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                 BattleMech Technical Readout

Name/Model:         Blood Eagle MW-1-MB1C
Designer:           IronDogs
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3049
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,786,188 C-Bills
Battle Value:       1,772

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE
Armament:             
    1 PPC
    1 LB 10-X AC
    4 Medium Lasers
    1 SRM 4 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Blood Eagles Mercenary Group was born from the Ronin Wars and the team helped defend the
    Free Rasalhague Republic during the Clan Wars. When defeat in Rasalhague was inevitable, the
    Blood Eagles fell back to the Arc-Royal Defense Cordon and found favor with Morgan Kell. The
    Blood Eagles helped defend the Inner Sphere on the planet of Mkuranga and designed a 'Mech
    for its own defensive tactics.

Capabilities:
    The Blood Eagle takes the name of the mercenary group that designed it. It has a wide range
    of choices for the pilot and packs a powerful punch at long-range and short-range. the 'Mech
    can unload its entire arsenal, jump, and still have no heat issues. The mercenary group
    enjoyed the stronger standard fusion engine when compared to the more fragile XL fusion
    engine. And, with CASE, the pilot feels more comfortable sitting next to three tons of ammo
    in the torso.

Variants:
    In colder climates on the planet of Mkuranga, the PPC and medium lasers are sometimes
    swapped out for the extended range versions.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  200                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             25       
    Center Torso (rear):                               6       
    R/L Torso:                         16             25       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Medium Laser                                              CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
LB 10-X AC                                                RT                6         11.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
LB 10-X AC (Ammo 10)                                      LT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
SRM 4 (Ammo 25) [Artemis IV]                              LT                1          1.00             
3 Medium Lasers                                           RA                3          3.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/6"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 6
Specials: CASE, FLK1/1/1