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                 BattleMech Technical Readout

Name/Model:         Awesome AWS-BS
Designer:           Argus9
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         30,936,570 C-Bills
Battle Value:       2,445

Chassis:              Endo-Composite
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [129.6 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    6 ER Medium Lasers
    1 Medium Pulse Laser
    1 Medium Laser
    1 Laser Anti-Missile System
    1 Small Pulse Laser
    1 Small Laser
Manufacturer:         Technicron Manufacturing
    Primary Factory:  Savannah
Communications:       Garret T19-G
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    For the Brooklyn BattleTech "Total Bull$417" event.
    
    This Awesome variant is designed to get into melee range as fast as possible, using energy
    weapons to bring its heat into TSM range and do devastating damage with its hatchet. A
    supercharger gives it even more movement potential. Its compliment of energy weapons do a
    good amount of damage at a respectable range too. The Awesome has enough armor to survive
    closing the distance.

Capabilities:
    
  • 400XL engine, TSM and a Supercharger give this Awesome a movement profile up to 6/12, allowing it to close range quickly and deliver devastating charges
  • 16 damage in melee with its Hatchet, or 32 while under TSM
  • 47 damage Alpha Strike with its Laser weapons
  • 14 Double Heat Sinks allow for most of the weapons to be fired while getting into TSM heat range
  • Target Computer counters the aiming penalty from the heat requirements for TSM
  • Laser AMS for added defense and another way to build heat
================================================================================================ Equipment Mass ------------------------------------------------------------------------------------------------ Internal Structure: Endo-Composite 6.00 Engine: 400 XL 26.50 Walking MP: 5 Running MP: 8 [12] Jumping MP: 0 Heat Sinks (Double): 14 [28] 4.00 Gyro: XL 2.00 Cockpit: Standard 3.00 Armor Factor: 231 14.50 Type: Standard Internal Armor Structure Value Head: 3 9 Center Torso: 25 38 Center Torso (rear): 12 R/L Torso: 17 26 R/L Torso (rear): 8 R/L Arm: 13 22 R/L Leg: 17 30 ================================================================================================ Weapons and Ammo Location Critical Tonnage ------------------------------------------------------------------------------------------------ Small Laser H 1 0.50 3 ER Medium Lasers RT 3 3.00 Medium Laser RT 1 1.00 Medium Pulse Laser RT 1 2.00 Supercharger RT 1 3.00 2 ER Medium Lasers LT 2 2.00 Small Pulse Laser LT 1 1.00 Targeting Computer LT 3 3.00 ER Medium Laser RA 1 1.00 Laser Anti-Missile System RA 2 1.50 Hatchet LA 6 6.00 Triple-Strength Myomer -- 6 0.00 ================================================================================================ Alpha Strike Statistics ------------------------------------------------------------------------------------------------ Point Value (PV): 45 TP: BM, SZ: 4, TMM: 2, MV: 12" Damage: (S) 4 / (M) 3 / (L) 0, OV: 2 Armor (A): 8, Structure (S): 4 Specials: AMS, ENE, MEL, TSM