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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Arctic Rhino
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            80
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         94,262,700 C-Bills
Battle Value:       2,166

Chassis:              Reinforced
Power Plant:          400 XXL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [140.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Lamellor
Armament:             
    2 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In lore fluff, something something Scorpion Empire.
    
    Real fluff.  Saw the Ram plate.  And combined it with older 80 ton 5/8(13) ram bot concepts.

Capabilities:
    153 points of damage in a best case scenerio.
    
    So long as the spikes last, when combined with ferro-lamelor armor, it doesn't take damage
    when it hits with a charge.  It's a good combo.

Variants:
    There is an interface cockpit variant.  Allows the installation of an ERLL and a turret
    which at least improves its ability to poke at targets while it lines up a charge.

Notable MechWarriors:
    So not this mech,  but I got an honorable mention story involving the charging Celerity.
    Had a few of them to use up the last bits of BV allowed for this game.  In any case, managed
    to slam one of the hyper sonic crowbars into a hunchback.  Who proceeded to take a good
    chunk of damage.  And then fly off a cliff.  Into some water.  We never saw that guy again.
    Opponents got real careful to stay out of my bubble after that.  Which is fine since like
    90% of my BV budget was devoted to a pair of clan Sniper type assault mechs.
    
    But the charge bots accounted for several more light mechs and almost another heavy but a
    last second lucky shot prevented the charge that would of pushed the target off the map.
    
    By that point my antics had turned a paired set of 1 on 1 matches into a 3 on 1 fight.  I
    was still winning when tine was called.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                16.00                     
Engine:                                      400 XXL                  17.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [13]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  259                    18.50                     
    Type:                                 Ferro-Lamellor                                        

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                              10       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Front Leg:                     17             34       
    R/L Rear Leg:                      17             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Spikes (IS)                                               H                 1          0.50             
2 ER Medium Lasers                                        CT                2          2.00             
Spikes (IS)                                               CT                1          0.50             
Spikes (IS)                                               RT                1          0.50             
Supercharger                                              RT                1          2.00             
MASC                                                      LT                3          3.00             
Ram Plate                                                 *                 3          8.00             
Spikes (IS)                                               LT                1          0.50             
Spikes (IS)                                              RFL                1          0.50             
Spikes (IS)                                              LFL                1          0.50             
Spikes (IS)                                              RRL                1          0.50             
Spikes (IS)                                              LRL                1          0.50             

* Ram Plates occupy 1 critical slot in each torso location

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 10,  Structure (S): 6
Specials: CR, ENE, MEL