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[04-Mar-2026 19:58]   Announcements
Patch 2.26.6 Applied:
Another day, another update. I continue to make some backend changes with each release. Small steps, but all in the name of performance and scalability. Details of what's included are as follows:

Changes
  • Modified how data related to manufacturers, factories, and location-specific structure information (i.e., when you have Hybrid structure selected) is stored in the database for more efficient storage and retrieval.
  • Heat efficiency calculations (Short/Medium as well as Long) are now fully broken out on the Alpha Strike tab. This makes the exact math done more visible to easily identify all sources of dissipation and output.
  • Added a method to "Cancel" the processing dialog. There could be times when the dialog hangs when saving a design or performing another action. While this usually means something went wrong, the Cancel button now offers a way to close the dialog without having to refresh the browser window.
  • Vehicular DropChutes (Standard, Camouflage, and Stealth) have been implemented and are available for use on all unit types. This includes the zer-crit, zero-weight version as well as the Reusable one, which requires crits and weight in the unit.
  • Update descriptions, game rules, and stats for all Heat Sink types as well as all Enhanced LRT weapons (including OS and I-OS).

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[06-Sep-2025 22:04]   Combat Vehicle Technical Readout
Von Luckner Heavy Tank VNL-S80 (SO) "Space Olympics"
                 Combat Vehicle Technical Readout

Name/Model:         Von Luckner Heavy Tank VNL-S80 (SO) "Space Olympics"
Designer:           magical_savior
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Role:               Sniper
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3073
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         13,851,250 C-Bills
Battle Value:       1,170

Movement Type:        Tracked
Power Plant:          225 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Heavy Ferro-Fibrous with CASE
Armament:             
    1 ER PPC
    1 Light Gauss Rifle
    2 MML 3s
    1 Chaff Pod
Manufacturer:         HartfordCo Industries
    Primary Factory:  Bryant
Communications:       O/P 300
Targeting & Tracking: O/P GRNDSTAT 50A

================================================================================================
Overview:
    An extremely long-ranged variant intended for extreme environments, the Von Luckner (SO) can
    take and give hits in highly volatile situations. An ERPPC, LGR, and pair of low-damage yet
    high-lethality MMLs make up the whole of the relatively modest armament.

Capabilities:
    Environmentally sealed, and with C3BS to take advantage of spotters, it will attempt to
    engage first with units that can't hit back from distances that would be nearly unthinkable.
    When it anticipates return fire, it will frequently withdraw while using chaff and smoke to
    cover the retreat.

Deployment:
    As it is nearly impossible to maintain at peak performance, it is mostly deployed as a
    "prestige unit" at tactically important locations that are yet unlikely to see a shot fired
    in anger. It is also very likely to support ambushes from long range, while other units take
    the brunt of a counterattack.

Variants:
    Occasionally, an aspiring tactician will replace the MMLs and Chaff Pod with LRT or a
    combination of LRM and LRT for an amphibious assault.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                       225 XL                   7.50                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            15                     5.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  188                     9.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                              Armor                                             
                                              Value                                             
    Front:                                      46                                              
    R/L Side:                                   32                                              
    Rear:                                       32                                              
    Turret:                                     46                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
HarJel                                                        Front                1.00         
MML 3                                                         Front                1.50         
ER PPC                                                       Turret                7.00         
HarJel                                                       Turret                1.00         
Light Gauss Rifle                                            Turret                12.00        
MML 3                                                        Turret                1.50         
Chaff Pod                                                     Rear                 1.00         
Environmental (Vacuum) Sealing                                 --                  7.50         
C3 Boosted Slave                                              Body                 3.00         
CASE                                                          Body                 0.50         
Light Gauss Rifle (Ammo 16)                                   Body                 1.00         
MML 3 (Ammo 33) [SRM]                                         Body                 1.00         
MML 3 (Ammo 40) [LRM]                                         Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 33
TP: CV,  SZ: 3,  TMM: 1,  MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 3
Armor (A): 6,  Structure (S): 4
Specials: C3BSS, CASE, IF0*, MHQ2, SEAL, SOA, SRCH, TUR(2/3/2, IF0*)