Computer] (+) 1.650 = 5.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 145.600
Divided by the maximum heat output - 4 (/) 41 = 3.551
Rounded up to the nearest tenth = 3.6
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 43 (Weapons) - 4 (Base) (-) 41 = -15
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
Streak SRM 4 (+) 0.800 = 1.350
Streak SRM 4 (+) 0.800 = 2.150
LRM 15 (+) 0.900 = 3.050
LRM 15 (+) 0.900 = 3.950
ER PPC [Targeting Computer] (+) 1.650 = 5.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 145.600
Divided by the maximum heat output - 4 (/) 41 = 3.551
Rounded up to the nearest tenth = 3.6
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 25 (Weapons) - 4 (Base) (-) 23 = 3
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
LRM 15 (+) 0.900 = 1.800
ER PPC [Targeting Computer] (+) 1.650 = 3.450
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.5
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 323 armor points x 1 323.000 = 323.000
Armor Factor Conversion (/) 30 = 10.767
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Final Armor Value: 11
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with one Arrow IV System = ARTAC-1
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with forward facing LRMs = LRM1/1/2
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 19.500
Special Ability Factor [ARTAC] 6 x 2 (Inner) (+) 12.000 = 31.500
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 33.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 33.500
Defensive Interaction Rating:
Armor Factor 11 (Armor) x 2.0 (Non-Vehicle Unit) = 22.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 30.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 33.000
Final DIR Round to nearest half point = 33.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 33.000 = 33.750
Unit's Final Point Value:
Offensive Value = 33.500
Defensive Value (+) 33.750 = 67.250
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Final Point Value: 67
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
pffftt.... the only redeeming factors are th thick hide and the ER PPC that is tied into the targeting computer.
However, no true born would pilot this simply because it uses an Arrow IV.. its just not honourable.
The mech also tries to do too many things to be truly effective, it tries to be a artilley piece, long-range fire support and close in brawler.. and fails to do any of it well.
The targeting computer, while a strength is not used to its maximum advantage. The two ton computer can handle 10 tons of equipment, but only 6.5 are in use, and the ER SL is next to useless.
My take, no clan will ever build this. If they wanted artillery mechs, the Naga does a much better job (it carries TWO arrow IVs and move at a very healthy clip), for fire support in the same class, the Kraken is also far deadlier, and as a brawler.. you have Dire Wolfs and Kodiaks.
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Member Review - mud : 01-Nov-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Carrying an Arrow IV involves sacrificing the potential of a one hundred ton 'mech, and standing back to use the Arrow IV instead of throwing this 'mech into the assault is a waste of a 100 ton chassis to do a job a tracked vehicle can do just as well.
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Member Review - Sleeping Dragon : 31-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Artillery mech with strong backup. Most trueborns would take something else, but this may find it's place as direct fire support unit. Try not to take part in duels, faster designs will get behind you and take few shots to your back, because there are no weapons or speed to prevent that.
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