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[16-Dec-2025 12:43] Combat Vehicle Technical Readout |
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| Mach 5 MKV-Prime |
Combat Vehicle Technical Readout
Name/Model: Mach 5 MKV-Prime
Designer: JescoKerensky
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 16
Role: Scout
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 5,691,096 C-Bills
Battle Value: 446
Movement Type: Wheeled
Power Plant: Pops Racer M5 XXL motor 160 XXL
Cruising Speed: 118.8 kph
Maximum Speed: 183.6 kph [237.6 kph]
Jump Jets: Pops Racer Skyjack
Jump Capacity: 120 meters
Armor: Ferro-Fibrous
Armament:
1 SRM 2
1 ER Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Nokia 5120
Targeting & Tracking: eyeballs
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Overview:
The finished product of 10 years of Clan Hells Horses' research into a primitive television
broadcast about a boy who drove a weaponized car in combat racing. it was decided that the
mach 5 must be built, and that it would be Hells Horses who would have the glory of racing
in what was obviously a serious historical race car...
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 160 XXL 3.00
Cruising MP: 11
Flanking MP: 17 [22]
Jumping MP: 4
Heat Sinks (Single): 10 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 96 5.00
Type: Ferro-Fibrous
Armor
Value
Front: 24
R/L Side: 24
Rear: 24
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Weapons and Ammo Location Tonnage
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SRM 2 Front 0.50
ER Flamer Rear 1.00
SRM 2 (Ammo 50) Body 1.00
Supercharger Body 0.50
Vehicular Jump Jet Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: CV, SZ: 1, TMM: 4, MV: 28"w/8"j
Damage: (S) 0* / (M) 0* / (L) 0
Armor (A): 3, Structure (S): 1
Specials: CASE, JMPW3, REAR0*/0*/-, SRCH
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