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                 BattleMech Technical Readout

Name/Model:         Zeus ZEU-6P
Designer:           Jade_Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         7,746,600 C-Bills
Battle Value:       1,497

Structure:            Standard
Power Plant:          320 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    2 Medium Lasers
    1 Light PPC
    1 LRM 10
    1 Heavy PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    A later Jade Company variant, proving that they have a stockpile of ready light and heavy

    At the core this is a 6T model with just an exchange of weapons, large laser for a light
    PPC, standard PPC upgraded to a heavy, a reduction in LRM launcher size and an additional
    freezer. Foes should be aware of that the Mechwarrior piloting will be strongly tempted to
    overheat with so many primary weapon systems sharing similar ranges, of course such salvos
    would be staggering to nearly any machine on the receiving end.

    This machine is usually seen on the left flank of the Jade Knight.

Notable MechWarriors:
    The "Gunny" of the Jade Company's command lance which replaced his Rifleman after Hesperus

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            20                    10.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             26       
    Center Torso (rear):                               9       
    R/L Torso:                         17             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             22       
    R/L Leg:                           17             24       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              CT                1          1.00             
LRM 10 (Ammo 12)                                          RT                1          1.00             
Light PPC                                                 LT                2          3.00             
Medium Laser                                            LT (R)              1          1.00             
LRM 10                                                    RA                2          5.00             
Heavy PPC                                                 LA                4         10.00