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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Type 5 LUH Fire Engine
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 5
Role: Scout
Configuration: OmniVehicle
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 72,330 C-Bills
Battle Value: 82
Movement Type: VTOL
Power Plant: 25 Internal Combustion
Cruising Speed: 162 kph
Maximum Speed: 248.4 kph
Armor: Standard
Armament:
1 Flamer (Vehicle)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The type 5 LUH, or Light Utility Helicopter represents a common model of a light militarised
rotorcraft built for speed and some minimal transport capacity with emphasis placed on quick
turnover rates, reparability and modular techlology allowing for fast mission profile
change. While generally not worth to pack in vehicle bays it takes only minimal space in
cargo bays and is virtually ubiquitous within militas across the Inners Sphere and the
periphery. It's true pinnacle came after the clan invasion with the introduction of the omni
technology which allowed an unprecendented degree of part interchangeability.
Capabilities:
The main asset of the Type 5 is speed. At neraly 250 km/h it can quickly move about the
battlefield. The armor is minimal. Barely enough to protect the helicopter against single
glancing hit, but usually enough to protect the craft against personal weapons. There is
only enough room for about 1500 kg of equipments in the internal space and on external
hardpoints, although the helicopter is robust enough to carry ome additional cargo in a
pinch. Unfortunately the low tech nature of the limits the ability of the Type 5 to operate
in hostile environments, but most planets without breathable atmosphere are ill-suited for
VTOL operations anyway.
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Equipment Mass
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Internal Structure: Standard 0.50
Engine: 25 Internal Combustion 1.00
Cruising MP: 15
Flanking MP: 23
Heat Sinks (Single): 0 0.00
Control Equipment: 0.50
Lift Equipment: 0.50
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 16 1.00
Type: Standard
Armor
Value
Front: 5
R/L Side: 3
Rear: 3
Rotor: 2
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Weapons and Ammo Location Tonnage
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Flamer (Vehicle) Front 0.50
Flamer (Vehicle) (Ammo 20) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 11
TP: CV, SZ: 1, TMM: 4, MV: 30"v
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ATMO, EE, OMNI, SRCH
Distribution
Name/Model: Type 5 LUH Fire Engine
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL OmniVehicle
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Front
1. Flamer (Vehicle)
2. Empty
Left SideBodyRight Side
1. Empty 1. Flamer (Vehicle) (Ammo 20) 1. Empty
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Type 5 LUH Fire Engine
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL OmniVehicle
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Defensive Battle Rating
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Armor (Standard): 14 x 2.5 x 1 35.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 42.500
Unit Type Modifier: VTOL (*) 0.70 = 29.750
Defensive Movement Factor: +5 (VTOL ) (*) 1.60 = 47.600
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Final Defensive Battle Rating: 47.600
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Offensive Battle Rating
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Offensive Equipment:
Flamer (Vehicle) 5.000
Flamer (Vehicle) (Ammo 20) (+) 1.000 = 6.000
Total Vehicle Tonnage: 5 / 2 (+) 2.500 = 8.500
Speed Factor: 23 (Flank) (*) 3.440 = 29.240
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Final Offensive Battle Rating: 29.240
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Combat Vehicle Battle Value
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Defensive Battle Rating: 47.600
Offensive Battle Rating: (+) 29.240 = 76.840
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Final BattleMech Battle Value: 77
Alpha Strike Conversion
Name/Model: Type 5 LUH Fire Engine
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 5 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 15 (Cruise) = 30"
VTOL Motive Type = 30"v
Ground Target Movement Modifier at 30" is 4
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Final Movement and Movement Modes: 30"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Flamer (Vehicle) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 16 armor points x 1 16.000 = 16.000
Armor Factor Conversion (/) 30 = 0.533
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with an Internal Combustion engine = EE
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.5 (VTOL) = 1.500
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.500
Defense Factor 1 + {[4 (30" Move) + 1 (VTOL)] x 0.25} (*) 2.250 = 5.625
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 3.75 (0.25 per 2") = 3.750
Final DIR Defensive Interaction Rating (+) 5.500 = 9.250
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 9.250 = 9.750
Agile [4 (TMM) - 2] x 0.5 (Short) (+) 1.000 = 10.750
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Final Point Value: 11
Cost Breakdown
Name/Model: Type 5 LUH Fire Engine
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL OmniVehicle
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Structural Cost
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Armor (Standard) (16 pts) 1.0 x 10,000 10,000.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 15,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 20,000.00
Rotors 0.5 x 40,000 (+) 20,000.00 = 40,000.00
Engine (Internal Combustion) (1,250 x 25 x 5) / 75 (+) 2,083.33 = 42,083.33
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Total Structural Cost 42,083.33
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Weapons and Equipment Cost
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Flamer (Vehicle) 7,500 7,500.00
Flamer (Vehicle) (Ammo 20) [Empty Bin] 0 (+) 0.00 = 7,500.00
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Total Weapons and Equipment Cost 7,500.00
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Combat Vehicle Cost
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Structural Cost 42,083.33
Weapons and Equipment Cost (+) 7,500.00 = 49,583.33
Omni Conversion Cost 49,583.33 x 0.25 (+) 12,395.83 = 61,979.17
Combat Vehicle Cost Multiplier 1 + (5 / 30) (*) 1.167 = 72,329.69
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Final Combat Vehicle Cost 72,330.00