BattleMech Technical Readout
Name/Model: Valkyrie VLK-QD1
Designer: Catalyst Game Labs
Source(s): Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3067
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 5,993,520 C-Bills
Battle Value: 878
Chassis: Corean Model 101AA Endo Steel
Power Plant: Omni 150 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Vicore Thrust-Masters Model L
Jump Capacity: 150 meters
Armor: StarGuard III
Armament:
1 Valiant Arbalest LRM 15 w/ Artemis IV FCS
1 Defiance Model XII ER Medium Laser
Manufacturer: Corean Enterprises, Vicore Industries
Primary Factory: New Avalon (CE), Demeter (VI)
Communications: Lynx-shur
Targeting & Tracking: Sync Tracker (40-TC) with Advanced Targeting Computer
================================================================================================
Overview:
The civil war took a toll on the Federated Suns' 'Mech forces, leaving them strewn across
the battlefields throughout Fed Suns space. The losses for the Davion light 'Mechs were
horrendous. With the demand for larger and more powerful 'Mechs, manufacturers were forced
to reduce production of lighter 'Mechs to meet the demand. Near the end of the war, the
light 'Mech numbers in most of Davion's regiments were so denuded that it severely reduced
their scouting and reconnaissance capabilities. Force commanders began calling for
replacements to meet mission requirements.
Corean Enterprises was in negotiations with Vicore Industries to upgrade the Valkyrie
when the demand for increased production was announced. Corean Enterprises' production lines
for the Valkyrie had been halted due to the lack of jump jets. HildCo-the main supplier for
Corean's Valkyrie-was no longer supplying their famous jump jets, ceasing shipments when St.
Ives fell to the Capellan Confederation.
In response, Vicore delivered a much-needed solution. ROM had uncovered evidence that
Vicore secretly negotiated a license with HildCo to manufacture the jump jets under Vicore's
name. The companies engineered a solution for production requirements and in the process
upgraded both Valkyrie variants. Corean Enterprises issued Vicore a license to manufacture
both variants; in return Vicore supplies the jump jets.
Capabilities:
Recovered BattRoms from many destroyed light 'Mechs, including the Valkyrie, showed that the
limited long-range firepower in the design contributed to their destruction. Designers
addressed these issues in the Valkyrie by replacing the older engine with Omni's new extra
light. Though it reduced the survivability factor, the new engine allowed for additional
firepower.
The designers installed Valiant's new Arbalest LRM 15 missile pack used in the Striker
Light Tank. Two tons of ammunition for combat endurance and an Artemis IV was mated to
launcher. Defiance's ER medium laser was installed for longer range, combining it with a
targeting computer to give the new laser the accuracy of the pulse weapon it replaced. The
original endo steel was retained, while standard armor was used for ease of repair in the
field. The Valkyrie's appearance was altered, separating it from the original models.
Finally as with most of the new redesigns, the Valkyrie's head assembly incorporated a
full-cockpit ejection system.
Deployment:
The Davion Light Guards and First Davion Guards were the first to receive shipments from
Corean's plant by July 3067. The Fifteenth Deneb Cavalry, Third Crucis Lancers and
independent commands that aided Victor's campaign received the first shipments from Vicore
in mid-September through October of 3067.
Variants
The VLK-QD3 is the only other variant being produced. It is a direct upgrade of the
existing VLK-QDs. This variant installs the GM 210 increasing the speed to 115 kph. The
weapons package includes 2 extended-range medium lasers and a Holly LRM 5 pack. CASE was
installed to quiet the concerns of pilots. With Vicore producing both the PXH-3PL Phoenix
Hawk and the VLK-QD1, they will only build the VLK-QD3 in limited runs while Corean will
produce both variants equally.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.50
Engine: 150 XL 3.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 13
Center Torso (rear): 4
R/L Torso: 7 10
R/L Torso (rear): 3
R/L Arm: 5 9
R/L Leg: 7 13
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Targeting Computer CT 1 1.00
LRM 15 w/ Artemis IV FCS LT 3 7.00
LRM 15 (Ammo 16) [Artemis IV] LT 2 2.00
ER Medium Laser RA 1 1.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
Note: Equipped with Full-Head Ejection System
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM, SZ: 1, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 1
Specials: IF1
Distribution
Name/Model: Valkyrie VLK-QD1
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
=================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. ER Medium Laser
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.LRM 15 1. Gyro 1.Double Heat Sink
2.LRM 15 2. XL Engine 2.Double Heat Sink
3.LRM 15 3. XL Engine 3.Double Heat Sink
4. Artemis IV FCS 4. XL Engine 4.Double Heat Sink
5. LRM 15 (Ammo 8) [Artemis IV] 5. Jump Jet 5.Double Heat Sink
6. LRM 15 (Ammo 8) [Artemis IV] 6. Targeting Computer 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
"Optimize this mech till the doctor comes!"
The -QD1 uses high tech for almost every piece of equipment. Survivability isn't good on this one: XL engine, no CASE, relatively slow. The LRM will deliver a solid punch at a long range and is the cause for all that high tech squeezed in. An ER medium laser is a good choice too but weak as the only self defense weapon.
The TC is wasted here: Better put another ER laser in to boost your short range firepower (even then you can alpha-strike in a full jump with no heat). Or try a 180 fusion and another jump jet.
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Member Review - Khayman : 08-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Not a bad upgrade. It sacrifices durability (XL) for increased accuracy (Artemis/Targeting Com), damage (LRM 15), range (ER), and even has more ammo than the original. The DHS allows for constant Alpha Strikes. Wouldn't buy one but would love to salvage/capture one.
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Member Review - bladewind : 24-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Dropping that TC for another ER medium laser will help out immensely if someone just rushes the Valkyrie. For its era, a single ER medium laser isn't even going to scare off light mechs.
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Member Review - Seraph : 11-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
The Valkyrie was designed as a scout hunter. I think that the weapon combo is efficient at reaching out to tag a scout mech that it can't keep up with to persuade it to scout elsewhere.
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Member Review - DarkAdder : 11-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I like this mech, but I cant help but wonder if the one ton used for the TC could be better used someplace else. A heavier engine, more armor, more ammo, or another gun. As is, this think can move quite alot, and still be fairly accurate with its weapons. Toss it in to a city battle unit, or as a fire support mech for a light lance and you should see some nice results.
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