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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[17-Apr-2025 04:02]   Combat Vehicle Technical Readout
Gladius Jiàn GDJ-39A
                 Combat Vehicle Technical Readout

Name/Model:         Gladius Jiàn GDJ-39A
Designer:           Captain_Frosty
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Role:               Brawler
Configuration:      Combat Vehicle
Era/Year:           Succession Wars / 3039
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         658,250 C-Bills
Battle Value:       492

Movement Type:        Tracked
Power Plant:          Méiguī Mechanica T-37v2 250 Internal Combustion
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Armor:                KSM Combat plating
Armament:             
    1 Legio Heavy Engineering "Demo II" Medium Rifle
    1 Dominus Amrs "Pugio" Machine Gun
    1 Legio Heavy Engineering "Pillum" Machine Gun
Manufacturer:         Kothnorea State Manufacturing
    Primary Factory:  Unknown
Communications:       Xiānzhī Telecoms "Xìnshǐ v4"
Targeting & Tracking: Xiānzhī Telecoms "Jìngpiàn v2"

================================================================================================
Overview:
    The first true Kothnorean main battle tank, the Gladius Jiàn GDJ-39A was less a result of
    genius engineering and more of the Kothnorean state's acceptance that they cannot have their
    cake and eat it too. Determined to do their best regardless of circumstances, the designers
    of the GDJ-39A made sure that it could still be an effective enough unit to justify
    producing and achieved what no one truly believed possible; they created an inferior version
    of the Capellan Po tank.
    
    With at best decent speed, relatively little armor and a gun that could only really threaten
    light vehicles, the Gladius Jiàn entered productions as yet another fire support vehicle to
    help the increasingly infantry-centric Kothnorean military with their operations. usually
    acting as little more than escorts to other units, the Gladius Jiàn GDJ-39A was doomed to
    obsolescence from the moment it first left the factories. A fact that its operators and
    designers are both well aware of.
    
    Nevertheless, in the times that it has seen use in combat, the extra firepower provided by
    its weapons has proven sufficient to justify its existence. While nowhere near enough to be
    impressive, its main weapon is still a cannon and can effectively soften up heavier enemies
    when multiple units focus on one target, allowing better equipped allies to conserve
    ammunition and avoid unnecessary risks.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                              250 Internal Combustion          25.00                     
    Cruising MP:                                5                                               
    Flanking MP:                                8                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                1.00                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      22                                              
    R/L Side:                                   20                                              
    Rear:                                       20                                              
    Turret:                                     22                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Machine Gun                                                   Front                0.50         
Machine Gun                                                  Turret                0.50         
Medium Rifle                                                 Turret                5.00         
Machine Gun (Ammo 200)                                        Body                 1.00         
Medium Rifle (Ammo 27)                                        Body                 3.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: CV,  SZ: 2,  TMM: 2,  MV: 10"t
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 3,  Structure (S): 3
Specials: EE, SRCH, TUR(1/1/-)