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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Atlas AS7-L2
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3081
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         12,998,000 C-Bills
Battle Value:       1,959

Structure:            Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    5 Medium Pulse Lasers
    4 SRM 6 w/ Artemis IV FCS
    1 MRM 30
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The AS7-L2 is the factory model based on the field refit performed by a Lyran General on
    three AS7-Ls to make them "fit" for Urban Combat. This was an understatement, especially
    since all the flaws of the field refits were able to be resolved by the engineers who worked
    to bring this 'Mech to the production line.

    Removing the three LRM 15 launchers and one of the Medium Pulse Lasers allowed the inclusion
    of four Artemis IV-equipped SRM-6 launchers in the Left and Centre Torsos and an MRM-30 rack
    in the Right Torso. These were supplied by four tons and two tons of ammunition
    respectively. To make room for these changes, a Medium Pulse Laser was moved to the Centre
    Torso while the Double Heat Sinks was shifted to the Right Arm. The other 5 Medium Pulse
    Lasers and Targeting Computer were retained in their previous locations.
    While the Mechwarrior risks an ammunition explosion if they fire all the weapons at once,
    leaving a 10-second interval between firing the energy and missile weapons allows for the
    'Mech to cool sufficiently. As a last resort, Alpha Striking the enemy has the potential to
    destroy over 6 tons of armour in one hit, even if one or two of the weapons miss the target.
    However, the high heat incurred from doing so means this is truly a last resort move.
    To allow these changes, a small cockpit was installed to free up space. However, the design
    was still a ton short of the 100-ton threshold, so the engineers decided to armour the
    cockpit to improve pilot survival rates - a fact greatly appreciated by the Mechwarriors who
    fight in the AS7-L2, who are mostly young LCAF recruits who have pushed a little too hard
    for promotion and so have been handed the job no one wants - piloting a slow-moving assault
    'Mech in the confines of an urban jungle.

    This is based on a field refit of the AS7-L, which is a 'Mech more suited to open terrain
    than the confines of a city.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Compact                   4.50                     
Cockpit (Armored):                            Small                    2.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Pulse Laser                                        CT                1          2.00             
SRM 6 w/ Artemis IV FCS                                   CT                2          3.00             
CASE                                                      RT                1          0.50             
MRM 30                                                    RT                5         10.00             
MRM 30 (Ammo 16)                                          RT                2          2.00             
SRM 6 (Ammo 15) [Artemis IV]                              RT                1          1.00             
Targeting Computer                                        RT                3          3.00             
CASE                                                      LT                1          0.50             
3 SRM 6 w/ Artemis IV FCS                                 LT                6          9.00             
SRM 6 (Ammo 30) [Artemis IV]                              LT                2          2.00             
2 Medium Pulse Lasers                                     RA                2          4.00             
2 Medium Pulse Lasers                                     LA                2          4.00             
SRM 6 (Ammo 15) [Artemis IV]                              LA                1          1.00