Combat Vehicle Technical Readout
Name/Model: Sarpedon
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Sniper
Configuration: Combat Vehicle
Era/Year: Civil War / 3063
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,780,000 C-Bills
Battle Value: 939
Movement Type: Tracked
Power Plant: Locom-Pack 200
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: ProtecTech 6
Armament:
1 Zeus Slingshot Gauss Rifle
1 Magna 600P Medium Pulse Laser
Manufacturer: Kallon Industries
Primary Factory: Loyalty
Communications: Comstar Rover
Targeting & Tracking: Comstar Test-2
================================================================================================
Overview:
Imported from TRO:3063 by Steven Satak.
The Free Worlds League Militia (FWLM) had been the largest consumer of the
Capellan Confederation?s Po Medium Tank. However, the end of the Marik-Liao alliance in
3062 forced the League to begin making its own cheap, well-armed alternative to the
Capellan design. The FWLM commissioned Kallon Industries to produce the Sarpedon,
which is gradually replacing the Po as the League?s vehicle of choice.
Capabilities:
The Sarpedon?s fifty-ton chassis is sturdy and easy to transport. While it
carries only seven and a half tons of armor, it packs the same punch as
Defiance Industries? Rommel ? a design weighing 15 tons more ? at half the cost.
The Sarpedon carries three tons of reloads for the Zeus Slingshot Gauss rifle,
which has a range of 660 meters. At close quarters the tank is defended by a
single coaxial mount Magna medium pulse laser.
Built on a budget, the simple design and low cost are ideal for mass production. The
Sarpedon is meant to be fielded in vast numbers; armored thrusts in battalion strength are
the norm. Thirty tanks, each with a long range, hard-hitting gun can effectively neutralize
most enemy forces. The 200 series fusion engine has unlimited endurance and in this
role the Sarpedon can easily follow most front-line maneuvers. Secondary missions
include tactical fire support at the lance level, where its firepower and ability to
outflank an enemy are outstanding.
The long reach of the Gauss rifle is vital to this tank?s performance. Many
armored fighting vehicles fall victim to crippling suspension or secondary system
damage; the Sarpedon, if rendered immobile by a blown track, can still control
large portions of the battlefield with the mere threat of its Gauss rifle. However,
there is nothing to protect the crew if the weapon?s capacitor is hit. Should the tank
survive, damage to its main gun renders the Sarpedon useless as a weapon platform
and at this point, rapid withdrawal or even abandonment are the only options.
The Sarpedon is meant to spearhead advances and should be accompanied by armored
troop carriers to defend against enemy infantry, the weakest point in this otherwise
excellent design.
Deployment:
Despite its flaws, the new AFV is rapidly gaining popularity among
armor crews, who appreciate its combination of striking power and endurance.
The initial Sarpedon units were deployed to the Second and Ninth Marik Militia regiments on
Hassad and Carbonis, on the Marik-Capellan border. Although the
Captain-General?s Office has made the replacement of the Marik Militia Po out to
be merely a precursor to League-wide replacement, it is possible that Thomas Marik
is sending a message to his former ally. Tension has increased between the two former
partners ever since Chancellor Liao expelled Isis Marik in April of 3062.
Variants:
Two variants have appeared; the first is the Sarpedon ?Glaukos?, an infantry
carrier with a ten-ton capacity. The lines are similar to the parent AFV. Notable
changes include a reduced turret, debarking hatches and increased armor and speed.
A pair of medium lasers and dual small pulse lasers provide anti-infantry
protection.
The second is the Sarpedon ?A?, which differs from the base model only in
replacing the medium pulse laser with two small pulse lasers for improved
anti-personnel capability
Notable MechWarriors:
Sergeant Billy Seldon and the ?Saurian?
Billy Seldon serves on a new Sarpedon with the First Atrean Dragoons on Nestor.
This is not his first command, however. He first served on a Vedette during the
Zion Province?s uprising against House Marik. The FWLM forces were heavy-handed in
their campaign to quash this revolt, which opposed the then-current League
alliance with House Liao.
As a young gunner, Seldon became notorious for his cold-blooded tactics during
the Herat Massacre in March of 3058. After Dragoon MechWarriors opened
fire on protestors, Seldon?s tank moved into the thick of the riots, dispersing
protestors by firing his machine gun just over their heads. Many civilians were
killed when the bullets eventually lost their energy and dropped into unsuspecting
victims hundreds of meters away. The name of Seldon?s current assignment, the
Saurian, is a testament to his unrepentant ways.sarpedon90
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 200 Fusion 13.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.00
Armor Factor: 120 7.50
Type: Standard
Armor
Value
Front: 30
R/L Side: 24
Rear: 15
Turret: 27
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Gauss Rifle Turret 15.00
Medium Pulse Laser Turret 2.00
Gauss Rifle (Ammo 24) Body 3.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: CV, SZ: 2, TMM: 1, MV: 8"t
Damage: (S) 2 / (M) 3 / (L) 2
Armor (A): 4, Structure (S): 3
Specials: SRCH, TUR(2/3/2)
Alpha Strike Conversion
Name/Model: Sarpedon
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
===============================================================================================================
Determine Unit Type
---------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
---------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
===============================================================================================================
Determine Weight/Size Class
---------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
---------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===============================================================================================================
Convert Movement and Movement Modes
---------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
---------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"t
===============================================================================================================
Determine Short Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (+) 0.660 = 0.660
Gauss Rifle (TU) (+) 1.245 = 1.905
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
---------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===============================================================================================================
Determine Medium Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (+) 0.660 = 0.660
Gauss Rifle (TU) (+) 1.500 = 2.160
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
---------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===============================================================================================================
Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Gauss Rifle (TU) (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
---------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 2
===============================================================================================================
Convert Armor
---------------------------------------------------------------------------------------------------------------
Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
---------------------------------------------------------------------------------------------------------------
Final Armor Value: 4
===============================================================================================================
Convert Structure
---------------------------------------------------------------------------------------------------------------
Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
---------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===============================================================================================================
Determine Special Abilities
---------------------------------------------------------------------------------------------------------------
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/3/2)
===============================================================================================================
Determine Point Value
---------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.8 (Tracked) = 7.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 10.200
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 11.220
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 11.000 = 12.000
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 12.000 = 22.000
---------------------------------------------------------------------------------------------------------------
Final Point Value: 22