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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Death Scyth XJ-921-IS
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3085
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,074,000 C-Bills
Battle Value:       2,115

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 ER PPC
    1 LB 10-X AC
    2 Large Lasers
    6 ER Medium Lasers
    1 SRM 6
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    With the possibility of Civil War, the Lyran Self Defense Center began looking to update and
    refine its forces.   In their battles with the Clan, the Lyran High Command had noticed a
    trend in that time and again brand new designs showed an inability to survive for long
    periods of time on the battlefield while antiquated designs continue to march on.
    
    
    
    Under orders, a Combat Effectiveness Team at Defiance Industries began analyzing battle ROMs
    in order to find out why. Their findings were ridiculed by several as it showed a strong
    correlation between some of the newer pieces of equipment and the decreased life span of a
    'Mech in combat.   One piece of equipment was responsible for a larger percentage of the
    decreased life span then any other: the extra light fusion engine.
    
    
    
    With this in mind, another team at Defiance Industries began designing a 'Mech prototype
    that could compete with modern 'Mechs and still retain a long life span. After a period of
    nine months, the development blue prints for the XJ-921-IS were presented to the LSDC.
    Approval was given for the production of a prototype for test trials.   Meanwhile, in
    anticipation of the Death Scythe's success, Defiance Industries made preparations to
    decommission their Berserker 'Mech line and replace its molds with those of the Death
    Scythe.

Capabilities:
    The objective of the Death Scythe is a lofty one that many have attempted but very few have
    ever managed.   The Scythe shares many similarities to the Marauder II and Mad Cat line of
    'Mechs.   Its 100 ton chicken walker design offers magnificent protection in a compact and
    mobile form.   In addition, the Scythe's thick armored hide weighs in at fifteen tons and
    offers a theoretical 80 percent protection rating for its weight class.   This is a
    necessary feature in order to compete with other modern combat machines.
    
    
    
    At the core of the Death Scythe lies a Vlar 300 fusion engine that can power the 'Mech up to
    speeds of 54kph and provide enough energy reserves to power all of the 'Mechs systems.   A
    standard engine was used despite its great weight do to the findings of the Combat
    Effectiveness Team.     While 54kph may not be fast by most 'Mech standards, it allows the
    Scythe to maneuver on the battlefield just enough to keep up with most heavy designs.
    
    
    
    The design team anticipated that they would be mounting weapons that required ammunition and
    that is why they integrated into the armor and chassis cellular ammunition storage equipment
    or CASE, which providing any ammo bins with protection in the event of an ammunition
    explosion. This light weight design feature has proven to be the savior of countless 'Mechs,
    pilots, and equipment.   In the event that one of the ammunition bins should explode, the
    CASE would direct the force of the explosion out special panels in the 'Mechs back and allow
    the pilot to retreat the crippled 'Mech to safety.
    
    
    
    Unlike most 'Mechs, the Death Scythe does not have a primary weapon but instead carries a
    primary weapons battery consisting of a LB 10-X Auto-cannon, an ERPPC, and twin Large
    Lasers. This provides the Scythe with solid knockdown power.   However, some criticize that
    the Scythe has insufficient long ranged weaponry when compared to modern battlemechs.   The
    design team recognizes this criticism but feels that there is sufficient coverage.
    
    
    
    The secondary weapons battery consists of six ER Medium Lasers, which are capable of laying
    down withering firepower against all but the heaviest 'Mechs. It has been said that these
    lasers can reduce a twenty ton 'Mech to scrape in less then ten seconds.   In addition, the
    Scythe mounts back up weapons consisting of a pair of medium lasers and a short range
    missile rack. The medium lasers provide covering fire against light 'Mechs that flank the
    Death Scythe. The SRM Six rack is used for anti-infantry, anti-tank, and a finishing weapon
    against disabled 'Mechs.
    
    
    
    Finally, construction of the Death Scythe can begin almost immediately do to the   Scythe
    using the same electronics and components found on the old Berserker line or using parts
    that are easily shipped in mass quantities to Hesperus II, the only true limitation being
    the specific metal molds that are required in order to construct the chas

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  248                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             36       
    Center Torso (rear):                              15       
    R/L Torso:                         21             26       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             27       
    R/L Leg:                           21             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                        CT                2          2.00             
2 Medium Lasers                                         RT (R)              2          2.00             
CASE                                                      LT                1          0.50             
LB 10-X AC (Ammo 20)                                      LT                2          2.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
2 ER Medium Lasers                                        RA                2          2.00             
ER PPC                                                    RA                3          7.00             
2 Large Lasers                                            RA                4         10.00             
2 ER Medium Lasers                                        LA                2          2.00             
LB 10-X AC                                                LA                6         11.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 4
Armor (A): 8,  Structure (S): 8
Specials: CASE, FLK0*/0*/1, REAR1/1/-