BattleMech Technical Readout
Name/Model: Kampfer KAM-18E
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 45
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2983
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,572,220 C-Bills
Battle Value: 999
Chassis: Standard
Power Plant: 270 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Large Laser
1 Medium Laser
1 SRM 2
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Appalled at the staggering mortality rate among lighter scout 'mechs during the Second
Succession War, Davion high command commissioned the design team at General Motors to build
a new heavy scout, one able to engage enemy 'mechs at various ranges and function for
extended periods on a high-intensity battlefield. The result, the Kampfer, can only be
described as...average.
Capabilities:
The Kampfer is very well protected. Wrapped as it is inside 10 tons of Durallex Medium
armor, it can take quite a beating and remain operational.
For ranged damage potential, few scouts can mount the power offered by the Cyclops Eye Large
Laser. The Eye's armored housing gives the Kampfer's arm a decidedly serpentine look,
although why the designers chose to give it such is still a mystery.
At short range, the Kampfer packs a one-two punch with its Federated 2-Shot Missile System
and Chiscomp 39 Medium Laser.
As a scout, the Kampfer can also be expected to encounter infantry and other "soft" targets.
The M100 Machine Gun mounted in the left arm should be provide ample enough power to handle
these targets.
The 'mechs only decided weakness, aside from its rather uninspired approach to the role it
performs, is its lack of jump capability.
Deployment:
So far, the Kampfer has only been deployed into the Capellan March, with mixed results. Some
pilots enjoy the "jack of all trades" approach, while others decry the lack of a true
specialty. Because sales to the Federated Suns have been lackluster, General Motors has been
considering the option of leasing production to the Lyran Commonwealth. The 'mech is already
available for general sale to mercenary units and periphery powers, although there have been
few takers as of yet.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.50
Engine: 270 Fusion 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 11 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 153 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (rear): 8
R/L Torso: 11 15
R/L Torso (rear): 7
R/L Arm: 7 14
R/L Leg: 11 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100) CT 1 0.50
SRM 2 (Ammo 50) CT 1 1.00
SRM 2 RT 1 1.00
Medium Laser LT 1 1.00
Large Laser RA 2 5.00
Machine Gun LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 4
Specials:
Distribution
Name/Model: Kampfer KAM-18E
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4.Large Laser
5. Machine Gun 5. Sensors 5.Large Laser
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. SRM 2
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 2 (Ammo 50) 5. Roll Again
6. Roll Again 6. Machine Gun (Ammo 100) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Member Review - Sleeping Dragon : 01-Jun-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Fast and well armored. SRM-2 can be dangerous to vehicles, if loaded with infernos, lasers are nice, but I would prefer more MGs to one additional heat sink or replace the MG with flamer.
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Member Review - Blackhand : 13-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
This mech strikes me as an undergunned Vindicator idea more than anything else.
Basically I could see House Liao doing something like this because they're most common chassis is the Vindicator and it can sort of sub in for the Wasps and Stingers they can't fix as well these days.
Course your going to have to change the fluff if you want that. I can't really see Davion or Steiner really biting at this mech, but Liao and MoC and TC all would love to see a mech like this.
With better fluff, and a new year I could see this mech flying off the shelves at a cool 3.5 or something.
Just strikes me as compeition for the Enforcer which Davion doesn't let happen, and its not heavy and slow enough to be Steiner. That leaves us with Marik or Liao to assign this to as it lacks the PPC of Kurita.
Still a good idea.
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Member Review - Seraph : 09-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Nice design. Good mobility, good armor and managable heat scale. The firepower is a bit on the low side but can be maintained until the weapon is dissabled or the mech is.
Side note: The first mech ever was produced in 2439 by the Terran Hegemony. It is the famous Mackie class. Mech developement started to explode in the 2500's and 2600's. It came almost to a stand still in the early 2800's and has only started to revive in the early 3000's.
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"Things do not change; we change." - Henry David Thoreau