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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Quickdraw (Custom) QKD-5M
Designer:           SamTheMan321
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,133,760 C-Bills
Battle Value:       1,641

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
    1 ER Large Laser
    5 Medium Lasers
    1 Narc Missile Beacon
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The new QKD-5M Quickdraw coming out of the Savannah factory of Technicron Manufacturing
    departs from traditional Free Worlds League practice of sticking with mainstream models.
    The use of double heat sinks and Kallon FWL Special Ferro-Fibrous Armor follow standard
    theory, making significant improvements in the Quickdraw's protection and ability to
    dissipate heat.  The use of Cellular Ammunition Storage Equipment to protect the reloads for
    the long-range missiles is also sound.
    What has created a furor is the substitution of a Hovertec Short-Range Missile
    Detachable Quad for the old model mounted inside the center torso.  This one-shot weapon is
    normally used only on helicopters, hovercraft, and other vehicles designed to make a single
    offensive pass and then flee.  The lack of reloads for the Detachable Quad seems too large a
    drawback to offset the safety gained by removing the ammo bins from the Quickdraw's center
    Luthien Armor Works, meanwhile, is beginning to produce a model that avoids this
    pitfall but is controversial in another way.  This model, the QKD-5K, removes the long-range
    missile launchers, installing two additional medium lasers instead.  With fewer missiles
    aboard, the 'Mech does not use CASE.  With more laser weapons, it goes further to avoid heat
    buildup, carrying 17 double heat sinks.  This unit has not reached the field as yet, but it
    is predictable that many MechWarriors will be unhappy about losing their long-range

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  178                    10.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             33       
    Center Torso (rear):                               6       
    R/L Torso:                         14             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             18       
    R/L Leg:                           14             19       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              H                 1          1.00             
ER Large Laser                                            CT                2          5.00             
2 Jump Jets                                               RT                2          2.00             
Medium Laser                                              RT                1          1.00             
Narc Missile Beacon                                       RT                2          3.00             
3 Jump Jets                                               LT                3          3.00             
Medium Laser                                              LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
Narc Missile Beacon (Ammo 6) [Homing]                     RL                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: SNARC