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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Atlas AS7-L
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3069
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         12,628,000 C-Bills
Battle Value:       2,246

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
    3 LRM 15 w/ Artemis IV FCS
    6 Medium Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

    The AS7-L is the offspring of the FedCom Civil War, coming into production in 3069. During
    this period, it was observed that most command 'Mechs suffered from a severe weakness to
    fast, manoeuvrable Light Battlemechs, which would run circles around the heavier units until
    their light armaments had cut through the thin rear armour, causing fatal engine damage and
    ammunition explosions. The Lyrans had had enough. Their answer to the problem (as per usual)
    was to bring even more brute Assault-'Mech force to the battlefield.

    The AS7-L has the capability to stand at the edge of the battlefield and provide suppressive
    fire, or act as a command 'Mech, with its 45 Long Range Missile tubes assisted by Artemis IV
    technology and supplied by 6 tons of ammunition. However, any Light 'Mech which probes
    inside of the LRM's minimum range will soon discover that the AS7-L is even more dangerous
    up close than at range. This titan of the battlefield has 19.5 tons of armour and 6 Medium
    Pulse Lasers linked to a Targeting Computer for unbelievable accuracy. Since the LRM's
    minimum range is the same as the maximum range of the pulse lasers, the weapons complement
    each other perfectly. To provide enough space and tonnage for this configuration, a Compact
    Gyro was utilised so that one of the LRM 15s could be placed in the Centre Torso; while an
    Endo Steel skeleton frees up 5 tons that would be sorely missed in the design otherwise. 13
    Double Heat Sinks means that this 'Mech has no heat problems whatsoever, even in a hot
    environment, as long as the Mechwarrior doesn't decide to fire the LRMs at a target inside
    their minimum range as well as the Medium Pulses (a very foolhardy decision in any scenario,
    even if the 'Mech had the heat capacity to do so).

    While the AS7-L has decent urban combat capabilities, a Lyran General who ended up with
    three of these 'Mechs was not pleased - in his mind, an Atlas which didn't excel at
    close-quarters didn't deserve to even bear the name. As such, he ordered his engineers to
    refit the AS7-Ls to perform much better at short range. The resulting monster had a
    ridiculously high damage output but suffered from chronic overheating. Furthermore, two tons
    of weight were lost due to a lack of space in the original chassis and the restrictions of a
    field workshop. However, the effectiveness of the design - despite the problems it has - led
    engineers to produce a factory model with a reconfigured chassis in 3081, solving all the
    field refit's issues and improving upon its strengths. This 'Mech was the AS7-L2.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

Weapons and Ammo                                       Location          Critical     Tonnage   
LRM 15 w/ Artemis IV FCS                                  CT                3          7.00             
CASE                                                      RT                1          0.50             
LRM 15 (Ammo 24) [Artemis IV]                             RT                3          3.00             
2 Medium Pulse Lasers                                     RT                2          4.00             
Targeting Computer                                        RT                3          3.00             
CASE                                                      LT                1          0.50             
2 LRM 15 w/ Artemis IV FCS                                LT                6         14.00             
LRM 15 (Ammo 24) [Artemis IV]                             LT                3          3.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
2 Medium Pulse Lasers                                     LA                2          4.00             

Alpha Strike Statistics                                             
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 4,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: CASE, IF4