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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Armaneti AMNI-4J
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,831,125 C-Bills
Battle Value:       1,567

Structure:            Standard
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 SRM 6
    1 LRM 10
    2 Medium Lasers
    1 PPC
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    NOTE: fluff by Raven!
    
    
    
    
    
    After the ravaging of the Succession Wars, the Inner Sphere had been thrown down into the
    dark ages. Technology was rare and hardly as powerful as it once was. In the past entire
    cities could be wiped out from the single blast of a powerful warships weapons. Today,
    cities are fought for block by block, door by door, and BattleMech by BattleMech.
    
    
    
    This attrition has had its toll. Today powerful BattleMechs are rare. The type of BattleMech
    that causes everyone on the field to sit up and take notice. The AMNI-4J Armaneti was
    designed to fill this gap.

Capabilities:
    The most important aspect that the Armaneti was attempting to capture was raw control of the
    BattleField. This cannot be accomplished unless the machine was able to strike out and cause
    damage at all ranges. This, of course, is not easy. Especially with the technological
    limitations the designers found themselves under. Every part had to be something that was
    either: A) locally produced and controled or B) easily salvagable.
    
    
    
    The designers put forth a machine that has actually met all of these requirements.
    
    
    
    The weapons package of the Armaneti has been designed to push the limits. Although many
    mechs might boast a PPC, LRM, SRM, and Medium laser mix, none do so with the style, grace,
    and survivability of the Armaneti. She can threaten an enemy BattleMech at all ranges with
    enough force to be a serious opponent on the battlefield, both strategically and tactically.
    
    
    
    The PPC/LRM combination combines long range fire power, consistent damage profile, and heat
    management into one very useful package. A Marauder or Warhammer might deal out more damage,
    but not nearly as long as the Armaneti will be able too. Therefore, the Armaneti actually
    has a larger damage portfolio: it can consistently fire longer, and consistently do damage,
    even as shifting ranges.
    
    
    
    When things get close in and hot, from PPC/LRM the Armaneti switches to Medium lasers and a
    powerful SRM system. After blasting holes through an enemies armor, the SRM seeks them out,
    destroying equipment and weaking the internal structure of the machine. Such a deadly
    combination is extremely successful and has led to this machine not being able to be
    ignored.
    
    
    
    Finally the inclusion of the flamer rounds out this weapons package nicely. Able to be used
    to set fires to smoke out the enemy, or in an anti-infantry role, the flamer has plenty of
    useful applications.
    
    
    
    A smart commander with even one Armaneti has a powrful unit at his command, and if applied
    properly, one that will guarantee victory.

Deployment:
    Currently the Armaneti is only deployed within the Free Worlds League, but that might change
    over time.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            15                     5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             26       
    Center Torso (rear):                              11       
    R/L Torso:                         16             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             21       
    R/L Leg:                           16             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 6                                                     CT                2          3.00             
2 Jump Jets                                               RT                2          2.00             
LRM 10                                                    RT                2          5.00             
Medium Laser                                              RT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
LRM 10 (Ammo 24)                                          LT                2          2.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
PPC                                                       RA                3          7.00             
Flamer                                                    LA                1          1.00             
Medium Laser                                              LL                1          1.00