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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[22-Apr-2024 02:34]   ProtoMech Technical Readout
King Ghidora
                 ProtoMech Technical Readout

Name/Model:         King Ghidora
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            13
Configuration:      Ultraheavy Glider ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,334,342 C-Bills
Battle Value:       465

Chassis:              ProtoMech
Power Plant:          170 ProtoMech Fusion
Cruising Speed:       10 kph, 108 kph with Gliding
Maximum Speed:        10 kph, 162 kph with Gliding
Armor:                ProtoMech
Armament:             
    3 ER Small Lasers
    3 SRM 1s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    It's an Alpha Strike design.  Today's recipe called for an annoying fast and dodgy thing
    that can hit with a satisfying "Thud".

Capabilities:
    On the mobility side we have 20 inches of movement for +4 TMM.  It's a protomech so another
    +1.  And it's a Glider for an additional +1.  Total of +6.  Which means even at short range
    there is only a 1/6 chance of being hit.  Admittedly any hit will probably kill it, but even
    then that's worthwhile as your opponent will probably waste firepower in doing so.
    
    Offensively,  3 ER Smalls and 3 SRM-1s with 10 rounds of ammo each provide just barely
    enough firepower for the short and medium damage values to be rounded up to 3.
    
    An interesting failure in conversion is that in classic rules it can't actually fire all of
    its weapons at the same time,  and the conversion process doesn't care.

Deployment:
    Actual use?  More iffy.  A single point is 145 PV all by itself.  The question is, how big
    of a game is needed to make that kind of investment worthwhile.  Then again, this is me.  I
    find it depressingly easy to make high value units.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                   1,300                   
Engine:                                170 ProtoMech Fusion             6,000                   
    Walking MP:                                 1                                               
    Running MP:                                 1                                               
    WiGE Cruise MP:                             10                                              
    WiGE Flank MP:                              15                                              
Heat Sinks (ProtoMech):                         6                       1,500                   
Cockpit:                                    ProtoMech                    750                    
Armor Factor:                                   18                       900                    
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              1       
    Torso:                             13              9       
    Main Gun:                           2              1       
    R/L Arm:                            3              1       
    Legs:                               7              5       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
SRM 1                                                     MG               250                          
SRM 1 (Ammo 10)                                           MG               100                          
3 ER Small Lasers                                         T               1,500                         
SRM 1                                                     RA               250                          
SRM 1 (Ammo 10)                                           RA               100                          
SRM 1                                                     LA               250                          
SRM 1 (Ammo 10)                                           LA               100                          

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: PM,  SZ: 1,  TMM: 4,  MV: 20"g
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: GLD