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[14-Jun-2026 20:24]   Announcements
Patches 2.26.14 and 2.26.15 Applied:
Pushed out a couple of updates over the past few days. As usual they contain various back-end bug fixes (2.26.15 was entirely back-end stuff), but also contained a few other minor updates. Updates are as follows:

Fixes
  • Fixed an issue where the new token parameter used for semi-private units was not present on various links or was present when it didn't need to be on others.

Changes
  • Automatically distributing fixed equipment, undistributing all equipment, and compacting criticals (for applicable units) is now available for all unit types.
  • Replaced images used for pips on BattleMechs and IndustrialMechs with drawn circles. This makes the circles crisper when viewing and printing.
  • Implemented errata for trailer hitches on Combat Vehicles where they no longer require take up available slots. If added, you will still need to place them in the front or rear, but it won't impact your available slots remaining.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[02-Jul-2025 12:42]   BattleMech Technical Readout
Blackjack BJ-RL1
                 BattleMech Technical Readout

Name/Model:         Blackjack BJ-RL1
Designer:           callidus125
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,400,540 C-Bills
Battle Value:       1,196

Chassis:              GM BJ-1 
Power Plant:          GM 180 Fusion 180 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Whitworth Jetlift 
    Jump Capacity:    120 meters
Armor:                StarGuard II
Armament:             
    2 Diverse Optics Sunbeam Large Lasers
    2 Death Blossom 20 Rocket Launcher 20s
    2 Death Blossom Rocket Launcher 15s
    4 Death Blossom Rocket Launcher 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Dalban Micronics
Targeting & Tracking: Dalban AQ

================================================================================================
Overview:
    A Periphery kludge of the Blackjack platform, courtesy of the Marian Hegemony. Lots of
    rocket launchers, plus two large lasers for if it lives long enough.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     180 Fusion                 7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             18       
    Center Torso (rear):                               9       
    R/L Torso:                         11             15       
    R/L Torso (rear):                                  6       
    R/L Arm:                            7             12       
    R/L Leg:                           11             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Rocket Launcher 10                                        H                 1          0.50             
2 Rocket Launcher 10s                                     CT                2          1.00             
Rocket Launcher 15                                        RT                2          1.00             
Rocket Launcher 20                                        RT                3          1.50             
Rocket Launcher 10                                        LT                1          0.50             
Rocket Launcher 15                                        LT                2          1.00             
Rocket Launcher 20                                        LT                3          1.50             
Large Laser                                               RA                2          5.00             
Large Laser                                               LA                2          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: ENE