|
[14-Mar-2024 22:16] BattleMech Technical Readout |
|
| Ironclad ("Project Dead Cells") DDC-7A |
BattleMech Technical Readout
Name/Model: Ironclad ("Project Dead Cells") DDC-7A
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,074,560 C-Bills
Battle Value: 1,366
Chassis: Endo-Composite
Power Plant: 300 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous with CASE II
Armament:
2 Rotary AC/2s
2 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
In the wake of the release of the Jinete JNT-52A, surrounding IS and Periphery powers
started scrambled to produce there own "hardpoint" mechs. In this regard, D&K Cretion
Studios decided to put their own money on the table for this 'mech design philosophy and
make what would eventually become known as the Ironclad.
Created with the intent to have balistic hardpoints and missile hardpoints in the arms,
while having energy hardpoints in the side torsos, the engineers came across issues when
linking up the targeting systems of the weapons to the chassis computer. To rectify this
issues, much like in the Avatar omnimech the designers decided to mount two laser weapons
into the central torso to allow for testing on the chassis' systems to find the gremlin.
Afterwards it was decided to kepe the lasers mounted onto the design, as it allowed for a
solid pair of backup weaponry on the chassis.
Capabilities:
The Ironclad DDC-7A was created with the intent to both show off D&K Creation Studio's
understanding of the modular hardpoint system as well as to create a robust and relatively
hardy fighting platform that would allow mechwarriors to hit hard and fast on a heavy
chassis.
To do this while still keeping the 'mech's weapon available to mount substaintial weaponry,
a 300 rated light fusion engine, endo-composite skeleton, and 11 tons of light ferro fibrous
armor were allocated to allow for both hardy protection for tonnage as well as a fast enough
movement speed around 84 kilometers per hour at a run.
The primary weapon systems of note for the A are the twin Rotary Autocannon 2s, one mounted
apiece in the arms, that are fed with two total tons of CASE II protected ammunition that is
similarly located in the arms. For backup weaponry, the center torso mounted medium pulse
lasers do well enough for the job of closer in fighting. To help keep the machine cool ten
engine moutned double heat sinks are more than enough in most cases.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 4.50
Engine: 300 Light Fusion 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 186 11.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 25
Center Torso (rear): 6
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 2 4.00
CASE II RA 1 1.00
Rotary AC/2 RA 3 8.00
Rotary AC/2 (Ammo 45) RA 1 1.00
CASE II LA 1 1.00
Rotary AC/2 LA 3 8.00
Rotary AC/2 (Ammo 45) LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASEII
|
|
|
|
|