Recently Approved or Updated Submissions
 EntryMemberTypeDate
Untitled Mordel IndustrialMechs 04-Mar-2026 15:28
Untitled Mordel ProtoMechs 04-Mar-2026 15:28
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Land-Blazer Armor Destroyer M132 ApostleZyraja Combat Vehicles 04-Mar-2026 07:17
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Dicesnake Hover Multigun Platform HMP-32MC ApostleZyraja Combat Vehicles 04-Mar-2026 04:27
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Dashcat DC1-B Christian Kell BattleMechs 04-Mar-2026 02:47
Star Adder (Blood Asp) HG NeonOne BattleMechs 03-Mar-2026 23:01
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Assassin ASN-GRIM LiamGrim BattleMechs 03-Mar-2026 21:59
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Great Turtle (Adamantine) GTR-AdA Karl43 BattleMechs 03-Mar-2026 21:39
Night Wolf 2 NeonOne BattleMechs 03-Mar-2026 21:12
Black Savant E indigointopia BattleMechs 03-Mar-2026 20:48
Dragon Fire DGR-3HG Quinn Roberts BattleMechs 03-Mar-2026 20:40
Black Savant XJ indigointopia BattleMechs 03-Mar-2026 20:40
Daishi (Dire Wolf) PRIME 3 groundpounder BattleMechs 03-Mar-2026 19:44
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Bear Cub 5 (Bobcat 2) Karl43 BattleMechs 03-Mar-2026 17:19
Bushwacker BSW-LasX Farmanimalofwar BattleMechs 03-Mar-2026 16:48
Charger CGR-CS Psiop Bear BattleMechs 03-Mar-2026 16:48
Charger CGR-CC Psiop Bear BattleMechs 03-Mar-2026 16:40
Spetum STM-5Ga Mickey Serendipity BattleMechs 03-Mar-2026 15:32
Ursus II (Mama Bear) Karl43 BattleMechs 03-Mar-2026 15:27
Arcas (Last Wall) Karl43 BattleMechs 03-Mar-2026 15:26
Bear Cub 4 (Bobcat) Karl43 BattleMechs 03-Mar-2026 14:31
Spetum STM-5G Mickey Serendipity BattleMechs 03-Mar-2026 13:41
Angry swarm of Bees IIIIllllllIllIIIIIllll BattleMechs 03-Mar-2026 13:33
Thunderbolt TDR-5P Quinn Roberts BattleMechs 03-Mar-2026 13:33
Fafnir (Draisaitl) OIL-29e Shoresy BattleMechs 03-Mar-2026 13:24
Thunderbolt 11SE EW Command, Combined Arms Fighter trrebi981 BattleMechs 03-Mar-2026 13:18
Enfield (Henrique) OIL-19s Shoresy BattleMechs 03-Mar-2026 13:15
Thunderbolt 11SE Jump EW Command Brawler trrebi981 BattleMechs 03-Mar-2026 13:13
Bushwacker BSW-X1 "Mini Timbi" Farmanimalofwar BattleMechs 03-Mar-2026 12:52
Djinn Solidshot BattleMechs 03-Mar-2026 12:21
Star Adder (Blood Asp) P drwalleye BattleMechs 03-Mar-2026 11:36
Dominus -Castellan DOM - 03 -CAST Kurt Blood Spirit BattleMechs 03-Mar-2026 11:35
Supernova II A Beaubot BattleMechs 03-Mar-2026 11:33
Supernova II Prime Beaubot BattleMechs 03-Mar-2026 11:29
Annihilator IIC Prime Beaubot BattleMechs 03-Mar-2026 11:23
Flashman FLS-10P drwalleye BattleMechs 03-Mar-2026 11:15
Battlemaster BLR-5B Beaubot BattleMechs 03-Mar-2026 11:12
Mad Cat (Timber Wolf) P drwalleye BattleMechs 03-Mar-2026 11:09
Marauder MAD-5GB Beaubot BattleMechs 03-Mar-2026 11:04
Wolf - Fire Support LRM AgentBers BattleMechs 03-Mar-2026 10:56
Wolf - Fire Support Artillery AgentBers BattleMechs 03-Mar-2026 10:56
 
[16-Feb-2026 13:51]   Announcements
Patch 2.26.5 Applied:
A minor update, but changes something I had done, let's just say, "wonky". Details of what's included are as follows:

Fixes
  • Fixed an issue where the "Maximize armor on tonnage change" setting was not being updated based on the desired selection.

Changes
  • Added the Smart Robotic Control System (supported on BM, CV, and IM unit types) and Smart Robotic Control System (Improved) (supported on BM and CV unit types) for use on new or updated designs. This equipment replaces the Robotic and Robotic (Prototype) cockpits that were present previously. Any design that had been using the Robotic cockpit was updated to now utilize the Smart Robotic Control System.
  • Implemented the concept of zero-critical equipment for BattleMechs and IndustrialMechs (was already done for CV and PM unit types). This moves things like the Full-Head Ejection System and the RISC Heat Sink Override into a new structure that is standard and better supports equipment that may be added in the future.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[05-Aug-2024 10:09]   BattleMech Technical Readout
Blackjack BJ6-R2
                 BattleMech Technical Readout

Name/Model:         Blackjack BJ6-R2
Designer:           moe3030
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,237,000 C-Bills
Battle Value:       1,339

Chassis:              Endo Steel
Power Plant:          200 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    2 Rotary AC/2s
    5 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                  200 Light Fusion              6.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
CASE                                                      RT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
2 Medium Lasers                                           RT                2          2.00             
Rotary AC/2 (Ammo 45)                                     RT                1          1.00             
CASE                                                      LT                1          0.50             
2 Jump Jets                                               LT                2          1.00             
2 Medium Lasers                                           LT                2          2.00             
Rotary AC/2 (Ammo 45)                                     LT                1          1.00             
Rotary AC/2                                               RA                3          8.00             
Rotary AC/2                                               LA                3          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 5,  Structure (S): 3
Specials: CASE