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                 BattleMech Technical Readout

Name/Model:         BattleMaster BLR-1Gr
Designer:           TigerSharkRWR
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Star League / 2717
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,828,693 C-Bills
Battle Value:       1,719

Chassis:              Standard
Power Plant:          340 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 PPCs
    1 SRM 6
    4 Medium Lasers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Jonathan Cameron's pursuit of a dominant Hegemony Armed Forces came with a hefty price. The
    Member States received a cornucopia of previously-forbidden technologies and materials which
    would transform their armies into efficient killing machines. Although many of these items
    had been successfully reverse-engineered in secret government laboratories, their inclusion
    in front-line forces required subterfuge. At the turn of the 28th century, Pandora's box was
    officially opened.
    
    During this period, the Rim Worlds Republic embarked on a mission to upgrade its existing
    forces. A military doctrine of a small, efficient military existed since Tadeo Amaris'
    failed expansion. Rather than build new machines in Apollo's factories, these upgrades were
    limited to field and repair bay refit kits, to be issued by manufacturers to the Republic's
    elite units. Existing forces would be upgraded and form the core of an army which could
    match any threat from the Commonwealth or Free Worlds League.

Capabilities:
    Not surprisingly, the domestically-made BattleMaster was a common upgrade for Dragoon and
    Republican Guard formations. The relatively inexpensive materials required to expanded the
    unit's capabilities highlighted the General Staff's emphasis on heat efficiency and
    longevity. By upgrading the heat sinks to Markeson MetalWorks' new fibrous compound, enough
    weight was freed to accommodate an additional PPC. The unfortunate trade-off was the loss of
    the rear-mounted Medium Lasers, seen as largely superfluous in the design's new role as fire
    support.
    
    The resulting machine was as heat-savvy as the Hegemony's Thug, but retained the
    BattleMaster's signature short-ranged armament. Problems occurred with the ammunition feed
    mechanism in the left torso, however, and .50 caliber ammunition bin was fitted with a
    rudimentary CASE system to protect against the infrequent explosions of faulty casings.
    Although the ammunition problem was fixed shortly after the debut, the CASE was kept as a
    safeguard for the Republic's most elite pilots.

Deployment:
    By the mid-2700s, roughly half of the Republican Guard regiments' BattleMasters had been
    upgraded to a -1Gr designation, while the Amaris Dragoons were closer to 25% capacity.
    Fusilier and Legionnaire regiments received hand-me-down machines which cannot be accurately
    accounted-for.
    
    Since most of the upgraded units were indistinguishable from their low-tech counterparts,
    the RWA managed to completely outfit its 1st Liberation Army by the time of the Coup. Nearly
    all of the BattleMasters redeployed to the Hegemony's security in 2765 were of the -1Gr
    type, with the remaining units being sold to the Territorial States in preparation for open
    rebellion. The price tag for these surplus machines was unusually high, although the MAF and
    TDF were more than grateful for the steady stream of war materiel.

Notable MechWarriors:
    Captain Georghe Sibiu
    Attached to the 8th Republican Guards' counterintelligence wing, George Sibiu was an expert
    in bandit hunting. While the 8th was stationed on Gotterdammerung, a flotilla of armed
    merchant ships assaulted an HPG station at the system's nadir jump point. The bandit marines
    boarded the HPG station and ransacked the interior. Captain Sibiu and his BLR-1Gr were
    detached from the Aegis-class RWS Gregory Amaris to root out the invaders.
    
    Upon reaching the station, the 8th's BattleMaster compliment were outfitted with jump jets
    and propelled to the outer hull. After prying open the entry hatches and depressurizing the
    station, the BattleMech regiment made quick work of the bandits, which were armed with
    ancient designs from the Lyran Commonwealth. After a brief interrogation of the bandit
    leader, Captain Sibiu discovered the raiders' true origins. With no further use for the
    "rebel scum," the remaining bandits had their suits removed and were ejected into space.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                     340 Fusion                27.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             40       
    Center Torso (rear):                              11       
    R/L Torso:                         18             28       
    R/L Torso (rear):                                  8       
    R/L Arm:                           14             24       
    R/L Leg:                           18             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           RT                2          2.00             
CASE                                                      LT                1          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
2 Medium Lasers                                           LT                2          2.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 30)                                           LT                2          2.00             
PPC                                                       RA                3          7.00             
2 Machine Guns                                            LA                2          1.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 8,  Structure (S): 7
Specials: CASE